You should meet me head to head for the first to fifteen.smurfx said:we should play more often salva. i need practice on morrigan badly.
i'll play you but tomorrow. already played a lot today.SolarPowered said:You should meet me head to head for the first to fifteen.
Unless you are scared lol
smurfx said:we should play more often salva. i need practice on morrigan badly.
salva said:And your Haggar assist is BS. Dude gets some invincibility time wtf.
It's kind of like Tron assist, except it will constantly surprise you at how many invincibility frames it has. Lariat through a hailstorm, Haggar don' give a fuck.Ultimoo said:I've honestly never run into Haggar Assist online. I've run into Haggar on point, but no assist. I'm sure it'd blow me up the first couple of times, but it's exactly like Tron assist in that way.
I hope you can make it work for you.You have no idea how awesome this really is. It's been a pain to see every character being dissected while Hsien-Ko sits in the corner collecting dust. This whole time it's been a matter of making gold pendulum or death with nothing in between and it really started looking pathetic when I watch Viscant decimate people with Wesker or I see spencer styling on everyone.
I am going to put so much work into this that it's not even funny. Thank you so much for writing this all up. It's just a breath of fresh air after all the neglect...
Can Hsien-ko DHC trick? I don't even know if people have explored it.She's bad. Even if you get good with her... what are you going to do? Her damage is pathetic. All the good teams consist of characters that if they touch you, you're dead. Hsein-ko doesn't have that option. Gold assist is nice, but then you have to have her as anchor.
Well, that's the point; they can't attack you.Also using the armor on point, I don't think it works as well in practice as you point out. They just have to just not attack you for 5 seconds, or just beam your ass.
Unless you're full-screen, Senpu Bu travels very quickly. I expect that you will take damage as part of the strategy, but once you get in, you're in. Why would you need to get someone off of you when you have hyper armor? Just chew through your opponent.Also that team of (Hsein/Wesker/Mor) gives you no good assists for Hsein when she's on point.
Ya you get meter from morrigan, and OTG from wesker. But how you going to approach someone, or get someone off your ass?
She's not that slow, actually. Have you ever plink dashed with her? She's not Wolverine, but she's not as slow as people make her out to be. The plink dash approach also minimizes damage you take from beams and such - interesting fit, eh?But she's slow as shit, and with no assists to keep them locked down they'll just jump/fly/teleport away. You could pendulum over, and maybe score a hit but then what? Land some combo that does maybe 50% damage? Then they one shot your ass.
She has awesome mix-ups, and can even set up her own unblockables.Also, doesn't she have decent mix-up in the corner? If you can hit your opponent, it should be easy to corner them if you don't mind burning a meter for her sword super. I've never had a problem with Hsien's damage or anything, just her speed.
Hah.In the BroDorm handbook, it is written that we should never admit this in public.
One and a half? I usually don't survive the first one. I want his health back!!!!Losing Sentinel in one and a half combos is
Hsien-ko's ways of opening people up:No? What mix-up could she possibly have in the corner. At best you can maybe try to go for command throw.
I like to take breaks and play BBCS or RPGs. So relaxing.my heart cant handle this game anymore. I quit.
I don't think he even checks this thread anymore.on a more serious note, Q stop dodging me and let's play. salty runback, first to ten, LET's GOOOOOOO.
While Marvel is fun and hype, BlazBlue is inarguably the superior fighting game.Q, Prototype and Ferrio bounced a while back. Q seems to be especially attached to BlazBlue.
Don't change the avatar, I won't know who you are!Edit: I might change this avatar down the road too. Fucking Capcom had to gimp Hsien-Ko of all characters...
Ease of use in reference to their mechanics, not execution level. Magneto requires a ton of execution, but he's also really responsive, fast, and mobile. He's free flowing. He's not, say, Super-Skrull, who has awkward attacks and setups, and you have to learn Skrull for Skrull. Magneto isn't difficult to play conceptually - anyone can pick him up and use him, because his playstyle is pretty standard.Magneto is easy to use? You could've fooled me
You have Tron assist - how is Hulk touching you?FU. Once again, still hate Hulk. All he does is Gamma Charge and break through all my attacks. Why does his ground bouncing attacks have to get super armor too? so ridiculous and easy to hitconfirm then. -_- But Hulk gets blown up with drones pressure SO ALL GOOD I GUESS. Also working on a new team of Dorm/Wesker/Sent, but that hasn't worked out yet.
Nope, it's an error.Is the Marvel guide right? Does Iron Man really get 230% damage on top of his crazy 21% speed increase in lvl 3 x-factor?
You're using MastaCJ's team - the order should be obvious unless you don't like Dormammu on point.Anybody have a good team order for wesker/dormammu/magneto. I've been toying with it and this seems to be the best setup. Magneto can fight without and assist. Wesker and dorm benefit from having beam assist coupled with their teleports.
I hate the Skullgirls character designs, otherwise I'd look into it.At least until skullgirls comes out. I'm not going to be silly and pretend that it'll steal even one bit of marketshare, but it's very existence is enough to set something in motion.
It does great damage, you just have to DHC into it properly.- Increase the damage on Jill's gun hyper slightly, it's even more embarrassing than Phantom Dance in it's current state
One of my semi-frequent sparring partners uses Viewtiful Joe + Haggar. That Lariat is so irritating, because during the entire animation Joe just gets to walk up to you and decide whether he wants to use his standing overhead or crouching attack. It's so perfect for him.There are only two people I've played online who use haggar assist. smurf and johnst or something like that. Smurfs team is perfect for it because he zones you out. When you finally get in you forget about the assist and it blows you up. Johnst just waits around with dr doom in hopes that you come in and get hit. He does have a nice foot dive combo off of it but if you destroy his doom he's free.
