yeah i'll play you if you are still around. just had 2 very laggy ranked matches that i lost. he was a 2nd lord but i know i could have beaten him if not for the stupid lag.SolarPowered said:I stopped using the 360 analog since I wore it out when I used to play BlazBlue. I guess it works pretty well for me. It's really more about the buttons than anything else, really
Oh, and Sent definitely takes a backseat to Ammy. It was not as apparent at first since Sentinel had the top tier aura and high health, but the illusion is broken and you no longer need crazy advanced combos to make it break a sweat(break half of it's health for example).
I'd love it if I could play PS3 folks using a 360 pad. I bet there would be quite a few interesting matches.
You play on the 360, right? You up for some games?
You know what that silence from Q means? It means you won't be playing this game much longer.Ultimoo said:q has felt the power of XF3 sent. that is all.
We had some close matches early on and I swear that the game stole a win from me when I made it through your level 3 Zero hyper with Morrigan's level 3. The timer hit zero at that moment and I would have easily won if it connected. Your Haggar also made winning an exercise in frustration at first. I had to play it really safe and I know you lost a match that I could have sworn was yours.smurfx said:omg solarpowered just whipped my ass hard. could not deal with his hsien ko and damn ammy. crap i really need to get my shit in gear. kept thinking i was blocking his hsien ko and his damn hit would get through and then it was juggle to freaking special all the time. lol give me a week solar and then let me have a rematch.
Just wanted to drop by and say your vids are hilarious and awesome.LeMaximilian said:
Grecco said:No streams today right? and this weeks WNF will be on friday too
your team looks squishy as hell. if you're okay with that, seems like good rushdown. ammy is a pretty good assist for Zero/Jill but Tron/Sent/Doom might be better.The Int3rsect said:I'm thinking about adding Jill to the team. It'd be Zero/Jill/Ammy. Thoughts?
The Int3rsect said:I'm thinking about adding Jill to the team. It'd be Zero/Jill/Ammy. Thoughts?
It usually takes me about 10 losses in a row before I start to even out against a superior opponent. I'll stick with it unless there's heavy lag or my opponent teabags - I don't care for playing against poor sportsmanship.Also, I strongly encourage everyone to lose a thousand times because that is the fastest way to learn. It's the same reason why I would play someone even if they lose 20 in a row even if they don't think they understand why. Ask Q... He'll tell you how many times I had to lose in MvC3 and how much I cried about how the system doesn't make sense until one day it clicked. I'll also play someone even if I lose 20 matches in a row because if I'm losing that badly, there must be a reason why and I'm trying to figure out... even if it gets me frustrated.
Haha, for me, it's more about being able to make a jumping approach while blocking to get in on a lot of characters.wat, no air blocking? but that means I'll have to actually learn how to block high low mix ups, noooooooooo.
I can't say from personal experience, but most SSFIV players have said that MvC3 makes them better at SSFIV because it demands better reaction time and higher execution from second to second, so when you go back to SSFIV those heightened skills carry over.Even though it's easier to keep track of stuff since it's slower, one issue I imagine someone having when going from MvC3 -> SSFIV is getting comfortable controlling such a slower, less mobile character. I think it would take some time to adjust to that.
Sometimes it messes up your inputs on what you want by trying to "help". Sort of like how F, QCF on MvC3 will give you a DP attack, to "help" you out. This has killed me so many times, and it's dumb. BlazBlue, on the other hand, will give me the Hadoken attack, just like it should.What's wrong with the shortcut system? Shouldn't it be helpful?
Where do you live? I have bad lag with Q, but he's WC and I'm EC. So if you have bad lag with him, maybe we'll have good lag together?! Thus far my best connection has been with someone in Maryland (I'm in Michigan).I still don't know how you hit confirm when we have 1 second input lag when we play each other, ridiculous I lose Ammy every time you touch me once. D:
That's like the entire MvC3 roster. :-OJust imagine playing a douchebag that likes to be annoying.
IMO, Shuma really benefits from an assist that helps him get in safely, because once he's in, he can apply a ton of pressure. I imagine Q uses Sentinel Force and Aim Master L, both of which are great. Even just a basic Soul Fist works wonders for him though.I find Morrigan's assist works amazing with Shuma because that way he can chaos dimension all day, which kills a lot of characters outright.
Wow, I didn't even know Joe could combo off of his Voomerangs like that - super stylish!A new combo video that me and Iso just finished...
http://www.youtube.com/watch?v=wRdnOpIuXog
too ViewtifulCPS2 said:A new combo video that me and Iso just finished...
http://www.youtube.com/watch?v=wRdnOpIuXog
Ultimoo said:your team looks squishy as hell. if you're okay with that, seems like good rushdown. ammy is a pretty good assist for Zero/Jill but Tron/Sent/Doom might be better.
