You play one of the best zoning characters and you're questioning the merits of keep away?
Nope, I'm not questioning the merits of keepaway. Keepaway is about the epic struggle between two characters; one's attempt to create space, the other's to get in and wreck. When someone activates level 3 X-Factor, I just see players spamming superjump for 20 seconds. It's like when someone decides to run down the clock - it's not particularly interesting to watch or do, but now it's in the middle of the match. This is another reason I would rather X-Factor just be a cancel.
Just to clarify for everyone, there are no changes introduced in the recent patch other than the Sent health nerf, Akuma tatsu infinite removal, Spencer loop removal, Haggar/Spencer DHC glitch removal (on all but two characters), matchmaking improvements, and preparing the game for event mode.
Haha, really, improved matchmaking? It seemed worse than ever last night...
Now, different kinds of x-factor? That might be interesting.
S+L+M: speed boost
S+L+H: regeneration
S+M+H: damage boost
or something like that..
This sounds perfect to me, with the regeneration option also gaining the chip negation; otherwise I doubt it would see use.
IMO, I think only X-factor level 3/1 character left needs to be toned down. It's a bit bullshit to watch some matches have someone getting wailed on reach one character left, pop X-factor and then proceed to own the enemy team.
"BUT YOU CAN X-FACTOR YOURSELF!"
Yes, but they have a longer X-factor. So you have 10/20 seconds to deal with chip+speed+boosted damage while they knock some of your characters out.
There needs to be a less "that's bullshit!" factor to X-factor (no pun intended) than it being a "newbie friendly" bit for comebacks/defenses. If you're being wailed on and they have the character advantage, they should lose one-maybe two (if you're good at defending and then attacking) characters to even the game/tip the balance back to anyones game.
Agreed entirely.
What are people's favored thing to try when a fight starts against a rushdown wolverine or zero who uses pre-fight movement to inch up into your face? Just stick with block then push back w/ advancing guard? Any particular assists you like in this situation?
I design all of my teams to deal with this somehow. Either my team can negate the early rush somehow (Tron Bonne assist while jumping and blocking at the start, or start with a character with a double jump, like Sentinel), or I just try to beat them at the rush.
Everyone is hating on X-Factor, but they are forgetting an important thing...Capcom feels modern fighting games need a comeback aspect.
Capcom also feels that we should be happy with input-delay netcode. Their opinion is irrelevant.
gustaff staff has stupid invul frames at the start and the flame comes out almost instantly. Her only period where she's vulnerable is at the end of the flame for a VERY brief period. Her assist is probably top 3 (after Haggar and Hsien-Ko's pendulum with gold armor)
She's not invulnerable, there's just a projectile hitbox that absorbs frontal attacks. If you do a crouching attack when she comes in, you'll hit her during the flames. The fire has medium priority, so only hypers will beat it out reliably.
Which thor can't do. Can dorm? I forget... think I tried testing it out once... forgot my conclusion.
Dormammu can fly-extend combos during level 2 and 3 X-Factor only in my testing. If he can do it from level 1 X-Factor, my execution is just not fast enough to make it happen, and I even set my L attack to turbox10 to make sure it comes out as fast as possible for testing.
Are most people here rocking a stick, or is pad more common along hardcore but non-tourney player?
I have a stick. Just modified it with a bat-top, much happier.
Data is data. It's true that you have to filter it through "it's online play", which does skew towards the easy to use characters. But it's still millions of data points.
Shitty data is shitty data. You can have all the data in the world, but if it's from an illegitimate source, it doesn't mean anything.