SigmasonicX
Member
It displays the match score between the players hand/card spotlight area and the Magic World Champs logo (Currently reads "Watanabe leads 1-0")
Oh, there it is. What an odd place; above the life totals seems better.
It displays the match score between the players hand/card spotlight area and the Magic World Champs logo (Currently reads "Watanabe leads 1-0")
Oh, there it is. What an odd place; above the life totals seems better.
Blood Moon against U/W is not a good idea- that deck has so many basics.
Ah.Shaun thought Yuuya had Mistveil Plains instead of basic Plains- he called a judge when the first basic hit the table.
that Threads of Disloyalty. lol
I like the artwork.
Suddenly the rumored allied-cycle of lands from BFZ makes sense in context w/ Guardians of Tazeem.
What was their text again? Do you remember?
No text, just Enemy Manlands, Allied Dual-Type lands. Random FB post from random person had mechanics information 10 days before the Duel Decks info went live.What was their text again? Do you remember?
That was my spec that they might do a more easily reprintable version of the Scars lands.Ah ok, I thought I remembered something about a ETB tapped clause unless you controlled X basic lands or something but maybe my memory was off.
Those Enemy Manlands better be good!
Suddenly the rumored allied-cycle of lands from BFZ makes sense in context w/ Guardians of Tazeem.
Fetch and Typed only for 6 months.Fetchlands, typed-duals, and cards that care about land types all in standard? Yikes.
An amazing six months.Fetch and Typed only for 6 months.
If Dual Lands are ally colors then it pushes mana bases toward shards rather than wedges, which could make cards like Siege Rhino and the other tri-color cards in standard less appealing. It could also just make 4-color decks more prominent. I'd expect to see a decent amount of pushed cards with weighted mana (CC or even CCC) to avoid that.
Yup. They'd probably spoil 1 enemy man land and then the entire cycle of the allys.If the rumor is true, then it's likely that the ally lands will all be spoiled at PAX while the enemy lands will be scattered throughout the spoiler weeks, since we know for a fact that each manland would be different, and I don't think they'd do two multicolor rare land cycles where each card is unique.
The rumor I heard was typed lands as ally and manlands as enemy. With the dual lands and the fetches both being ally it makes fetching a lot more powerful in shard colors rather than wedge colors. In a Bant deck, Heath and Strand both can hit all of your colors but, in a Jeskai deck, Strand only gets you 2 of your colors; you'd need to play pain lands or tapped lands to get your 3rd color, making the manabase slightly worse.The rumor (which seems almost certain to be true) is one enemy cycle, one ally cycle.
That card is bad, it's not even that great in limited (unless their just happen to be a ton of Ally creatures with flash in this set).
Essentially indestructible before combat (also add in additional ally triggers assuming there are a decent amount) seems great in limited. It will come down to how many common/uncommon allies there are.
It does nothing if you're already behind on the board. You tend to want your bombs to swing the game in your favor if you're behind and this guy simply helps you maintain. He's a decent tiebreaker but I wouldn't pick him until I'm already well committed to allies in a draft.