Nose Master
Member
Did XF or gamma crush get affected? XF Gamma Crush didn't seem to be doing as much as it used to.
El Sloth said:I thought this was a good read and figured you guys would enjoy it too:
The Salty Runback: Occam's Razor?
It touches on the recent Sentinel nerf, Jessica Chobot, and X Factor.
Oh, and fuck Wolverine.
You fool! Now that you've posted this I won't have the edge in the Dorm mirrors with NinajHeartless.Oldschoolgamer said:
El Sloth said:I thought this was a good read and figured you guys would enjoy it too:
The Salty Runback: Occam's Razor?
It touches on the recent Sentinel nerf, Jessica Chobot, and X Factor.
Oh, and fuck Wolverine.
So true.It is the blue shell of Marvel... if the blue shell knocked the lead racer out of first place and replaced him with the scrub that launched the shell.
I'm general, people aren't working to save their characters as they did in mvc2... At least, not many people are.Rorschach said:So true.
I think we've all had a moment where we let characters die that we could easily save with plenty of health to have access to the easy button. Feels shitty, but I know I've done it.
One of Sentinel's best uses was as a damage sponge though, it especially makes sense with his giant hitbox. What they should've done was touch some of his damage output, take off armor on his cr. M, and lower his x-factor bonuses. The real problem with the nerf is that not everyone agrees on what should've been lowered. I don't think his health was the right thing to take off, especially that amount for a character his size.Kaijima said:Seems it is mainly about Sentinel nerfs being pointless when X Factor is Our True Enemy.
Fair enough, but I must stand by the position that the Sentinel "nerf" isn't really a nerf but just removing the character as the lame pick for scrubs and noobs. That is what the article misses, because it's from the PoV of a skilled player who takes for granted his ability to take out a Sentinel. Plus, he's talking about Taskmaster, who can already do a load of damage before burning meter.
For lots of team combinations, Sentinel was just a awful chore to take out due to their damage output / having to burn lots of meter to do it.
Have you tried BlazBlue?traveler said:I guess it's time for me to give up on fighting games. I've spent somewhere around 200 - 300 hours and hundreds of dollars trying to get decent at this genre but I just can't seem to do it. I've played VF4, SC2, SC3, SC4, SFII, SFIV, SSFIV, and now MvC3 across various types of pads and sticks and I'm still lucky if one in 10 attempts at a dragon punch motion actually comes out. I've read so many tutorials and guides, but they're completely useless as they mainly address character strengths/weaknesses, strategies, and mechanics and the hardest part of this genre is battling the damn controls. I really do like the genre from a subjective standpoint; I guess it's just physically impossible for me to actually play it.
I will say the combo strings in this game are much easier than any of those from any of the others I've played, but I can't tolerate the idea of playing a game where I can't reliably perform a fundamental action like a fireball or shoryuken. It's the equivalent of trying to play an FPS and not being able to force your fingers to shoot most of the time.
I am posting here for a reason, though. I don't wish to rant or derail the thread, but I would like to know if anyone else has had a similar situation to me where you've actually put in a lot of time and tried lots of different games and control methods, improved only slightly from the very first day of play, and then somehow had a breakthrough. And, if so, how? I managed to actually start improving at RTSes last year, after years of spending so much time and money on the genre only to have the same level of skill for hundreds of hours so I've seen it happen before but this genre seems so demanding when it comes to dexterity that I have to wonder if everyone is cut out for it.
SolarPowered said:Have you tried BlazBlue?
I don't know if he should be playing any fighting game at all if he can't do a DP or a QCF.QisTopTier said:So you want him to play a harder game?
Ultimoo said:I don't know if he should be playing any fighting game at all if he can't do a DP or a QCF.
Hey, I'm better at BB than I am at MvC3...QisTopTier said:So you want him to play a harder game?
Also stop pressing the buttons so fast or so slow
You could always play me or proto to make it not feel like thatSolarPowered said:Hey, I'm better at BB than I am at MvC3...
Rorschach said:So true.
I think we've all had a moment where we let characters die, that we could easily save with plenty of health, to have access to the easy button. Feels shitty, but I know I've done it.
QisTopTier said:You could always play me or proto to make it not feel like that
QisTopTier said:So you want him to play a harder game?
