Agreed. There's this odd conflict where you want to use the amazing Mystic Ray, but don't want Shuma-Gorath on anchor, and he's not even a good second because his DHCs are so bad.Both JChen and PGorath have put in Shuma without any proper assist coverage.
Like what does PGorath have on assist covering Shuma? Berserker Barrage and some VJ/Phoenix assist? And they both put him on anchor.
Shuma needs something to get in with. He can definitely put on the hurt when he gets within range. It's why Nerses was zoning the hell out of Shuma (despite being 3 characters up), he didn't want any of that.
Well, let's just say that the display put on wasn't accurate of Shuma's strength. I don't think Shuma is like top tier or anything, he certainly has some short comings. I also don't think that any showings of Jill in the stream was any indication of her strengths/weaknesses either.
No way, he's constantly showing off new stuff with Ammy. I love it.I just want Clock to drop Ammy and use a different character with Doom and Phoenix, like Magneto. Not that his Ammy isn't really really good.
Not at all. IMO, this is the best way to play him against most of the cast. Contrary to popular belief, Dormammu is not a keepaway character. Hell, he can't even keep people away without throwing Chaotic Flames out every 10 seconds. It's a huge discussion, but I'll just leave it at this: if you watch good Dormammu players play, they rush a lot with him using the trijump cross-up j.H.Is it considered trolling to play rushdown with Dormammu?
Because that's how I roll with my El Fuego. Pair him up with Akuma and tri-jump around my opponent like I am fucking Magnus.
Yeah, MastaCJ is a good example. He basically just spams those trijumps, and beats players like Josh Wong and SmoothViper.Not really, Dorm has good enough range on his normals that it's a winning strategy. Look at Masta CJ.
Can't wait until I'm done with work and gym to check it out.LeMaximilian said:
You can definitely use it as an OTG and use an assist to continue the combo for a bit. I also use it to troll and just toss it randomly for the block damage. I have learned to love the low rocket.Kimosabae said:I quite like Cr. H. People just get salty about it because it makes his Magic Series unintuitive to perform. You can combo with it using Iron Man's mobility and an Assist.
The lack of range regarding his launcher is a misconception - the hitbox simply extends more diagonally than horizontally. Almost any range Cr. M hits (which lifts them off the ground), S Launches. Even at ranges you'd swear it should whiff. Only at the very tip of Cr. M. will S whiff. You won't need it any situation you can't land Cr. M, so I don't see it as a big deal.
Iron Man gets a consistent 500k off his air throw. Not bad. His ground throw is another story, but it doesn't seem to bother Dante too much. Not that it isn't a negative.
And regarding "abare" - I really don't get this. How is the inability to get damage off a "random hit" not the fault of the user and how is it more specific to Iron Man than any other character?
Is that with assists or without assists? Pretty sure a lot of characters touch that mark of 700K with assists. List of DHC in/out characters is listed on SRK.God's Beard said:Can anyone help me make a couple lists? I need characters that can DHC glitch in AND out, and characters that can do 700k+ damage meterless/with power up hyper.
DHC in/out:
Magneto
Dante
Wesker
Thor
Haggar
Jill
X-23
700k+ meterless:
Magneto
Taskmaster
oh dam they deleted the archive, it was available this morning when I checked.Hag said:So there's no video archive of WNF in Offcast channel? Where I can find more more cam footage? ):
This is mostly anecdotal since we don't have hitbox data, but in my experiences, if you're just doing a superjump into tridash right away, H is superior since it comes out faster and has the better hitbox behind Dormammu. If you're using it off of Mass Change H, j.H is superior because it comes out faster. If you're coming from the front/on top of your opponent, they're both roughly equal, because you can just learn to time j.S and j.H differently, though j.S seems to have a larger hitbox beneath Dormammu.Is jumping H better than jumping S for cross ups with Dorm? I always use j.S.
Sword mode, dash with sword and repeat. Kills off most characters.God's Beard said:What's Amaterasu's best combo after slow down?
Dahbomb said:You can definitely use it as an OTG and use an assist to continue the combo for a bit. I also use it to troll and just toss it randomly for the block damage. I have learned to love the low rocket.
I have had the launcher miss after the cr.M, at the very tip of its range (Edit: NVM you already mentioned this, ignore this then). It needs more horizontal range that's for sure.
