Welp, after 4 straight hours I think it's time to put it down for a bit. That's almost as much time as I've put into Nintendoland since launch. The fact that they launched with that and not this... I will never, ever understand it.
Quick thoughts:
-Noticed the jaggies right away. The IQ really isn't that great. Then you get used to it and the fact that every single other aspect of the visuals is god-tier takes over. Seriously, this is the best looking game of the year, and I just came from finishing Infamous Second Son.
-My first look at Cloudtop Cruise had me saying 'wow' out loud and giggling. Easily the standout track, for me anyway. How did they get the clouds to look and 'feel' so fluffy? Why does that lightning section evoke such strong F-Zero nostalgia? How do they get it so that incredibly emotional Galaxy music sweeps in just as you hit the ground? It races well, too. Fucking mindblowing track.
-I was really worried about the difficulty of the game at first. Won my first 4 races in 100cc, so moved to 150cc. Won my first 8 races there. Three 3-star GPs to begin with. I was kind of freaking out that there was no challenge at all to the game. Went online and won my first two races there. Thought, 'maybe I'm just good?' Then my luck turned and I wasn't able to buy a win in the next couple of races. Still haven't beaten the last normal cup. Fears calmed.
-The fact that the camera doesn't always totally reposition behind you when you're in antigrav is brilliant, as it lets you know that you aren't in a normal position. I love that they had the balls to do that.
-Love the koopalings. Love, love, love. Won my first online races with Lemmy, did some good time trials with Ludwig. Morton is a beast, too. Think he'll be popular online. Looking forward to getting the two I really wanted, Larry and Roy, but if I don't get them soon then Lemmy and Ludwig might become my mains.
-The new tracks are so stunning that some of the old ones seem tame by comparison. The Piranha Slide and Music City tracks from the 3DS are terrible, why did they choose them? On the other hand, some tracks like Toad's Turnpike and Donut Plains 3 turn total shit into spun gold, and that's more common than the other way around. All in all the tracks are simply incredible.
-I was wondering if the last track would be Rainbow Road, since I already knew the N64 version was in, and it was so spectacular that I thought they couldn't top it. Well, they tried, and they indeed failed. It's a decent track, but there's two Rainbow Roads in the game and only one leaves your jaw on the floor. Knowing that, they should have switched it up with something else to finish the new tracks. Rosalina's Observatory or some other galaxy / space thing would have worked well, since that's the direction they ended up going in anyway. They did the same space theme for the 3DS Rainbow Road, and that one is also far better than this new one. It's not a big deal at all, really.
-The item balance is the best that it's ever been. Not being able to pick up an item when trailing another is brilliant. The coin item is fucking genius - anyone who spends a lot of time out in front will see exactly why they added it. The super horn is fun as hell, and the fact that you can actually get it when in first to defend blue shells is great. Overall, proper usage of green shells and bananas matters more than before, and red shells now feel as powerful as they should. They've done a great job here.
Can't wait to play some Gaffers later tonight, and get stuck into time trials. See you there.