go tell that to haggar. :ORazor210 said:I would just love for Tron to get some frames of vulnerability right before she spits out fire. Then it wouldn't be as braindead as it is right now
Razor210 said:I would just love for Tron to get some frames of vulnerability right before she spits out fire. Then it wouldn't be as braindead as it is right now
I know, I know...Sepiroth was blowing me up using that assist in conjunction with MODOK. Real easy to get in a rhythm and forget that ignoring Tron = losing your characterDR2K said:Don't rush down against the assist, time your rush down for when the assist leaves, etc. . . it's pretty easy to get by considering it has no range.
Tri-dashing into down C into cr.M into S is your friend, L. Unibeam for zoning, and an AA assist helps. Though really, remember to scare/catch opponents with a Repulsar Blast, which is an easy setup into Iron Avenger or Proton Cannon.The Int3rsect said:Anyone have any tips on how to use iron man? I've gotten most of his basic bnb's down, but just not sure on how to approach him yet.
Execution needed to perform her combos is extremely high, a lot of characters do rush down equally as good with a lot less execution needed, and they have a lot more leeway to do it too. She is also squishy as hell and meter intensive. It'll be a while before people figure her out. Then again, people in Marvel 2 thought Iceman was top tier, lol.DarkoMaledictus said:Is there a reason why there are no viper players? Her mixup and crazy speed can really blow up defenses!
Seriously, this launcher combined with lag/latency online just makes him whiff EVERY BnB. And then you get blown up. Still not giving him up though, despite minimal synergy with my ever-changing team. Never give up hope!Ultimoo said:Execution needed to perform her combos is extremely high, a lot of characters do rush down equally as good with a lot less execution needed, and they have a lot more leeway to do it too. She is also squishy as hell and meter intensive. It'll be a while before people figure her out. Then again, people in Marvel 2 thought Iceman was top tier, lol.
also, iron man has the worst launcher in the game, what was Capcom thinking? The fact that it whiffs standing most of the time is hilariously bad. -_-
Also Crouch.H. Most useless normal in the game quite possibly.Ultimoo said:also, iron man has the worst launcher in the game, what was Capcom thinking? The fact that it whiffs standing in a combo most of the time is hilariously bad. -_-
You wouldn't believe how many people fall for random cr.C's, trying to do overheads, or trying to get close.Solune said:Also Crouch.H. Most useless normal in the game quite possibly.
I wouldn't be surprised actually :lol. It's more the fact that your 700k BnB combo suddenly becomes 100k. And also for some reason they decided to not make it special OR super cancellable and only Team Super Cancellable. Does it even OTG? nevermind I'm just hurting my brain thinking about how bad this move isenzo_gt said:You wouldn't believe how many people fall for random cr.C's, trying to do overheads, or trying to get close.
Though yeah, mostly pointless for actual comboing purposes.
Don't forget MODOK's crouch LSolune said:Also Crouch.H. Most useless normal in the game quite possibly.
I don't know if it's possible to line up an OTG setup 3/4 of the way across the screen :lolSolune said:I wouldn't be surprised actually :lol. It's more the fact that your 700k BnB combo suddenly becomes 100k. And also for some reason they decided to not make it special OR super cancellable and only Team Super Cancellable. Does it even OTG? nevermind I'm just hurting my brain thinking about how bad this move is
Thisi is by far the most hilarious move in the game when done in the air.God's Beard said:Don't forget MODOK's crouch L
I hate having to do this while facing off against people who have used their teams since day 1... Ugh, so difficult to be happy with the characters we were given.Yeah, X-23 has been a staple but deadpool and ironman are new to my team since 2 weeks ago. I've been juggling a lot of teams to try to find the one that matched me.
This is how you're supposed to input the move.You mean when the input asks for down down button, I can do down, down + button and it comes out the same? ;o That'd be so helpful if true. :O
Realize that if Dormammu is controlling the fight, you are losing. If you are defensive for even a moment, you are failing. Constant, yet safe, pressure.How do I kill Dormammu?
With Zero/Ammy/??? or just in general
I get so tired of hearing this. His teleport has the same startup and recovery as every other teleport in the game.His teleport is not the fastest, you can relyably punish on reaction.
Send me a friend request and I will. PSN is Karsticles.Could one of you guys at least please invite me to the PS3 GAF chat, if you get a chance thanks.
QisTopTier said:HITBOX---Grab Range-Other Character
It's kinda like that
Download the demo. I don't want to go on a rant about how awful the game feels, so I'll just encourage you to experience it yourself.I am thinking of buying MK9 but is the combat engine good?
Last MK I enjoyed was UMK3 (MK Trilogy) because of the hilariously overpowered roster and touch of death combos. Game hasn't been the same since it went 3D, pretty much one bad game after the next. Since it went back to 2D I hoped that the combat is good now and they pretty much keeping the roster to the UMK3 veterans.
What says Marvel-GAF? Also online play is irrelevant to me and so is the "story". MK story is laughable at best, I don't understand the people in the MK thread saying this game has a good story mode or whatever. Maybe they mean the content...
