smurfx said:does wong and these other guys ever play such teams in public? how are they going to get good with them if they never play them against other good players?
Ultimoo said:Do assists not take as much damage in MvC2 or am I just seeing things? D: Also wow, anti-air assists are so prevalent in MvC2, wonder why it's not the same in MvC3.
JWong is the Federer of MVC3. He was pretty much the poster boy of MVC2God's Beard said:Speaking of Justin Wong, every time I see this it amazes me:
Marvel vs. Capcom 2
Evolution (2001) - 1st
Evolution (2002) - 1st
Evolution (2003) - 1st
Evolution (2004) - 1st
Evolution (2006) - 1st
Evolution (2007) - 2nd
Evolution (2008) - 1st
Evolution (2009) - 2nd
Evolution (2010) - 1st
I agree with the first part, no legitimate players loses to a Phoenix scrub now and the Phoenix player will have to fight it out on pure skill. Which means playing absolutely perfect so he doesn't get random hyper'd.Nobody worthy of top 32 will get randomed out by Dark Phoenix. If a Phoenix player makes it that far, it will be purely on skill. Nobody gets that far at EVO for nothing. It's like Skill said, using Phoenix is a gamble, using her over and over in a tournament will make it really difficult to get consistent results.
By the time EVO rolls around, people will be more than prepared for anything people think is crazy. That's why it's the world championship. What I'm really interested in is how many people are going to show up for each game. Has to be at least a few thousand. If anything surprises people, I think there's going to be a lot of hidden Team Hyper Combo setups coming out of nowhere. That, and people using characters' 2nd or 3rd "best" assist for really specific teams. Marvel 3 is going to become a really scary game, really fast.
Teleport down is nice in the corner because you can go straight into f+H when you land. I haven't made it work midscreen yet but I'd guess you'd have to dash, skip the f+H, and go straight into launcher.Dahbomb said:JWong is the Federer of MVC3. He was pretty much the poster boy of MVC2
Though I don't think he will remain as dominant in MVC3. He will be top 3 for sure.
Marn, Floe, Combofiend, ChrisG, Yipes, Josh Wong, Clockw0rk, Viscant, PRBalrog, RogueYoshi, MarlinPie... a lot of people have been stepping up their game for MVC3.
Yesterday I spent almost 24 hours playing MVC3, didn't go to college because of strike/protest there. Been in the lab with Zero/Dorm as well as playing a lot of matches with my sparring partner. My Dorm is good enough for regular matches and I have the most actual wins with him.
I think Zero is top 5 worthy (in the top 5 that doesn't include Phoenix so it's basically the top 6 if you want to get technical). In fact I have just started "mastering" and I am attempting to incorporate ways to bolster his throw game which is in my opinion his only real weakness. Zero demands respect like Wolverine demands respect, it's plain and simple.
Oh and as to why people prefer that Down teleport into relaunch over the lighting streak attack (I am so bad with Zero's name lol) into relaunch, the lightning streak basically causes you to be like right below or a bit ahead of the opponent which will cause your follow up to be a bit messier as you need to jump straight up to do the follow up. With the teleport down you can just dash up and do the launcher and trajectory isn't affected. I still like the lightning as I was used to that, it gets the job done for me.
The opening title lives up to the name: Technology.Ogrekiller said:
It's not always about rushdown it's about match ups and Phoenix (Jean) has some of the best matchs ups in the game. While on paper, Zero and Wolverine are superior rushdown characters to Phoenix thanks to their right/left mix ups and high priority moves, they also have no way to get in on Phoenix when she is on the far upper corner of the screen throwing out fireballs. She will condition these types of characters to play more defensively and that's her que to teleport in and do mix ups, which are very strong for Phoenix. You are safe no where from Phoenix but she can be safe from a lot of characters.She's subpar at rushdown, average at damage output, is meter dependent for DP and has subpar health. Doesn't seem like a winning combination for a point character.
They put the late matches up on a big screen, right? The crowd hype should be good if nothing else.Ferrio said:Hrmm I believe Evo won't be too special. I'm guessing lots will fall back on the same old teams once they get higher in the brackets.
It will still be stuff that is cream of the crop, not scrubbish day 1 stuff. And high level MVC3 match is always hype to watch.Hrmm I believe Evo won't be too special. I'm guessing lots will fall back on the same old teams once they get higher in the brackets.
