Unless you add ALOT more hits and increase your move proration besides the S.L, it shouldn't adjust anything. My guess is it has something to do with the character you're hitting (unless you're using the same dummy all the time) Or the time between your super jump or hits in the air are slightly different and you're not noticing.Parallax Scroll said:Shit, you know what I just realized? If I change the initial ground string for Zero's BnB, it messes with the timing or something for the air part of the combo. Like if I omit the initial s.L, and do this combo instead:
s.M s.H (3hit) shippuga (3hit) S ^ M M H S rekkoha
the air combo becomes harder to do, and I sometimes drop the 3rd hit of the j.H because I've jumped over them during the air combo and they are now too far below me. If I include the s.L at the beginning of the combo, I don't have this problem.
Edit: Tested it again with the s.L included, and now I am overshooting it and dropping the 3rd hit on j.H.
wtf
My best advice is, do not Press M, M, H as soon as possible when you're in the air. Just press the buttons slowly. When you're performing an air combo there's alot more hit stun than there seems to be. You only have to press the buttons faster when you're doing a relaunch due to move proration.