Sequence Six
Member
When you think about it, Magic has some funky physical laws.
"All nonbasic lands are now mountains."
Let that sink in for a while.
It's because of red light.
From the moon.
When you think about it, Magic has some funky physical laws.
"All nonbasic lands are now mountains."
Let that sink in for a while.
I guess it's hard for me to believe that the game is doing the best job it can at attracting new players.. The E-sports/hearthstone comparison is sort of confronting. To a certain extent I think the highly skewed playerbase of Magic (people that don't mind spending hours in dank sweaty caves) is a result of WOTC starving the game
I mean I get it's hard to make the business case to some skeptical suit guy that investing more in venues, player rewards etc is worth it, but in the long run.. it is, isn't it? You're restricting the playerbase to people that are willing to endure this shit under the current model. And there simply aren't that many kind of people, at the end of the day
Basically I think if they want to pull in the normies market (and another note on this - normies have way more money, and are way more willing to spend it, than the poverty-nerd market), they could be doing a much better job than they are doing. I think it's fair to say that the MTG culture that exists is a direct result of WOTC's policies...
Tournament players and their ilk are a very, very, very small part of the player base. The vast majority of players are people that play at home with their family and friends. Wizards's own numbers put it at 94% of magic being played at home:I guess it's hard for me to believe that the game is doing the best job it can at attracting new players.. The E-sports/hearthstone comparison is sort of confronting. To a certain extent I think the highly skewed playerbase of Magic (people that don't mind spending hours in dank sweaty caves) is a result of WOTC starving the game
I mean I get it's hard to make the business case to some skeptical suit guy that investing more in venues, player rewards etc is worth it, but in the long run.. it is, isn't it? You're restricting the playerbase to people that are willing to endure this shit under the current model. And there simply aren't that many kind of people, at the end of the day
http://wpn.wizards.com/en/article/inside-worlds-most-successful-fnmonly 6% of Magic is played in organized tournaments...94% of Magic is played at home.
It's because of red light.
From the moon.
Tournament players and their ilk are a very, very, very small part of the player base. The vast majority of players are people that play at home with their family and friends. Wizards's own numbers put it at 94% of magic being played at home:
http://wpn.wizards.com/en/article/inside-worlds-most-successful-fnm
If you build it, they won't come.Honestly even if they could help venues attract a larger playerbase consistently to events, there's still a segment of the playerbase that's rarely going to go to them (if ever) because of the ubiquitous presence of another segment of the playerbase
Honestly even if they could help venues attract a larger playerbase consistently to events, there's still a segment of the playerbase that's rarely going to go to them (if ever) because of the ubiquitous presence of another segment of the playerbase
The game is doing fantastically at recruiting new players. The game isn't doing very well at recruiting new players to game stores. The 40% female playerbase statistic from a while ago basically confirms that the massive majority of their players now are playing kitchen table Magic
Yeah, it's publicized market research- I think it was 38% in the released numbers.Out of curiousity, is that some kind of WOTC internal 'data'? I suppose it'd be wrong to straight up accuse them of lyin' haha
Anyway yeah... I think the fact that organised play is such a small part of total play is actually evidence of the limited appeal the current incarnation of organised play presents to most people.
Yeah, it's publicized market research- I think it was 38% in the released numbers.
They have access to data we don't. (XBOX/PC/PSX stats, etc) I've seen the kitchen table thing in my own household (with Pokemon) - its definitely a thing. The raw stats provided also don't account for total time played/$ spent, of course. But they definitely want to increase the visibility of those players - the greater focus on story/cosplay is a way to do that due to the gender's near-nonresistance in competitive play.Does everyone like... believe that?
But what if it's an underground river? Or a cavern of souls? Or a dryad arbor? Or a city made entirely of brass? Will the reflecting light turn the moon into mountains as well?It's because of red light.
From the moon.
But what if it's an underground river? Or a cavern of souls? Or a dryad arbor? Or a city made entirely of brass? Will the reflecting light turn the moon into mountains as well?
And what is a bad moon exactly? These are the questions that keep me up at night.