Anti-air attacks were prevalent in MVC2 because:Do assists not take as much damage in MvC2 or am I just seeing things? D: Also wow, anti-air assists are so prevalent in MvC2, wonder why it's not the same in MvC3.
Dahbomb said:Magneto's limbs are very combo friendly.
It will still be stuff that is cream of the crop, not scrubbish day 1 stuff. And high level MVC3 match is always hype to watch.
New tech yes, new teams not really.Ferrio said:Of course it'll be good. I'm just dubious of all these claims we'll see tons new teams and new tech.
Dahbomb said:His Phoenix/Dormammu/Skrull team was pure troll though. It's not that Phoenix on point is a LOSING strategy or that he is shit with Skrull, it's because all 3 characters are insane meter hogs. Plus there is lack of a good solid assist in the team.
It's impossible to accidentally hard tag her in.Ferrio said:It is a losing strategy, you can't claim it's not! There's not a single advantage having her on point. Name one. (actually there is one, i'll let you name it)
So is his Dante. :/Grecco said:Im pretty sure hes gonna use Dante but the others i dont know. His Zero is pretty basic.
You aren't crippled in the early segment of the game and are free to use X Factor and meter to gain an advantage in the match early on, which is what the metagame of MVC3 is evolving into. Your other teammates are also not nerfed to hell. Phoenix backed up by 2 assists is also extremely potent. Oh and if Phoenix dies you don't lose the match. In the off chance that you body your opponent with Phoenix (first 2 characters die easily) and have meter stocked up you can save that up for the DP transformation.It is a losing strategy, you can't claim it's not! There's not a single advantage having her on point. Name one. (actually there is one, i'll let you name it)
Dahbomb said:You aren't crippled in the early segment of the game and are free to use X Factor and meter to gain an advantage in the match early on, which is what the metagame of MVC3 is evolving into. Your other teammates are also not nerfed to hell. Phoenix backed up by 2 assists is also extremely potent. Oh and if Phoenix dies you don't lose the match. In the off chance that you body your opponent with Phoenix (first 2 characters die easily) and have meter stocked up you can save that up for the DP transformation.
Playing regular Phoenix is more flexible than playing Dark Phoenix.
Phoenix on point is only a losing strategy right now because 90%+ of Phoenix player can't even use Phoenix all that well.
1st or 2nd is about the same although I certainly like that 2nd spot strategy (more meter to use, DHC glitch possibility and "fake out" Phoenix strat). But 1st and 2nd characters are usually point characters too, 2nd being like an alternative to the first one if he dies early. Also Phoenix doesn't have great assists that's why she is better at first spot.Ferrio said:Again I'm not saying that playing Pheonix like a regular character is losing, just putting her on point is. Building meter first and having her DHC in is a much better option than setting her on point with a low bar. Also having her in the wings plays a mind game with your opponent, since they fear dark pheonix. Having her in on point instantly alleviates that pressure. Let them try and tag her in, then start blowing them up with her.
Even with that, I think without dark phoenix she's still not that good. Anything she can do in regular phoenix mode other characters can do just as well.
I used Phoenix online once for the lulz, and even though I got DP out I don't know any of her moves so I lost anyway.Dahbomb said:So is his Dante. :/
But he has some time to improve. He says that his team is "very stylish" so that seems to fit the bill.
You aren't crippled in the early segment of the game and are free to use X Factor and meter to gain an advantage in the match early on, which is what the metagame of MVC3 is evolving into. Your other teammates are also not nerfed to hell. Phoenix backed up by 2 assists is also extremely potent. Oh and if Phoenix dies you don't lose the match. In the off chance that you body your opponent with Phoenix (first 2 characters die easily) and have meter stocked up you can save that up for the DP transformation.
Playing regular Phoenix is more flexible than playing Dark Phoenix.
Phoenix on point is only a losing strategy right now because 90%+ of Phoenix player can't even use Phoenix all that well.
http://shoryuken.com/f361/dormammu-thread-261936/#post10067951Does Dorm have any applicable dark/light spell combos? Or should I just save it for 3D0C and 1D2C?
Dahbomb said:And I expect the real evolution of MVC3 to happen AFTER EVO, not at or before. It would be a culmination of various technologies coming together at a big format for everyone to see.
