S tier - No surprises here.
Wolverine
Wesker
Phoenix
Magneto
A Tier
Taskmaster
Dante
Amaterasu
Dormammu
Sentinel
Zero
B Tier
Akuma
She Hulk
Trish
Storm
Spencer
Super Skrull
Tron
C Tier
Deadpool
C.Viper
X-23 -
Dr.Doom
Hulk
Spider-Man
Shuma Gorath
Iron Man
M.O.D.O.K.
Chris
Chun Li
D Tier
Felicia
Ryu
Hsien-Ko
V.Joe
Thor
Arthur
Haggar
Morrigan
Jill
Captain America
Dahbomb said:FlashMetroid's Tier List:
http://www.option-select.com/blog/entry/?id=155
S: Rock Paper Scissors Marvel 3 edition, Dante
A+: Ammy, Trish, Wesker
A : Wolverine, Zero, Ironman, Magneto, Sentinal, Chris
A-: SheHulk, Dormammu, Akuma, Viper, V.Joe
B+: Tron, Doom, Spiderman, Deadpool, Taskmaster, X23, Shuma
B : Skrull, Spencer, Storm, MODOK, Ryu, Jill
B-: Morrigan, Hulk, Felicia, Arthur, Chun
C+: Thor, Hsien, Haggar, Captain America
Joe has a lot of tools at his disposal that are overlooked as gimmicky. Like for example after the Slow hyper, you can go quick low into his overhead and they will not be able to block it in time (pretty much imperceptible and with the slowed down speed it is every harder). It's essentially a reset situation in which most of the time you will get another combo out of it.~Devil Trigger~ said:Flash list is good but...
Joe over Ryu and X23? not sure about that
Plus he's a little dude. Little dudes are annoying to fight.Dahbomb said:Joe has a lot of tools at his disposal that are overlooked as gimmicky. Like for example after the Slow hyper, you can go quick low into his overhead and they will not be able to block it in time (pretty much imperceptible and with the slowed down speed it is every harder). It's essentially a reset situation in which most of the time you will get another combo out of it.
His Voomerangs are great zoning tool and can be used in rapid fire succession using IADs. Six Machine is a great assist killer because of it's fast start up. His bombs can reset combos leading to one of the few 1 million+ assistless/non-X factor combos (if any) in the game that don't use any meter at all and this can be used when is using it as an assist. Mach Speed has invincible startup and can catch two characters at once for immediate team crippling (Mach Speed, X Factor, Mach Speed, launch aerial combo -> Death). Spinning kick has great priority, crosses up and leads to full combo. Dive kicks have nice priority and generally most of Joe's specials are pretty good. Voomerang can be charged up to give it homing properties that stick on your opponent for a quite a while (for mix ups on incoming characters).
He basically has two major weaknesses that are being addressed as people get to play him a bit more: Low damage off of BnBs and stubby/short normals.
AzureJericho said:The Phoenix omission has to be some kind of trolling but in all seriousness, how is Akuma not Rock, Paper, Scissors or (more appropriately after that one match) Heads or Tails tier? Playing him on anchor with lvl. 3 X-Factor on deck is the stuff the brinest comebacks are made of. :lol
PolarBearsClub said:I took it as Rock, Paper, Scissors Marvel 3 addition = Phoenix.
Good point. Is Ryu's beam a better assist killer than Akuma's?Dahbomb said:Also I don't necessarily agree with Joe above X-23 or Ryu. I am just saying that Flash isn't making shit up, he is probably the most known player of V.Joe out there and his Joe is serious business. But not as serious as his Iron Man who ends up doing most of the work on his Jill/Joe/Iron Man team. And this is like when there was practically no Iron Man technology discovered and he was bodying people with him. Now there is actually very solid Iron man technology just waiting to be utilized at high level play.
One thing I will add about tiers in MVC3... Assist punishment is VERY UNDERRATED in MVC3. Any character who is able to kill 2 characters from full screen (or even just an assist) is automatically better than low tier in this game. Ryu is the perfect example of this, you CANNOT sleep when Ryu is sitting on meter. It changes the game and slows it down to Ryu's level because you can't just use assist randomly to try to lock him down. Remember that if an assist takes the beam and your point character is blocking, that assist character will be taking unscaled damage and someone like Akuma might even outright die to a Shinkuu Hadouken. Spencer has a very similar effect on the game.
Storm is very similar in this regard who people are underestimating for having low damaging combos. The ability to win just from taking out a character due to a well placed hyper is VERY POWERFUL. Not many characters are able to do this, hell some top tiers can't (Wesker is one of the worst assist punishers in the game from full screen).
Not really but you should be looking to incorporate the following into your Iron Man technology:Masamuna said:Wesker/Iron/Dante is so fun. Once I get used to IM he'll be put in the anchor spot while Wes/Dante fight for point.
