Kimosabae said:
My main issue with the Sent nerf outside the uncomfortable precedence it sets, is the fact that individuals that actually took the time and effort to learn how to fight the character - largely get robbed of their efforts to show how vulnerable Sentinel truly was/is. Maybe he'll still be considered a great character with the nerf - but why shouldn't those people be upset/concerned? Who the fuck with any kind of merit even wants to play a game that pandering? The patch looks to undermine them and any ideas of competitive legitimacy. It's actions like this that makes this whole competitive gaming thing look completely stupid.
Sixfortyfive said:
This is a pretty good way to articulate what I've been feeling.
It's fun to know that all the effort you put into learning a match-up and turning it in your favor largely goes to waste like this.
Wow, this is overselling the crisis of the situation.
Sent's offense wasn't nerfed.
The way Sentinel works wasn't changed. Lowering his health doesn't punish people who learned how to fight him correctly. It rewards them because now, they don't have to use their technology AND waste 2 or more meters just to grind down his huge health and eventually kill him. Now, people who know how to take out Sentinel are a huge threat because they can get in, and blow him up with certainty, I'd imagine.
This is a phenomenon that happens with competitive games; people who feel they put a lot of effort into figuring something out get unduly prickly if they at all perceive it has been made "easier" down the line. It's an emotional reaction, understandable, but not always rational. If people want to be proud of the fact that in addition to figuring out how to fight Sentinel, they also get to waste time, meter, resources, to finish killing the bugger off, then go ahead. But you can't expect everyone else to see that as sensible.
All this talk about fighting game patches "undermining legitimacy" that's running rampant... honestly, it looks like wild reactionary talk. Other competitive game genres didn't just survive stuff like this - they thrive on it.
There's a very bad IMHO meme firing up in the fighting game community right now that everyone else who plays competitive games is a weeny because THEIR games get "patched all the time lol 'cause of whiners". This is a purely defensive reaction at the future finally catching up to maybe the last competitive genre that got left out.
I realize there is a manly-man "learn da game in da hood" attitude that the FG scene is steeped in, especially because of the offline communities that kept these games on life support when they lost relevancy. I suppose it is impossible that these communities and folks in them, will be capable of accepting any change to their paradigms without seeing it as an attack on their core principles. Lotsa folks are turned very inward after all this time.
But hell; look at what just happened. A single character in one game, received possibly the safest balance adjustment possible - a hit point reduction - and there's a 500 post and counting freakout on a hardcore site (SRK) within 12 hours. That's not defending the integrity of the "sport". That's insular, nearly inbred attitudes cracking at the seams.