"God's Beard!"
Member
Ammy/Dante/Dorm is a good configuration.
Grecco said:Watching Marns recap of his first to 10 match, he says crouching b, is this crouching H?
This is an area where Capcom has dropped the ball, especially with the resurgance of fighting games. Give us a robust training mode within the game! Why do I need to hunt down videos on YouTube?grap3fruitman said:Why doesn't this game have some sort of training mode to teach you the basics? I'm getting so frustrated playing online because I'll just get pounded into a corner and will be unable to move and it happens all the time. I've also found that the lobbies labeled for beginners or requesting a tutor have experienced people just pouncing on amateurs that come in. Ffffff...
grap3fruitman said:Why doesn't this game have some sort of training mode to teach you the basics? I'm getting so frustrated playing online because I'll just get pounded into a corner and will be unable to move and it happens all the time. I've also found that the lobbies labeled for beginners or requesting a tutor have experienced people just pouncing on amateurs that come in. Ffffff...
USD said:Results for this week's 8 on the Break, which wasn't streamed because of technical issues:
http://shoryuken.com/f6/8-break-weekly-102-a-270385/
1: MarlinPie (C. Viper, Magneto, Amaterasu)
2: Josh Wong (Dante, Wesker, Felicia)
3: Chris G (Amaterasu, Ryu, Wesker)
Kyohei got knocked out of the MvC tourney at GC14 pretty early, but he's still godlike. Sucks that Jaxel's PC broke, would have loved to watch this.
I'm pretty sure it was a 3-way split between MarlinPie, Josh Wong, and Mike Infinite (Chris G wasn't there that week). Marlin won Winners Finals over Josh Wong though.haunts said:did marlinpie take it the week before that? tournament results were the last thing i was concerned with at the time. lol
God's Beard said:You know you love my day 2 Sentinel, Ferrio ;-)
GGs to the gaffers I played tonight, got about 30 player matches in and starting to feel comfortable moving around in a match
Sentinel and Doom are the two characters out of everyone I use regularly that I've put in the least amount of time in training mode with(maybe 15 minutes combined compared to like 15 hours with Thor), so it was fun learning how to use them in battle
Doom I think I was having more success with because I took some notes on how clockwork moves around from the last WNF. Sent I just kinda play like a bouncing Dhalsim...
As for my performance, I think I need to stay more patient with my point characters, they die pretty quickly and it takes me too long before I start calling in assists continuously. Doom I need to learn a BNB with so I can finish his combos, and Sent I need to work on mixing in the command grab, as well as my air combos. Dormammu is clearly my best character, but I need to focus on staying lame instead of tridashing all the time. Worry more about building levels and save the rushdown for a rainy day. That's the whole reason I've got such good lockdown assists.
Thor... my Thor is just rusty. It's been a month since I've used him in training so his moveset wasn't really in my head. There were a couple times tonight where I'd do cool stuff like xfactor blockstun and hyper grab into the dhc trick, but it was few and far between. I need to stop playing him like a one-legged Storm and more like Doom. rapid super-jump tridashes for movement and more zoning and falcon kicks. I also need to cancel a tridash with a fake H and go into command throw, which is a major weakness of my game right now.
I used Jill a couple times, but if I don't dedicate everything to learning her, the decision making process is too quick to use her effectively. She's either 100% or trash. Oddly enough, her ruishdown game is eerily similar to Doom's on steroids. The main thing if I were to stick with her is constant cancels into feral crouch after maybe 1 or 2 hits to stop pushblock and create an unending mixup that's nearly impossible to punish. I think I'll pick her back up once my hitbox arrives, shes one of the characters where being able to double tap a direction would make a world of difference. Instant Feral would be a game changer. Even though I haven't used her much, my muscle memory for her cancels was pretty spot on, I just couldn't keep up the pressure and got killed too quickly.
Just goes to show how hype MARVEL is. Marn opens up the game with a ROM combo from Magneto, builds the two meters, gets him in the corner and only needs to land the final H xx L Hyper Grav xx Tempest into Zero Shadow clone for the DHC glitch which would've killed Wesker. He misses the H by a few centimeters and that allows Wesker to get the combo and along with the meter Wesker gained from being beaten up he could do the combo finisher into LVL3 for the character kill.USD said:
Part One of my MVC3 Assist usage article is up -- just the basics, more of the fun stuff is coming next week: http://iplaywinner.com/news/2011/4/7...-part-one.html
1) If you superjumped before starting flight, you can't use assists.You can call an assist:
* Standing
* Normal Jumping
* Flight
* During Normal Attacks, both on block and hit.
I do the opposite - advancing guard everything, even when I shouldn't.You know what's weird, I don't think I've ever consciously used Advancing Guard in a game. I always think "Hey, you should use AG this time" and then the match starts and all thoughts go out of my head and I just act on instinct. I need to fix this.
I don't even use it; I'm not opposed to it, but I just don't intend to rely on a mechanic that might be patched out at a later date.I'm curious, do you guys build your teams around the DHC trick or what?
180 frames.And that Dorm combo into chaotic flame is sick. Fuck it I'm learning Dorm. How long does Flame Carpet stay out?
ROFL, reading?! Q, this isn't the 1800s! I want pictures to talk to me!Really wish people would stop ignoring the god damn manual that came with the game when they bring up basics IT'S ALL IN THERE.
Yup. If you TK 2D1C, you can make all 46 meteors hit, which fills a full bar and does 600K damage with level 1 X-Factor. It also brings your opponent back down for a relaunch! This also happens to be (AFAIK) 2D1C's only real use unless you want to guess at someone jumping in on you.Man I wanna see more people use Liberation combos with Dormammu.