Put her second or third and use her meter building assist. Bring her out with a ton of meter and do her shadow super (down, down+PP). Spam fireballs and air fireballs while she's powered up. When it runs out, activate again. Repeat till you win!Master Milk said:Super Scrub incoming!
Since PSN is down and will probably be down forever and I can't get my fix just losing to random people in Ranked, I decided that I should trying learning the game somewhat seriously in the meantime.
So, first things first, I want to learn Morrigan. I am a mostly blank slate, teach me please.
Parallax Scroll said:Put her second or third and use her meter building assist. Bring her out with a ton of meter and do her shadow super (down, down+PP). Spam fireballs and air fireballs while she's powered up. When it runs out, activate again. Repeat till you win!
This is basically all I know how to do with Morrigan
Yeah, Morrigan's fireball spam is way way better if you do this. I haven't really learned it.AzureJericho said:Addendum: fly/unfly.
I still want to believe that there's a lot more to find out/play around with using Morrigan, but I see no one using her anymore... Floe, why'd ya stop man. :'( :lol
Oh seriously? I haven't had the chance to watch too many streams so that's sad to hear. So this wasn't just the joke advice until someone that knows actually comes along?AzureJericho said:Addendum: fly/unfly.
I still want to believe that there's a lot more to find out/play around with using Morrigan, but I see no one using her anymore... Floe, why'd ya stop man. :'( :lol
Not entirely. If you learn to do fireballs with fly/unfly you can really increase your rate of fire. And I believe with X-Factor you can actually fire them so fast that you create an inescapable blockstring. And since she can fire in multiple directions both on the ground and in the air, she's one of the most versatile fireball characters in the game.Master Milk said:Oh seriously? I haven't had the chance to watch too many streams so that's sad to hear. So this wasn't just the joke advice until someone that knows actually comes along?
Pretty much.As for assists, I'm guessing ankle slice is best for X-23, Dark Hole for Dormammu?
*immature snicker*The strategy I posted will get you some wins, but obviously a well-rounded Morrigan should know how to do more than just that.
Grecco said:Anyone buy the new Shadow Battles?
Eh? Got a link to this?Kimosabae said:Finally got that "Auto Pilot" combo down with Iron Man. First thing I've had to learn so far that gave me trouble. Feels good.
Love this game.
enzo_gt said:Eh? Got a link to this?
Kimosabae said:As a general execution principle, I find going back to Neutral after doing any motion (whenever possible) solves a ton of problems, because it helps to compartmentalize the actions in your brain.
I'm teaching myself the same habit. Turns out a lot of the time I'd follow up a cr.H, S with a tiger knee motion to start the air combo. This works fine for some characters, but it was making Akuma do an air fireball after he jumped.TheFightingFish said:The combos that you are talking about with Iron Man are well beyond me. But this bit of advice that you have here is something that I realized in the last few days and it's really helped out my (still bad) execution.
I had a habit of, especially when jumping, continuing to hold a direction even when not needed. So if I started with a UF jump I'd still be holding UF all the way in the air until I came down to hit my opponent. Now in SSFIV I didn't play many characters with mid-air moves so I guess that I got away with this slop, but it's killing me in marvel. I pretty much can't do any DP motions in the air and even air fireball / super motions were pretty hard for me. But now that I'm bringing it back to neutral whenever I can I feel like I'm getting much better execution and I can see some improvements down the pipe if I actually put the time in.
Ultimoo said:I hate you 360 MvC owners. >_>
Oh god not this shit again. :lol He makes some good points, they're veiled in ignorance though. Only this motherfucker would send shots at the People's Champ Rawse the Bawse.Enk said:
Hey! I have this really, really bad habit too! It murders double jump combos for me too. You seem like you really are like me at Marvel, we should get some games in sometimeTheFightingFish said:The combos that you are talking about with Iron Man are well beyond me. But this bit of advice that you have here is something that I realized in the last few days and it's really helped out my (still bad) execution.
I had a habit of, especially when jumping, continuing to hold a direction even when not needed. So if I started with a UF jump I'd still be holding UF all the way in the air until I came down to hit my opponent. Now in SSFIV I didn't play many characters with mid-air moves so I guess that I got away with this slop, but it's killing me in marvel. I pretty much can't do any DP motions in the air and even air fireball / super motions were pretty hard for me. But now that I'm bringing it back to neutral whenever I can I feel like I'm getting much better execution and I can see some improvements down the pipe if I actually put the time in.