Does everyone like... believe that?
Every time something interesting and good comes up in Modern people wanna ban it.
I know we're not seriously discussing banning Blood Moon. But I wouldn't be surprised if people did.
Every time something interesting and good comes up in Modern people wanna ban it.
I know we're not seriously discussing banning Blood Moon. But I wouldn't be surprised if people did.
Lol I was kidding too, but this is the 2nd time I've seen blood moon be named as a ban target and the first time wasn't kidding. Personally I havnt played modern enough to know better, but it seems like a fine card for greedy mana base strategies.
The more and more I think about it, the more Blood Moon is the Force of Will of Modern. It forces (lolpun) people to account for its presence in their sideboard almost no matter what and may prevent them from going hog-wild on their landbase with non-basics.
OK, I'm not being totally serious, but it does raise an interesting thought about what Modern would be like without it.
The game is doing fantastically at recruiting new players. The game isn't doing very well at recruiting new players to game stores. The 40% female playerbase statistic from a while ago basically confirms that the massive majority of their players now are playing kitchen table Magic
Out of curiousity, is that some kind of WOTC internal 'data'? I suppose it'd be wrong to straight up accuse them of lyin' haha
Anyway yeah... I think the fact that organised play is such a small part of total play is actually evidence of the limited appeal the current incarnation of organised play presents to most people.
I would snap buy Forces at 75 bucks. Not even hesitate.
I would snap buy Forces at 75 bucks. Not even hesitate.
Honestly I think the biggest appeal of kitchen table magic and conversely the biggest hindrance to engaging with even the most casual of competitive events (FNM) is the cost. There are a good number of other factors but from my admittedly anecdotal experience with a large number of former Magic players/current casual players the cost is always at the top of the list. The payouts for organized play would probably be around the bottom of the list, were one to be made. People are looking for a pleasant, reasonably priced way to entertain themselves and spend time with friends. A few casual games with cheap, old cards or their lone commander deck (probably full of a lot of jank) is far more inviting than dumping $200 on a deck that will relatively quickly be outdated in the metagame and lose it's value in the mid to long term. These are people with very well paying jobs, a decent amount of free time, and hundreds (or thousands) of dollars of board games, Warhammer minis, video games, etc. Could this be fixed? Eh, probably not completely as I think the nature of Standard, primarily rotation and how it affects their decks/cards, is enough to keep folks out of that part of the game. Modern, if the barrier to entry weren't so high, would be ideal for a lot of these folks but few are willing to consider the initial investment required.
I think cost is a huge factor. But I also think that another huge factor is that the vast majority of game stores are not particularly pleasant places to hang out in. And not necessarily that they're bad stores or anything, just like...how much time do you want to spend hanging around your local Target? Do you hang out and socialize at your barber? Game stores exist as social spaces for people who don't really have other social spaces to play in, but you're hanging around because you like the people and the game more then you dislike the fact that you're spending four hours sitting at a crappy white plastic table under fluorescent lights. But for people who do have access to a good kitchen table group (and aren't necessarily interested in competition, which is a huge chunk of the market) its just a lot more comfortable to hang out and play in someone's living room than it is to go and play at what is, really, a retail store
At least, thats a large part of why my friends and I play at home I'm pretty sure
I think cost is a huge factor. But I also think that another huge factor is that the vast majority of game stores are not particularly pleasant places to hang out in.
Do you hang out and socialize at your barber?
When you think about it, Magic has some funky physical laws.
"All nonbasic lands are now mountains."
Let that sink in for a while.
Just troll ebay "or best offer" listings with lowballs until someone acceptsGreat fucking buys. I want in on that action yo.