Also stop pressing the buttons so fast or so slow
You're doing it wrong.JeTmAn81 said:That doesn't make sense to me since you could just continue to pour on the damage with your remaining characters and still X-factor once you're down to your last fighter. Why waste the opportunity to hurt your opponent?
My PS3 copy is on the way.QisTopTier said:You could always play me or proto to make it not feel like that
edit: no it's to the guy who can't do a fireball
Rorschach said:So true.
I think we've all had a moment where we let characters die, that we could easily save with plenty of health, to have access to the easy button. Feels shitty, but I know I've done it.
Sounds like the Hit Box is made for you.traveler said:I have more problems with joystick motions than buttons or the speed at which I input commands. I always found Akuma's ultra the easiest to perform for that specific reason.
I have moved back to trying the d-pad after spending a while trying a stick and I am finding it a little easier, albeit more painful on my thumb. My hands tend to shake a bit so I have a hard time controlling precisely with devices that rely on hand centric motion. (I have the same problem with most mice- much easier for me to control FPSes using dual analog- where my fingers are in control- than mice, where hand movement has a much higher level of influence.)
Obviously, Smash Bros. has been the easiest thing to play for me period in the genre, as long as you consider it part of the genre. I was actually somewhat competitive at it within my circle of friends. I realize there's a little bit less depth in it as a result of not having as many move options due to the limited ways in which the game requires inputs, though. (When all your moves are variants of a single stick direction + button, they're pretty easy to do.)
El Sloth said:
Ultimoo said:Either that or you don't like fighting games, maybe you should cut your losses, lol.
El Sloth said:Well, I remember there being another thread on SRK where a guy was making custom metal faceplates for TE sticks with different layouts, one of which was a Hit Box layout. That might be cheaper.
Well, I remember there being another thread on SRK where a guy was making custom metal replacement panels for TE sticks with different layouts, one of which was a Hit Box layout. That might be cheaper.traveler said::O
Never seen any thing like that before. $160 though. And after pouring so much money into other sticks. Hmm. If it actually works, I suppose it might be worth a try. Thanks for the link!
---blklightning21 said:the options will be
1. bare panel - $27
2. bare panel with lexan top $43 = $53
3. bare panel with lexan top and laser printed arwork. $53-$63
Basic Lexan - $18 covers the steel panel area
Extended Lexan - $21 covers the bezel area(may change)
Full Lexan - $25 - covers the entire face of the stick.
The guy also makes HRAP panels, although I don't see one with a Hit Box layout in the thread. You might be able to custom order one though.traveler said:I have a Hori RAP3 currently, but I suppose I could do some reading on modding and see if it's possible to convert it into a hitbox.
El Sloth said:You fool! Now that you've posted this I won't have the edge in the Dorm mirrors with NinajHeartless.
traveler said:I definitely like them. I've probably watched more hours than I've played. Love the mechanics and mindgames of the genre and think there are some really well designed games.
It's probably worth it because MvC3 allows you to block both ways if you use onetraveler said::O
Never seen any thing like that before. $160 though. And after pouring so much money into other sticks. Hmm. If it actually works, I suppose it might be worth a try. Thanks for the link!
No clue, maybe? I know there are some dudes who played fighter on PC with a keyboard and they seem real interested in the Hit Box. Certainly wouldn't hurt to try.Oldschoolgamer said:Before throwing down money on a hitbox, would it be a good idea to test if he could get DP motions down on a keyboard? Like try SF2 on virtualsupernes, or something of that nature?
_dementia said:It's probably worth it because MvC3 allows you to block both ways if you use one
traveler said:I guess it's time for me to give up on fighting games. I've spent somewhere around 200 - 300 hours and hundreds of dollars trying to get decent at this genre but I just can't seem to do it. I've played VF4, SC2, SC3, SC4, SFII, SFIV, SSFIV, and now MvC3 across various types of pads and sticks and I'm still lucky if one in 10 attempts at a dragon punch motion actually comes out. I've read so many tutorials and guides, but they're completely useless as they mainly address character strengths/weaknesses, strategies, and mechanics and the hardest part of this genre is battling the damn controls. I really do like the genre from a subjective standpoint; I guess it's just physically impossible for me to actually play it.
I will say the combo strings in this game are much easier than any of those from any of the others I've played, but I can't tolerate the idea of playing a game where I can't reliably perform a fundamental action like a fireball or shoryuken. It's the equivalent of trying to play an FPS and not being able to force your fingers to shoot most of the time.
