Grecco said:
Anyone know the exact shenanigans Justin uses with Wolverine and akuma when he kills the first character? To essentially also kill the seccond one? Is it berserker slash and tatsu when the seccond charater comes in?
LOL it's like 5-6 different mix ups he does when Akuma is on screen.
Mix Up#1: Match starts goes for air throw. Follows it up with d/f+M slide and Akuma assist into BnB combo (you should know by know what the Wolverine BnB is). Character ends up near corner and ready for more mix ups. This is actually just him pressing f+H + assist which is an option select. He can either get a throw or the jump H will lead into Drill Claw Dive kick for a combo (this happens if they are mashing or if Wolverine is just out of range for the throw) albeit a shorter one since he uses up the ground bounce early. If the throw is teched, Akuma option select assist will come out and keep the pressure going.
Mix Up#2: Match starts goes for lows. Goes into full combo that will usually take like 70-80% combo. Also ends with character in the corner for additional mix up.
Mix Up#3: Match starts and if the character is big like Sentinel goes for instant overhead (j.S Drill Claw) or if it's a smaller character just got for the light instant overhead with assist call in. If this connects with Akuma out this leads to a full BnB as well and character in the corner.
Mix Up#4: Match starts goes for immediate Berserker Slash with assist call out. This is an immediate right/left mix up. If he does this raw (without an assist) he will combine it with Berserker Charge which upon impacting will allow for a full combo. If it's blocked, Berserker Charge or assist will make it safe. If combo connects character will end up in the corner.
Mix Up#5: Match starts goes for ground throw. Same situation as Mix up#1.
Mix Up#6: This is something that happens if some reason the other player is able to read all the mix ups and JWong uses up his Berserker Charge/Akuma assist. Now he can't throw out an instant overhead (will not combo) or a Berserker Slash. He will go for a throw but since he used up the assist to set up the throw (because they were in block string and JWong caught them with the throw after the assist) he will go into immediate X Factor to make sure he kills the character on the throw catch. Wolverine needs an assist to follow up the throw and when he can't use the assist he has to X Factor.
Basically all these mix ups he can do when the character comes in. He can go for the j.L, into air throw or H -> Drill Claw -> Dive Kick if they come in mashing. If they read all of this (or if they tech the throw) the option select will cause the Akuma assist to come out and that will cause them to stay in the corner long enough for like 3-4 mix ups. Right/left Berserk Slash mix up (which in fact he can also do while the character is coming in and he will Berserker Charge that to follow up), overhead/low mix up or throw after the assist which he can X Factor to follow up.
JWong essentially kills the first character with any of the mix ups mentioned AT THE START OF THE GAME and get him into a combo. You will notice that he never kills the first character in one touch, just takes him to the corner. He then does a mix up with Akuma assist and kills character. Next character comes in, goes for air mix up... if they block or tech they will get mix ups on the ground. If JWong connects with a throw he will X Factor and that will kill the character and the last character coming in if he doesn't guess right will die too because X Factor is still on.