Here's what I'm pretty sure is going on, starting here w/ this study- http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCQQFjAA&url=http%3A%2F%2Fjournals.plos.org%2Fplosone%2Farticle%3Fid%3D10.1371%2Fjournal.pone.0100318&ei=motwVabjBYecNoCKgegI&usg=AFQjCNH8E-6kynIr5QXf4rWLrtryCYD5Hg&sig2=iCh2gLhHoraSP07Fv5kNog&bvm=bv.94911696,d.eXYI think cost is a huge factor. But I also think that another huge factor is that the vast majority of game stores are not particularly pleasant places to hang out in. And not necessarily that they're bad stores or anything, just like...how much time do you want to spend hanging around your local Target? Do you hang out and socialize at your barber? Game stores exist as social spaces for people who don't really have other social spaces to play in, but you're hanging around because you like the people and the game more then you dislike the fact that you're spending four hours sitting at a crappy white plastic table under fluorescent lights. But for people who do have access to a good kitchen table group (and aren't necessarily interested in competition, which is a huge chunk of the market) its just a lot more comfortable to hang out and play in someone's living room than it is to go and play at what is, really, a retail store
At least, thats a large part of why my friends and I play at home I'm pretty sure
That's basically what I was getting at. Its not really that most game stores are compelling social hangouts in their own right, its that the people who play competitively there care more about the game than any discomfortHere's what I'm pretty sure is going on, starting here w/ this study- http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCQQFjAA&url=http%3A%2F%2Fjournals.plos.org%2Fplosone%2Farticle%3Fid%3D10.1371%2Fjournal.pone.0100318&ei=motwVabjBYecNoCKgegI&usg=AFQjCNH8E-6kynIr5QXf4rWLrtryCYD5Hg&sig2=iCh2gLhHoraSP07Fv5kNog&bvm=bv.94911696,d.eXY
They found that the male players have a positive emotional reaction to competitive games. (aka a high.) The female players did not - cooperative/competitive both produced the same reaction. Assuming this study's replicable, we have the answer as to why competitive games get so male-heavy - it's not that they're excluding women, it's that the men are being drawn to the activity like flies to a bugzapper. This in turn leads in turn to the environments warping around their participants and what they are attracted to in the game.
And if we follow that the game is producing a high for this subset of the playerbase, we can see that they're willing to put up with things other people aren't in order to keep getting it. Dilapidated stores, barely-functional online client? As long as they get their game on, they're willing to put up with just about anything.
Heck yeah, I do. It's also one of those few barber shops where there's always at least 2-3 older gentlemen sitting reading the paper. As an added bonus they do a pretty excellent straight razor shave.
Yeah as I said that I realized there are still barbers like that around
My most surprising accomplishment of the GP was only getting one warning for ignoring my Lodestone Golem while casting something through nine whole rounds. I'm the worst at remembering effects like that. If you want me to warning out of a tournament just play Thalia against me.
I even managed to never forget a Narcolepsy trigger. Came close once but my opponent didn't actually say "Upkeep?" before they drew so the judge let me have it.
Honestly I'm surprised they reprinted Narcolepsy just for that reason.
Now, I played Magic: The Gathering back then when Chronicles was introduced in 1995, and I was quite happy to be able to get my hands on Nicol Bolas, Chromium, Concordant Crossroads, Craw Giant, Fallen Angel, Nebuchadnezzar, Recall, The Wretched, and , all of which were expensive cards from Legends. Many were over $10 a copy, and that was a lot back then. It was great to be able to play with the cards. I was happy with Chronicles, and I think it gets an undeservedly bad reputation. Instead of fleeing the game, here I am, many years later, still playing. The early player base was not all entitled twenty-something or older players – some were young kids like myself who liked the gameplay and wanted cool cards.
Bad moon is the moon from Majora's Mask
Was there a reason Narcolepsy doesn't just keep it tapped? I know there are edge cases where it matters (creatures with relevant {T} abilities), but were there any of those outside of Vent Sentinel in the original environment it was printed?
I think this is actually quite an important perspective:
My most surprising accomplishment of the GP was only getting one warning for ignoring my Lodestone Golem while casting something through nine whole rounds. I'm the worst at remembering effects like that. If you want me to warning out of a tournament just play Thalia against me.
I even managed to never forget a Narcolepsy trigger. Came close once but my opponent didn't actually say "Upkeep?" before they drew so the judge let me have it.