MThanded said:
Dance Macabre = does no damage but literally tap dances on the other person = unparalleled levels of literally "styling on you".
MThanded said:
I LIKE YOUR FUCKING RAINCOATGod's Beard said:I LOOOOOOOOOOOooooooooooove X-factor lvl 3.
You think you can harm me? Bitch don't you know who I am?
God's Beard said:I LOOOOOOOOOOOooooooooooove X-factor lvl 3.
You think you can harm me? Bitch don't you know who I am?
http://i.imgur.com/n4hqS.jpg
FEEL THE WRATH OF THE DAUGHTER OF BRET HART_dementia said:I LIKE YOUR FUCKING RAINCOAT
DryEyeRelief said:
Your next post better be a pic of a shiny new 3DS.NinajHeartless said:
Ferrio said:Relatively speaking.
Sent you an inviteQisTopTier said:I have come to the conclusion that I am the single greatest marvel 3 player of all time.
This is 100% pure bullshit
QisTopTier said:I have come to the conclusion that I am the single greatest marvel 3 player of all time.
DR2K said:All you really need to do is watch how most MVC2 matches went to understand why XFC is the way it is. Matches were mostly one sided, coming back was nigh impossible, character balance was totally messed up, and matches went on forever. XFC helps alleviate these things considerably; it can shorten a match, allow for a comeback, makes all characters lethal, etc. . .
It wont be nerfed, it does not need to be nerfed, and it's a great tool with tons of depth and utility.
DryEyeRelief said:nerfing x-factor does not mean taking it away entirely. It's not black and white like that. comebacks in games should have an uphill factor to them or else you're just playing a fighting game version of mario kart.
and it being multipurpose does not mean it has tons of depth. it's pretty simple, actually.
300K+chip from stacked stalking flames baybee!smurfx said:god damn x factor dorammu is freaking annoying. so much chip damage.
1) Choose AmmyGod's Beard said:Sigh... maybe I'm just not cut out for rushdown. I just don't have the sense of movement.
dammit gods beard accept my friends request and play me.God's Beard said:Sigh... maybe I'm just not cut out for rushdown. I just don't have the sense of movement.
D: I was afk, if you are still around we can play.God's Beard said:Sent you an invite
enzo_gt said:1) Choose Ammy
2) Dash
3) Standing C
4) Forward C
5) Go to number 4.
QisTopTier said:D: I was afk, if you are still around we can play.
Are you even on PSN?smurfx said:dammit gods beard accept my friends request and play me.
God's Beard said:I like X-Factor. It makes it feel like I'm playing 2 different games at once. Same thing With Dark Phoenix. In Street Fighter, the pace never really changes. It changes constantly in Marvel. When new characters come in, during long, difficult combo strings, when someone triggers x-factor or Dark Phoenix. It's like in MMA, you exchange a few blows, then you get tied up on the floor, then someone escapes and you both try to find an opening again. the pace changes. Street Fighter is like watching Tae Kwon Do at the olympics. They tag each other a couple time, then the ref calls and they walk back to their starting point.
I like games where the rules rapidly change.
And who cares about infinites? The damage is so high anybody can kill with a good combo, and half the infinites take x-factor anyway. And hello, anybody can kill with 5 buttons in x-factor.
I agree with this and the aforementioned. I can understand love for some straight up SF, but really, this is what I like.shaowebb said:The man sums it up so purely. It ain't broke like you guys are trying to make it seem. It takes skill and timing to pull off anything in this game and even with infinites, someone who spams a setup for one is likely to get ate (case in point Cap's shield).
Comeback allows for never ending excitement and it never feels unfair when YOU use it. The fact is I am bored to tears with playing poke poke in SSFIV and Marvel is like going from watching arm wrestling to watching Jackie Chan vs Tony Jaa in a 30 minute choreographed fight.