Abare is very important in this game. It's why Wolverine is so good. Any button of Wolverine is converted into a high damage combo. You can't say the same for Iron man. It's also why Spider Man is lower rated, because even though he gets in a lot of random hits he can't convert it into real damage. I am talking about stuff like hitting people in the air and then converting that into a solid combo. With Iron Man you have to be much more mindful about spacing. Even if you do get to convert it, the execution is way higher than someone like Magneto/Wolverine and they also yield more average damage.
Awesome stuffLeMaximilian said:
Karsticles said:This is mostly anecdotal since we don't have hitbox data, but in my experiences, if you're just doing a superjump into tridash right away, H is superior since it comes out faster and has the better hitbox behind Dormammu. If you're using it off of Mass Change H, j.H is superior because it comes out faster. If you're coming from the front/on top of your opponent, they're both roughly equal, because you can just learn to time j.S and j.H differently, though j.S seems to have a larger hitbox beneath Dormammu.
Again, that's just my personal experience.
link isn't working for me :/Grecco said:
_dementia said:link isn't working for me :/
what is it?
You can go into his modified BnB combos (like the fly/unfly ones) off of a random aerial hit? Seems hard as hell to do but I will give it the benefit of the doubt.Kimosabae said:I figured that's what you were getting at - and I think you're wrong. At least, I strongly disagree. Most characters have a problem with this, because it seems like hit stun deterioration effects naked aerials (outside Air Combo status) differently. In any case, Iron Man can combo into Hyper if he can get in a quick Magic Series (MMH). He doesn't have the problem regarding spacing you speak of, because he doesn't need to land S to do this, and that's the only he has that's deprived of absolute horizontal range.
Ok that was what I meant. I am pretty sure Iron Man can do MMH d+H double jump MHS as well off of an aerial hit if it's close enough.Kimosabae said:No, no Fly/Unfly (at least, in anyway I've been able to find). I'm talking simple MMH into Hyper on landing. I think that's a good start for a random aerial hit.
Wolverine has the benefit of being able to mash Drill Claw to Dive Kick if he lands anything. What Fly combos would work in a situation if I landed, say, a j. M on an aerial opponent with Mags? I can't imagine any.
Should've caught the lightman with the gun infiniteLeMaximilian said:
I'd like to see it again since I was only half paying attention to the live stream. I think he first said "I can't swear on the stream," walked a few feet away from the mic, then started dropping f-bombs left and right.Kadey said:I wanna see Chen raging.
Parallax Scroll said:I'd like to see it again since I was only half paying attention to the live stream. I think he first said "I can't swear on the stream," walked a few feet away from the mic, then started dropping f-bombs left and right.
Any fellow scrub gaffers want to fight my Ryu/Zero/Akuma?
That seems to happen a lot on streams, but not when people are blowing up like that.Grecco said:He started going off because they told them they were off the air. It was pretty weird.
God's Beard said:They thought that if they turned the mics away, you wouldn't hear them.
Parallax Scroll said:LOL they're probably editing out the creeper cam.
Are you gonna go to Evo? (MvC3)NerdJosh said:What's good GAFers!? You guys gotta keep an eye out for Boston's best IllWill this dude is a fucking beast!
The commercials don't show up for everyone, but I think that part was an honest mistake.Prototype-03 said:My favorite part was when they said "we're going to take a break, we'll be right back!"
*turns mic away, stays in chair*
I do jumping H spam with sword, but that's because it's easy as pie and looks awesome, lol. QCF + L x 5 is probably better, but harder, so I do (H, QCF+L)x3 sometimes too.God's Beard said:What's Amaterasu's best combo after slow down?
Professor Beef said:The commercials don't show up for everyone, but I think that part was an honest mistake.
Ultimoo said:I do jumping H spam with sword, but that's because it's easy as pie and looks awesome, lol. QCF + L x 5 is probably better, but harder, so I do (H, QCF+L)x3 sometimes too.
I still believe in team ASS. You know it's your destiny Josh.NerdJosh said:What's good GAFers!? You guys gotta keep an eye out for Boston's best IllWill this dude is a fucking beast!
He can't handle the ass, he's too free to Marn still.enzo_gt said:I still believe in team ASS. You know it's your destiny Josh.
Shots fired!Ultimoo said:He can't handle the ass, he's too free to Marn still.
~Devil Trigger~ said:
Someone said before that Marn was like universally hated by people or something a while ago. I still don't really know the reason why.Grecco said:Whats ETRs beef with Marn btw? Anyone know?