I am posting here for a reason, though. I don't wish to rant or derail the thread, but I would like to know if anyone else has had a similar situation to me where you've actually put in a lot of time and tried lots of different games and control methods, improved only slightly from the very first day of play, and then somehow had a breakthrough. And, if so, how? I managed to actually start improving at RTSes last year, after years of spending so much time and money on the genre only to have the same level of skill for hundreds of hours so I've seen it happen before but this genre seems so demanding when it comes to dexterity that I have to wonder if everyone is cut out for it.
El Sloth said:Edit: Wasn't the blocking both ways thing limited only to TE's with Hit Box layouts not the ones the Husser brothers make?
I actually am looking forward to this. It'd be nice to have some worthwhile singleplayer content.enzo_gt said:Event mode tomorrow. Who's hyped? I'm so hyped. Hope its like MK9 or Smash events, and has lots of wacky shit in it.
Because it would require meter time and I can take out a couple of characters with XF3 easily. If the dude comes in pushing buttons, I cross him up, or I don't even let him touch the ground, I win. It's a horrible system that rewards the guy getting his ass handed to him by a disproportionate amount. As the article said, comebacks should still be an uphill battle. They shouldn't be so easy.JeTmAn81 said:That doesn't make sense to me since you could just continue to pour on the damage with your remaining characters and still X-factor once you're down to your last fighter. Why waste the opportunity to hurt your opponent?
I'm looking forward to seeing what it is, too. I hope for Smash style weird setups, too. Like "defeat Magneto as armorless Arthur" or "Fight three Spider-Man clones as Spider-Man" and so on. Hopefully ending with you fighting Dark Phoenix and Galactus at the same time. I am also curious if we'll get a new phase for the Galactus boss fight for an event. "I now must squash you like the bug that you are!" doesn't sound like something a truly defeated planet eater would say...enzo_gt said:Event mode tomorrow. Who's hyped? I'm so hyped. Hope its like MK9 or Smash events, and has lots of wacky shit in it.
Don't hold your breath for a new Galactus, but yeah simple stuff like Pro-Registration vs. Against-Registration, defeat 3 sentinels with a single member of the X-men, and stuff like that would be cool too.McNum said:I'm looking forward to seeing what it is, too. I hope for Smash style weird setups, too. Like "defeat Magneto as armorless Arthur" or "Fight three Spider-Man clones as Spider-Man" and so on. Hopefully ending with you fighting Dark Phoenix and Galactus at the same time. I am also curious if we'll get a new phase for the Galactus boss fight for an event. "I now must squash you like the bug that you are!" doesn't sound like something a truly defeated planet eater would say...
MThanded said:Today I got a Disconnector who thought it was a good idea to call me a "f*g" over the mic multiple times. I don't even use the mic but I heard it through the speaker on my tv. The weirdest thing about it was it was a player match and up until that point we were pretty even. He got hit by haggars pipe and decided to go bat shit insane over the mic and disconnect. He still had 2 full life characters.... We already played one match and it was not a blowout by any means.
Anger management may be in order.
NinajHeartless said:My scrubby self is currently training on XBL
If anyone wants to play, my GT is General Convo
I wanted to try out Nerfinel and the first match I came across, the guy yelled, called me a "Sentinel f-g" and quit. All this before we even started.MThanded said:Today I got a Disconnector who thought it was a good idea to call me a "f*g" over the mic multiple times. I don't even use the mic but I heard it through the speaker on my tv. The weirdest thing about it was it was a player match and up until that point we were pretty even. He got hit by haggars pipe and decided to go bat shit insane over the mic and disconnect. He still had 2 full life characters.... We already played one match and it was not a blowout by any means.
Anger management may be in order.
haunts said:hey man I was having a bad day sorry about that.
God's Beard said:quick work does not hit low as an assist. I tested it. That's why I said he'd be top tier if it did.
Or just make him remotely difficult.McNum said:I'm looking forward to seeing what it is, too. I hope for Smash style weird setups, too. Like "defeat Magneto as armorless Arthur" or "Fight three Spider-Man clones as Spider-Man" and so on. Hopefully ending with you fighting Dark Phoenix and Galactus at the same time. I am also curious if we'll get a new phase for the Galactus boss fight for an event. "I now must squash you like the bug that you are!" doesn't sound like something a truly defeated planet eater would say...