"God's Beard!"
Member
Allow me to present Burnt Offering(ver. 0.1):
So I've had a new interaction bouncing in my head for the past month or two:
Using the collection of easy ways to get cards in the graveyard in Legacy, you can get a 9 CMC delve creature down incredibly early. When I discovered this interaction, I posted it here as a way to exactly cheat out Dragonstorm in EDH but I always wanted a way to use it to create a new deck type in Legacy. I'm still keeping that combo in mind, but it runs into a lot of consistency issues. Instead, I decided to create a burn deck based around Fireballs. Using Legacy Storm decks as a rough deckbuilding guide, I tried to make a two-pronged deck. It wins with a combination of big creatures that don't die to abrupt decay or lightning bolt, while supporting them with uncounterable burn powered by Offering and hand disruption to slow the game down.
There's still a lot of funkiness and awkwardness to the deck and I expect it'll take up some massive changes as I keep messing with it(probably a lot more burn and somewhat less mana ramp from my initial testing, and Urza's Rage vs Banefire is something I go back and forth on), but I thought it'd be cool to post up something brand new I've been working on. It's already stolen a couple games here and there, and if nothing else it's a bunch of laughs to play. And that's what I'm going for.
So I've had a new interaction bouncing in my head for the past month or two:
Using the collection of easy ways to get cards in the graveyard in Legacy, you can get a 9 CMC delve creature down incredibly early. When I discovered this interaction, I posted it here as a way to exactly cheat out Dragonstorm in EDH but I always wanted a way to use it to create a new deck type in Legacy. I'm still keeping that combo in mind, but it runs into a lot of consistency issues. Instead, I decided to create a burn deck based around Fireballs. Using Legacy Storm decks as a rough deckbuilding guide, I tried to make a two-pronged deck. It wins with a combination of big creatures that don't die to abrupt decay or lightning bolt, while supporting them with uncounterable burn powered by Offering and hand disruption to slow the game down.
There's still a lot of funkiness and awkwardness to the deck and I expect it'll take up some massive changes as I keep messing with it(probably a lot more burn and somewhat less mana ramp from my initial testing, and Urza's Rage vs Banefire is something I go back and forth on), but I thought it'd be cool to post up something brand new I've been working on. It's already stolen a couple games here and there, and if nothing else it's a bunch of laughs to play. And that's what I'm going for.