Bingo. Dormammu loves a good beam assist, and low shot assist adds an extra 40-50% damage on every combo you land with Dormammu. Also, Wesker on anchor for that level 3 x-factor bullshit.You're using MastaCJ's team - the order should be obvious unless you don't like Dormammu on point.
Dahbomb said:TAC was another thing I forgot to touch on. It allows otherwise teams with weak meter building to have a chance at high meter building based on chance. Probably my least favorite mechanic in the game due to it's low risk/high reward mentality. It also really skewers the "tier list" as if your character doesn't have an OTG just TAC.
It definitely needs to be looked at along with X Factor.
I don't know. I just throw out random dive kicks, berserker slashes, and akuma assists. Eventually something hits and I autopilot out a combo. Wolverine is balls easy.JeTmAn81 said:I actually tried playing some Wolverine today and in spite of all the hype I couldn't seem to combo out of the dive kick very easily. Is there some trick to it?
Agreed entirely.Like for example Thor's Might Smash and Zero's Shipuuga assists which gain invulnerable frames during a cross over counter (not during assists of course). Each of them can lead into a nice combo from something that is normally very hard to punish like Akuma's Tatsu's assist (or dare I say it the DIVE KICK). People are so quick to use X Factor to avoid chip or get out of pressure when they can use a Cross over counter with certain characters for maximum profit.
Seriously. the MK devs are communicating things clearly to the players, which Capcom could really learn from. They're documenting as many changes as they can, and they're acting like a standard game developer. Capcom's not doing that, and it's really problematic, especially when the Sentinel nerf comes out of the blue with no advance warning/explanation. PC Gamers have been dealing with patch notes forever, and now with the online connectivity, console games are now becoming more like PC games. Communication with your player base is critical, because it becomes frustrating to players who have concerns over various mechanics/glitches/balance issues but have absolutely no idea if those concerns are being heard or worked on, or even if Capcom THINKS they're an issue.Oldschoolgamer said:I'm pretty sure everyone in this thread, at this point, already knows that the type of patching that the MK guys are doing wouldn't suit Marvel, because they are totally different animals. That doesn't let Capcom get off the hook for not saying anything at this point (aside from nickel and diming), especially when the other guys have been so active on making sure shit is right with their product.
If anything what I was saying was, why talk down the other dudes when they aren't actually doing anything wrong with their changes? Needs of the many vs the few: sent didn't need a health nerf, some of the stuff in MK did.
"Common footage of Mike Ross actually mentally guard broken in MvC3"Conceited said:Episode 2 of Runnin' Sets with Mike Ross and Peter "I'm better than Mike Ross" Combofiend Rosas
http://www.youtube.com/watch?v=c6pJRstISp0
Dahbomb said:Last MVC3 patch actually came with patch notes. It was a real shocker.
And yeah no one is liking the whole "radio silent" treatment that Capcom has been giving MVC3.
The MK devs are just doing whatever they feel like. I haven't seen them take a poll or something.Seriously. the MK devs are communicating things clearly to the players, which Capcom could really learn from. They're documenting as many changes as they can, and they're acting like a standard game developer. Capcom's not doing that, and it's really problematic, especially when the Sentinel nerf comes out of the blue with no advance warning/explanation. PC Gamers have been dealing with patch notes forever, and now with the online connectivity, console games are now becoming more like PC games. Communication with your player base is critical, because it becomes frustrating to players who have concerns over various mechanics/glitches/balance issues but have absolutely no idea if those concerns are being heard or worked on, or even if Capcom THINKS they're an issue.
When even Sven is unhappy, you know your communication needs work.Last MVC3 patch actually came with patch notes. It was a real shocker.
And yeah no one is liking the whole "radio silent" treatment that Capcom has been giving MVC3.
Remove the "Super" from your paragraph and that's what people said when we heard rumors of MvC3. Don't push your hopes.The silence is deafening! Hopefully it's presaging a very big announcement. Super MvC3 seems all but assured, the only question is when and where. I'm hoping for a bigger and better than expected package of new characters, features, updates, rebalancing, etc.
That hurts. Timestamp?Combofiend - "Playing Sentinel is like a waste of character slot. It's like 3v2 for me"
I wanted to actually address that, thanks for reminding me.Ultimoo said:Combofiend - "Playing Sentinel is like a waste of character slot. It's like 3v2 for me"
lol.
...wow.The MK devs are just doing whatever they feel like. I haven't seen them take a poll or something.
Capcom certainly has awful communication and decision making.Yeah I know, right. Should've listened to the community the way Capcom did when they nerfed Sent's health and took CapAm's infinite away.
Haggar.Dahbomb said:Who is Sentinel's GOOD match ups?
Dahbomb said:Who is Sentinel's GOOD match ups?
DR2K said:Characters that are capable of getting hit.
Ultimoo said:Combofiend - "Playing Sentinel is like a waste of character slot. It's like 3v2 for me"
lol.
Crocodile said:To be slightly fair, he says its 3v2 specifically for him and his team, not in general. Dahbomb's point about CF and JW being at the forefront of anti-Sentinel tech rings true.
~Devil Trigger~ said:as a Hulk player, the biggest mistake Hulk and Sentinel players make is not use throws/kara throws in their games.
Sentinel specially
Sir Garbageman said:Is there a trick for comboing after Wesker's OTG samurai edge? Just trying him out because I'm a tier whore and I can't get a simple LMH > launch > air MMHS > samurai edge > hyper down. Can't land a hyper or the crouching M for the eventual relaunch off the samurai edge. Whether I mash it out or try to time it nada. Best I get is the occasional teleport. What gives?