*Hysteric missiles - Tracks locationGrifter said:When Dante's at full screen distance, what can he threaten with besides TP, super and air fireball and, rarely, rockets? I'm probably forgetting 10 moves.
Everyone loves dialing combos in though. D:Karsticles said:Download the demo. I don't want to go on a rant about how awful the game feels, so I'll just encourage you to experience it yourself.
Grifter said:When Dante's at full screen distance, what can he threaten with besides TP, super and air fireball and, rarely, rockets? I'm probably forgetting 10 moves.
Dahbomb said:How much is the MK demo download? But I heard the demo is hella broken and unbalanced which is why I didn't bother with it. Plus it like features 2 characters? I wanna play with fucking Smoke and N00b Saibot.
The MK demo is free like most demos (this isn't dissidia lol)Dahbomb said:How much is the MK demo download? But I heard the demo is hella broken and unbalanced which is why I didn't bother with it. Plus it like features 2 characters? I wanna play with fucking Smoke and N00b Saibot.
I thought you were better than this. smh.MThanded said:I broke down and bought MK yesterday.
As a Marvel fan, how are you liking it?MThanded said:I broke down and bought MK yesterday.
Believe it or not, this is not among my issues with the game.Everyone loves dialing combos in though. D:
4 characters, and I don't remember the demo size. Yeah, some things have been changed since the demo (like being able to infinite by spamming standing punch, LOL), but it's not like you have a new engine. Think of it was TGS build vs full copy MvC3. Yes, there are plenty of changes, but it's not like you'd play TGS, love MvC3, and then hate the full game. It's still the same game.How much is the MK demo download? But I heard the demo is hella broken and unbalanced which is why I didn't bother with it. Plus it like features 2 characters? I wanna play with fucking Smoke and N00b Saibot.
This is almost as bad as you wanting Sentinel's health to be nerfed.I broke down and bought MK yesterday.
Even having played UMK3 for years as a kid, I had to relearn a lot (except for Scorpion's inputs, I'll remember those forever). The most irritating thing is having to tap directions instead of having fluid motions like QCF. I think the game is actually harder on a stick than a pad.basically if you're familiar with MK3 you'll have a feel for 9 but it's still very strange. If you aren't experienced at all with MK.. Well it's just going to be a very strange learning process.
Karsticles said:I get so tired of hearing this. His teleport has the same startup and recovery as every other teleport in the game.
Ultimoo said:Everyone loves dialing combos in though. D:
Phoenix's just seems faster to most people because she's usually in level 3 X-Factor when you see it happening, which gives her a speed boost, which reduces the startup and recovery. Yeah, Phoenix's is 3 frames faster on startup than Dormammu's, 3 frames slower recovery.Teleports are hard to gauge... I'm not sure how the frame data works for them, because it says Wesker has the slowest teleport in the game, and Dorm and Phoenix are the same(phoenix starts up faster, recovers slower).
I play phoenix and dormammu, and phoenix's seems visibly faster. Maybe it's just the suddenness of the animation?Karsticles said:Phoenix's just seems faster to most people because she's usually in level 3 X-Factor when you see it happening, which gives her a speed boost, which reduces the startup and recovery. Yeah, Phoenix's is 3 frames faster on startup than Dormammu's, 3 frames slower recovery.
Honestly, if they dropped the speed boosts from X-Factor, it would solve a lot of problems in the game right now. Such a terrible idea.
Wesker's all have slightly different startup and recovery, but it's still within the same range (29 frames to 33 frames total, I think). Not really noteworthy.
It feels more akin to a single plane version of soul calibur. The feel is more like a 3d game than a 2d game in that respect_dementia said:As a Marvel fan, how are you liking it?
SF skills never translated well to MK. Having block on a button is a huge deal. Also MK always was dial a combo instead of cancels or links._dementia said:Kinda off topic, but since we were talking about MK anyway, FADC posted some footage of EMP killers playing MK9. Looks like Marvel and SF skill doesn't easily translate.
http://www.youtube.com/watch?v=grnJ0Fzgfjs&feature=channel_video_title
(yipes first-person commentary)
Summary: It is not street fighter. Definitely a different monster.God's Beard said:What bothers me most about Mortal Kombat are the universal jumps and the lack of cross ups. It just feels weird. and seemingly? universal walk speed. That and the fact that there's basically no footsies despite being a 1v1 game. It's definitely more like virtua fighter or soul calibur in that the speed and angle of your moves are more important than the range. No low forward fireballs to punish the sweep in that game.
MThanded said:Summary: It is not street fighter. Definitely a different monster.
Now that both of the games are probably going to be in the limelight I wonder what the chances are of a SF vs. MK (I know probably not likely at all)
Dahbomb said:Dash assist trick
A little video explaining the momentum from the character on point dashing transfers over to the assist as well, extending the range of assists and useful for characters who can't OTG.
I am sure most of you guys knew this but still putting it out there for those who are new to this. It's a pretty tricky mechanic to get a grasp of and one you sort of only pick up from lots of experimentation with timing for combos + assists.