Any good Ironmans to look at along with Flash's?
Ryu can use it from more angles while jumping including the straight angle when normal jumping which is usually what scores him kills. Akuma has to super jump and then guess if an assist is out. On the ground though, Akuma's beam beats out Ryu's because of it's faster start up time (only slightly slower than Magneto's L EMD which is the fastest beam in the game!).Parallax Scroll said:Good point. Is Ryu's beam a better assist killer than Akuma's?
Dahbomb said:knowledge
how does being slower translate to a better assist killer?SmokeMaxX said:Ryu's beam does a little more damage and is probably a better assist killer because it's slower (point character chooses to block, assist character takes unscaled damage).
Ultimoo said:how does being slower translate to a better assist killer?
If I know my assist is going to survive, I'll let it eat all of the damage. There isn't many situations where I would stop blocking to save the assist in most situations. Damage on the point character is always better unless you can guarantee an assist kill. Also, having a fast beam is just as effective because if you hit both of them, you DHC/X-factor to kill them both.jdub03 said:When the point character is getting hit along with the assist character the damage is scaled. When just the assist character gets hit the damage is unscaled. Being slower allows more time for the point character to block. When he blocks the assist character gets unscaled damage which translates to easier kills.
For the CPU thing, you need to set buttons to record (to record things to do for the CPU) and for playback, which will command the CPU to do the recorded actions. Damage isn't on by default? It's probably either in the first menu or last menu.smurfx said:this is kinda of an embarrassing question. in training mode how do you make the game show what kinda damage you are dealing? or even how to make the cpu do things other than just sit there?
no idea what you are talking about. lolUltimoo said:For the CPU thing, you need to set buttons to record (to record things to do for the CPU) and for playback, which will command the CPU to do the recorded actions. Damage isn't on by default? It's probably either in the first menu or last menu.
Ultimoo said:If I know my assist is going to survive, I'll let it eat all of the damage. There isn't many situations where I would stop blocking to save the assist in most situations. Damage on the point character is always better unless you can guarantee an assist kill. Also, having a fast beam is just as effective because if you hit both of them, you DHC/X-factor to kill them both.
smurfx said:no idea what you are talking about. lol
thank you! when i get my control in the mail ill start up my playing by doing some real training this time! maybe ill even bother learning how to properly use zero!jdub03 said:Pause during training and hit RB or LB. The menu will scroll to different pages. All your options are there, including dummy actions and display settings. You can set cpu record and playback in the controller settings. Set it to one of your unused buttons.
smurfx said:thank you! when i get my control in the mail ill start up my playing by doing some real training this time! maybe ill even bother learning how to properly use zero!
Fersis said:What does Swag means? ie: Swag Combo.
Stylish?
You've got the right idea.Fersis said:What does Swag means? ie: Swag Combo.
Stylish?
Is that what kids listen to these days?enzo_gt said:
Fersis said:Is that what kids listen to these days?
WOOP.
I don't think the word SWAG is what offends people. More like Lil B himself. I love that word.Dahbomb said:Swag is Stylish.
Didn't know people hated it so much, it was my first time using it.
Dahbomb said:Swag is Stylish.
Didn't know people hated it so much, it was my first time using it.
Also anyone wanna give me a rundown of what has happened at UFGT so far? It seems freakin' awesome with those character auctions. What has happened in Marvel so far? Like new tech, use of lesser used characters or more interesting ways to use more popular characters.
Marvel character auction is going to be the stuff of legends. It's essentially an ALL RANDOM match unlike the other game's character auctions because of the way the game works. People who really KNOW Marvel will know which team will have synergy or not and will be driving up the price of otherwise not that popular characters.
it always appears behind the opponentRazor210 said:Is there any way for Dante's teleport to go in front of you, or does it always end up right behind your head?
Kaizer said:Got this game from Gamefly a few days ago and jesus I suck terribly, terribly hard at it. I've consistently lost all 15 Online Matches I've been in so far and I'm sorta pissed. I can't pull off any of the character special attacks for the life of me. I've been trying to practice in Training Mode but I don't think I'm getting the hang out of it. I usually don't play fighting games because I mostly just mash buttons, but I really wish I could play MvC3 properly and enjoy it. Any tips on how to get better?
Kaizer said:Got this game from Gamefly a few days ago and jesus I suck terribly, terribly hard at it. I've consistently lost all 15 Online Matches I've been in so far and I'm sorta pissed. I can't pull off any of the character special attacks for the life of me. I've been trying to practice in Training Mode but I don't think I'm getting the hang out of it. I usually don't play fighting games because I mostly just mash buttons, but I really wish I could play MvC3 properly and enjoy it. Any tips on how to get better?