_dementia said:Was this Doom glitch posted?
http://www.youtube.com/watch?v=pvAHYg19B2I
_dementia said:Was this Doom glitch posted?
http://www.youtube.com/watch?v=pvAHYg19B2I
CPS2 said:A new combo video that me and Iso just finished...
http://www.youtube.com/watch?v=wRdnOpIuXog
CPS2 said:A new combo video that me and Iso just finished...
http://www.youtube.com/watch?v=wRdnOpIuXog
:OCPS2 said:A new combo video that me and Iso just finished...
http://www.youtube.com/watch?v=wRdnOpIuXog
Yay for VJ getting some love.Dahbomb said:Today is officially Viewtiful Joe day!
Nobody taunts in a tournament match unless:jdub03 said:I never knew this before but I play Viscant pretty frequently in ranked. Thought he was a random high ranked player on live. He beats me most of the time and then taunts after every win. Ranked matches are filled to the brim with douchebaggery. This also happened to me when I went to a detroit tourney and was matched up with wolfekrone for my first fight. He proceded to woop my ass. He dizzied me and then taunted before killing me. This is one of the reasons I've decided against attending tournaments. Too much ego tripping.
My guess is that blocking resets the counter. What's weirder is that during the first combo, Spencer blocked a bomb and the counter goes from 100 to 55 hits like it took all of Spencer's hits away. Pretty neat.Dahbomb said:That last combo was godlike. I mean was that a reset? He put the bomb out, did a really long combo taking almost half life then dropped Cap to the floor, bomb explodes and continued the combo.... BUT it reset the counter and he was basically able to finish him.
Someone explain the technology on that because my mind has melted seeing that.
I noticed that too. I thought that drop from 100 to 55 was really weird and random. Maybe someone needs to bring this to Desk's attention.My guess is that blocking resets the counter. What's weirder is that during the first combo, Spencer blocked a bomb and the counter goes from 100 to 55 hits like it took all of Spencer's hits away. Pretty neat.
sonicspear64 said:My guess is that blocking resets the counter. What's weirder is that during the first combo, Spencer blocked a bomb and the counter goes from 100 to 55 hits like it took all of Spencer's hits away. Pretty neat.
That was glorious!CPS2 said:A new combo video that me and Iso just finished...
http://www.youtube.com/watch?v=wRdnOpIuXog
The combo counter jumps around a lot during Morrigan Astral Vision combos too. Never really understood what was up with that.sonicspear64 said:My guess is that blocking resets the counter. What's weirder is that during the first combo, Spencer blocked a bomb and the counter goes from 100 to 55 hits like it took all of Spencer's hits away. Pretty neat.
I already do this against a lot of opponents. You have enough time to charge 2 Dark Spells during 1D2C, so you just need to call an assist that keeps your opponent busy for 35 frames for the Dark Spell, and 27 frames for Hellfire to come down. So basically, Sentinel Force or Hidden Missiles.Off topic from VJ a bit: I thought of this coming back from the grocery store today. I think in the future someone is going to come up with a semi trap/lockdown with Dormammu in the future utilizing other lock down assists like Hidden Missiles in conjunction with Hellfire and Stalking Flare. Basically the meter gain from using Hellfire plus the assists and something like Purification towers will build enough (even on block) to use Stalking Flare, build up Dark Spells and then repeat the cycle.
At the very least it will do shit loads of chip damage and keep the opponent pinned down for a really long time until he figures out a way to escape it.
How much meter do you make doing something like that? Seems like you should generate at least one if all the stuff hits right on block. Throwing in Stalking Flares in there would really up the chip damage and more likely the opponent will blow their X Factor.Karsticles said:I already do this against a lot of opponents. You have enough time to charge 2 Dark Spells during 1D2C, so you just need to call an assist that keeps your opponent busy for 35 frames for the Dark Spell, and 27 frames for Hellfire to come down. So basically, Sentinel Force or Hidden Missiles.
3D0C builds about half a bar, 2D1C builds a full bar (if you make it all hit), and 1D2C builds about 3/4 of a bar against a superjumping opponent; I've never really checked it on the ground, but it builds a good amount.How much meter do you make doing something like that? Seems like you should generate at least one if all the stuff hits right. Throwing in Stalking Flares in there would really up the chip damage and more likely the opponent will blow their X Factor.
You could DHC from Round Harvest to Stalking Flare, too. I'm slowly working on building a list of DHCs that let Dormammu build 3 Dark Spells. It's an unfortunately small list, and I wish Dr. Doom's Sphere Flame were on it.Also I definitely like your set up to build up spells for Liberation assist. Was thinking of a similar thing with Trish and Round Harvest. You Round Harvest, tag in Dorm, stock spells, tag out back to Trish backed up with Dorm and 3Ds.
_dementia said:Was this Doom glitch posted?
http://www.youtube.com/watch?v=pvAHYg19B2I