The game is edge of your seat and the match is NEVER over no matter what thanks to X-factor. I now enjoy Sentinel Nerf because his glass cannon nature seems to provoke a more controlled air style out of players and make this fragile beast style on people more than spam on people.
Everyone can god tier, no one is shit tier, and everything has a billion ways to deal with it because the game has so many options in it.
In other words, if you're losing to the same things maybe you should learn to play something other than rush down when an X-factor activates from an opponent and maybe you should learn how to move around more than just sling attacks into the furnace. Triangle jumps, dashing, teleports, ziplines, swinging, sliding, and superjumps are everywhere in this game.
If you don't want to lose, learn how to avoid being hit and how to punish hits you block/advance guard, because in a 99 second match with 6 lifebars you have got to expect to see a lot of insane damage coming out of combos or every match would end in a lameout and most of your nerfs would create just such a scenario.
shaowebb said:Comeback allows for never ending excitement and it never feels unfair when YOU use it.
enzo_gt said:I agree with this and the aforementioned. I can understand love for some straight up SF, but really, this is what I like.
When people inquire about the game to me, and ask who is top tier and who is underpowered and who is overpowered, there's a certain excitement in saying "everyone is overpowered, life is good." Life is good. I honestly think it's the most entertaining fighter to watch, and has long surpassed MvC2 in excellence outright.
I'm down with everything except the part in bold. Teach me how to be God tier with Hsien-Ko and I'll be your goddamn slave.shaowebb said:
The man sums it up so purely. It ain't broke like you guys are trying to make it seem. It takes skill and timing to pull off anything in this game and even with infinites, someone who spams a setup for one is likely to get ate (case in point Cap's shield).
For the record I don't like getting caught in infinites, but most aren't doable easily and the bulk of them are ONLY possible during X-factor so it's kind of something you may never even have a chance to use with that character anyways. Retard simple ones like tatsu akuma no meter no x-factor had to go, and I can see Cap shield being tossed, but for the most part a lot of these infinites are not really things you will ever see during a heated battle easily.
Comeback allows for never ending excitement and it never feels unfair when YOU use it. The fact is I am bored to tears with playing poke poke in SSFIV and Marvel is like going from watching arm wrestling to watching Jackie Chan vs Tony Jaa in a 30 minute choreographed fight.
The game is edge of your seat and the match is NEVER over no matter what thanks to X-factor. I now enjoy Sentinel Nerf because his glass cannon nature seems to provoke a more controlled air style out of players and make this fragile beast style on people more than spam on people.
Everyone can god tier, no one is shit tier, and everything has a billion ways to deal with it because the game has so many options in it.
In other words, if you're losing to the same things maybe you should learn to play something other than rush down when an X-factor activates from an opponent and maybe you should learn how to move around more than just sling attacks into the furnace. Triangle jumps, dashing, teleports, ziplines, swinging, sliding, and superjumps are everywhere in this game.
If you don't want to lose, learn how to avoid being hit and how to punish hits you block/advance guard, because in a 99 second match with 6 lifebars you have got to expect to see a lot of insane damage coming out of combos or every match would end in a lameout and most of your nerfs would create just such a scenario.
This is awesome. You are awesome.Kimosabae said:Honestly, if it were up to me, we'd all be playing Accent Core and Melee. AC is the perfect marriage of the two styles and Melee is just iiilllll.
Speaking of this.. anyone else notice Melee/Brawl players make the transition to MvC3 much easier than SF players? All of my Melee-focused friends who go into MvC3 immediately start wrecking shit. Perhaps it's the ability to understand space control more vertically as well that SF players aren't as easily attuned to?Kimosabae said:Honestly, if it were up to me, we'd all be playing Accent Core and Melee. AC is the perfect marriage of the two styles and Melee is just iiilllll.
It's cause melee is fast as fuck, and sf is slow as fuck. Guess which guys are used to the game speed? ;Penzo_gt said:Speaking of this.. anyone else notice Melee/Brawl players make the transition to MvC3 much easier than SF players? All of my Melee-focused friends who go into MvC3 immediately start wrecking shit. Perhaps it's the ability to understand space control more vertically as well that SF players aren't as easily attuned to?
Not to mention dealing with multiple characters at the same time. Us melee players have gotten used to fighting in the middle of a goddamn warzone full of pokeballs, clapping apes, wavedashing Italians and bomb crazy elves.enzo_gt said:Speaking of this.. anyone else notice Melee/Brawl players make the transition to MvC3 much easier than SF players? All of my Melee-focused friends who go into MvC3 immediately start wrecking shit. Perhaps it's the ability to understand space control more vertically as well that SF players aren't as easily attuned to?
QisTopTier said:It's cause melee is fast as fuck, and sf is slow as fuck. Guess which guys are used to the game speed? ;P
enzo_gt said:I agree with this and the aforementioned. I can understand love for some straight up SF, but really, this is what I like.
When people inquire about the game to me, and ask who is top tier and who is underpowered and who is overpowered, there's a certain excitement in saying "everyone is overpowered, life is good." Life is good. I honestly think it's the most entertaining fighter to watch, and has long surpassed MvC2 in excellence outright.
It feels kinda nice to see Smash being talked about in such a positive manner. I just don't get the hate for such a fun and engaging fighting game.Solune said:Careful guys, you're going to attract all the "lulz Smash isn't a real fighting game" crowd any second now.
I would like to think that we have already established on GAF that people who bash that game rarely have a logical reason to do so, and usually have some overlap with the type of crowd that bashes anything that isn't SF4. Basically idiot stream monsters, and I hope that GAF (in this instance at least) is smarter than that.Solune said:Careful guys, you're going to attract all the "lulz Smash isn't a real fighting game" crowd any second now.
This is what irritates me with the transition from Melee to Brawl the most.Threi said:SSB is the concept of footsies taken to the extreme. Positioning in SSB is far more important than any other fighter, but damage conversion via combo execution is something it lacks.
Despite what people say it can build a solid foundation for fighting game mechanics, and also a lot of good fighting game players originated from Smash.
http://www.neogaf.com/forum/showthread.php?p=20265926I would like to think that we have already established on GAF that people who bash that game rarely have a logical reason to do so, and usually have some overlap with the type of crowd that bashes anything that isn't SF4. Basically idiot stream monsters, and I hope that GAF (in this instance at least) is smarter than that.
Kimosabae said:*edit*
If this game adopted a Fast Fall mechanic it would be godly.
God's Beard said:I think my problem is that I have no experience playing people.
QisTopTier said:*jumps and air grabs you 10 times*
Her stuff is pretty good and she can start combos from a variety of positions and keep them going from a lot of peculiar ranges too. She usually requires at least 1 meter but in marvel that's not so big of a deal to achieve. A lot of these show off how boss she is with 2 meters and I'm practicing them because there are options with her character to force people out and build meter with her.SolarPowered said:I'm down with everything except the part in bold. Teach me how to be God tier with Hsien-Ko and I'll be your goddamn slave.
I was checking today and got all excited when I saw ep 3, then realized I had already watched it.LeMaximilian said:After 16 hours of shooting, $600 worth of rental equipment and costumes, a blown out 300Watt spotlight, fried wall circuit in my bathroom, and a completely roasted motherboard from the light blowing up...my latest episode of 'Marvel vs Capcom 3: The Online Warrior' is done.
I don't think the term 'art through adversity' could be used any harder. I'm putting my all into this one guys. Hopefully will be ready by the end of the week.
Just keep playing, I rarely sit in training mode outside trying to get a combo down even then lag online makes me not even want to bother with them.God's Beard said:My combos don't matter because I never hit you with anything i practiced. I just revert to random once the match starts. I just can't get the feel of movement right, just feels so awkward. I'm too used to playing jojo.