Also you gotta tiger knee the input of the Liberation arts if you wanna do them after the launcher right? I love Meteor Shower and Big Bang, especially Meteor shower with that ridiculous damage and air coverage.
Link plz. Your Dorm guide is GODLIKE btw. So much insight in that stuff I x-copied that into my own Dorm game.Speaking of Dormammu combos, someone discovered an awesome new way of comboing with Dormammu; I added the videos to the guide if anyone is interested.
Thank you. I have to revamp a lot of the information, because there's so much being discovered every day.Link plz. Your Dorm guide is GODLIKE btw. So much insight in that stuff I x-copied that into my own Dorm game.
Meteor shower is just too bad ass. It's Dorm's only real way to "style" on opponents and it does great damage too.
Karsticles said:Thank you. I have to revamp a lot of the information, because there's so much being discovered every day.
Anyway, I think these will change your mind about Dormammu being able to style on opponents without liberations (it did for me); they're very practical, though probably not for online play, haha:
http://www.youtube.com/watch?v=JhfUbzi-CPU
http://www.youtube.com/watch?v=Kx3nfsc3loM
http://www.youtube.com/watch?v=32gIzeNEcKI
It might have something to do with the fact that Blackheart and Dormammu have two things in common: they are big, and they can make a pillar of energy appear under you. That's about it.Gdlk. I'm hitting the lab with him after my sessions with Magnus. Dorm is probably my fav character in the game, and I despised Blackheart. lol
My heart broke a bit when I found out his Purification assist wasn't tracking. I should have known then that Sentinel/Dormammu simply would not feel the same.Dormammu is 10x better than Blackheart, just with not as good an assist.
Dahbomb said:You gotta hit the hyper as soon as you land. Like you should be doing the motion as you are dropping and hit the 2 attack buttons with the forward as soon as you land. Has to be instant and you need to be within range too of course. It has some start up time that's why you have to do it as early as possible.
Having "stuff go forward" is not similar enough to say they share a quality. Chaotic Flame is a beam hyper. Blackheart's hyper is only useful as a combo ender.If Purification assist tracked and had better start up time, it would be pretty godly.
Blackheart has a hyper that's also very similar to Dorm's Chaotic Flame. He spews demons from his chest in a straight line.
Though there are like 20 other characters I want in MVC3 before Blackheart.
I always use his shadow double hyper on accident. Stupid Captain Corridor animation...Playing with a friend last night I found it odd I couldn't land Zero's Rekoha after knocking him down from an air combo while I could easily land Taskmasters jumping down arrow hyper every time. I guess there's some trick or I'm just not that fast.
shaowebb said:Ya know who I found works out great with Jill? SPENCER. Her arrow Kick and cartwheel bounces set him up for grabs all day. It's the first time I've used his assist as grabs instead of armor piercer outside of an ancient Haggar team I had him on. Best part is if he's out there playing, summon arrow kick or cartwheel sets up a nice bounce into his stuff. If he's outas an assist and your playing Jill an arrow kick with a spencer wire grapple assist means that even if you shouldn't land within range of your arrow kicked opponent Spencer pulls them into your landing strip for Jill to go into the madness.
She's tough to control because without practice she's too fast to consistently work for me. Like you said...100% or pure trash.
Glad to see you gettin in there and finding who you can control against players Beard. You make me wish I had a PS3 for once because I'd love to play a mind like yours. All I tend to think of are baiting people in situations, assist covers and creating high pressure scenarios or unblockables. I control my opponents pretty well but I make sloppy combos and drop too many as well.
Dunno why but I get the feeling you'd be a scary fucking Magneto player Beard. Something about the way you mention your zoning, your flight game and tridashing tactics just makes me feel he may work out for you.
Karsticles said:I do the opposite - advancing guard everything, even when I shouldn't.
Karsticles said:My heart broke a bit when I found out his Purification assist wasn't tracking. I should have known then that Sentinel/Dormammu simply would not feel the same.
That's actually a really cool idea, and I don't think it would be overpowered, since you have to call him 4 times before actually getting a desired effect.You know what would be the most baller shit ever? if his assists were stocking two levels of destruction/creation/mixed, respectively, then using liberation. So you could tag him out with 1 lvl and get a lvl 3, or tag him out with 3 and get an instant liberation. As long as there was a lot of vulnerability, I think it'd be pretty fair. Then again, faster characters like Jill and X-23 running around constantly shielded by meteors would probably be broken.
So in Jojo, there's no cooldown on assist times at all? I can imagine how much rage that would cause if the game had Hidden Missiles or Sentinel Force, haha.The thing that gets me is the wait time between assist calls. I'm a Jojo player so I know how to use advancing guard and call assists, but I'm used to being able to throw them out whenever I want, and have them appear instantly.
Karsticles said:That's actually a really cool idea, and I don't think it would be overpowered, since you have to call him 4 times before actually getting a desired effect.
Alternatively, I wonder if it would be too much to let him keep his charges when called as a liberation assist, but the assist has something like a 20 second cooldown to balance that out. It might create an interesting situation that is the opposite of Phoenix: instead of holding off as long as possible to build meter, you play Dormammu on point to get three charges ASAP so you can utilize the assist as much as possible.
Karsticles said:So in Jojo, there's no cooldown on assist times at all? I can imagine how much rage that would cause if the game had Hidden Missiles or Sentinel Force, haha.
That Hulk vs Hulk match. Pointless XF for the loss.God's Beard said:
I like the sound of that.God's Beard said:
Still watching, but lol at that 2nd match...God's Beard said:
God's Beard said:
I AM THE BEST... I AM THE BEST.......God's Beard said:
WHY DOES MIKE DROP THAT COMBO EVERY SINGLE TIMEGod's Beard said: