I play phoenix and dormammu, and phoenix's seems visibly faster. Maybe it's just the suddenness of the animation?
Unless the guide is completely wrong, I think it's just a visual difference. Dormammu's seems significantly slower because his graphic is still "there" until the last frame of startup, while Phoenix blinks out, and Dante turns into streaks (or something).
Never say never. I thought that Tekken vs SF would never be possible.
The difference is no one in Tekken is getting their spine ripped out in that game. I don't think Capcom would be cool with Chun-li gettins split in half, or even any of the Street Fighter characters (outside of Akuma or something) performing fatalities. They could go the lameo MK vs. DC route, though I doubt it.
A little video explaining the momentum from the character on point dashing transfers over to the assist as well, extending the range of assists and useful for characters who can't OTG.
I am sure most of you guys knew this but still putting it out there for those who are new to this. It's a pretty tricky mechanic to get a grasp of and one you sort of only pick up from lots of experimentation with timing for combos + assists.
I can't watch this while at work, but if the video basically claiming that if you dash+assist, the assist will come out where your dash would have ended? If so, that's neat. If not, I don't get why this is worth mentioning.
I enjoy being able to combo 30+ Soul Fists back to back, thank you.
But do you enjoy being infinited by Samurai Edge, Tatsu L, Cat Spike L, and TK Trap?