JeTmAn81
Member
So I played a set in player match with a 1st Lord last night. I think we went around 17 games in all. I won 2. He was running Wolverine/Wesker/Super-Skrull. At first I was caving to the Wolverine pressure but after a few games I figured out how to keep my distance and zone him effectively with my team (Dante/Taskmaster/Sentinel). And a lot of the time, I didn't have that much trouble with his Wesker, at least as long as I could keep him out. Dante's Jam Session is quite effective for messing with the average Wesker's teleport pattern.
But then there's that darn Super-Skrull! He's not regarded as a top-tier character, but this guy was very good at mixing up his attack options. I know the stupid Meteor Smash teleport should be very easy to defend against, but for some reason I had a really hard time knowing which side to block on, and found it basically impossible to punish on reaction. I think part of that was due to lag. But man, the number of times I took out his Wesker and Wolverine and had a major life lead only to get bodied by XF3 Super-Skrull. Frustration.
The other thing was when I made a mistake against his Wesker. Combos and resets for days. He was pretty consistent with his throw reset attempts, so much so that I began hammering on the throw command in order to tech but I was unable to do it once. I'm not sure if it was the lag or if I was just doing something wrong, but I know I was hitting that button like Speedy Gonzales and he was still throwing me every time. Do you have to be hitting the same direction (forward or back) along with the H in order to tech? Or will any direction throw tech? That was really frustrating.
That particular situation with Wesker (typically backed by the Skrull Tenderizer assist) also made me think that players need a little more protection when coming in after a teammate is knocked out. I know that situation is designed to give advantage to the other player, but so many times it just seemed like there was almost nothing I could do to get back in the fight. Perhaps a slight window of invulnerability would work, just give me enough time to at least do advancing guard before getting thrown/mixed up/pummeled to death from a million directions.
All in all, I was glad for the experience since I don't usually get to play such high-level foes. I don't mind losing, as long as I'm learning.
But then there's that darn Super-Skrull! He's not regarded as a top-tier character, but this guy was very good at mixing up his attack options. I know the stupid Meteor Smash teleport should be very easy to defend against, but for some reason I had a really hard time knowing which side to block on, and found it basically impossible to punish on reaction. I think part of that was due to lag. But man, the number of times I took out his Wesker and Wolverine and had a major life lead only to get bodied by XF3 Super-Skrull. Frustration.
The other thing was when I made a mistake against his Wesker. Combos and resets for days. He was pretty consistent with his throw reset attempts, so much so that I began hammering on the throw command in order to tech but I was unable to do it once. I'm not sure if it was the lag or if I was just doing something wrong, but I know I was hitting that button like Speedy Gonzales and he was still throwing me every time. Do you have to be hitting the same direction (forward or back) along with the H in order to tech? Or will any direction throw tech? That was really frustrating.
That particular situation with Wesker (typically backed by the Skrull Tenderizer assist) also made me think that players need a little more protection when coming in after a teammate is knocked out. I know that situation is designed to give advantage to the other player, but so many times it just seemed like there was almost nothing I could do to get back in the fight. Perhaps a slight window of invulnerability would work, just give me enough time to at least do advancing guard before getting thrown/mixed up/pummeled to death from a million directions.
All in all, I was glad for the experience since I don't usually get to play such high-level foes. I don't mind losing, as long as I'm learning.