_tetsuo_ said:What happens Tuesday?
PSN+ Demo.
_tetsuo_ said:What happens Tuesday?
BigBlackGamer said:having no spectator is ridiculous. DOA4 had a advanced spectator lobby and that was a freakin launch game for the 360.
DOA4 wasn't a launch game.BigBlackGamer said:having no spectator is ridiculous. DOA4 had a advanced spectator lobby and that was a freakin launch game for the 360.
vocab said:PSN+ Demo.
_dementia said:DOA4 wasn't a launch game.
DOAU on XBOX1 had lobbies though, and that was even earlier.
If your implying that MvC3 needs a 15 hour story mode like MK9, fuck that, that's not where I want limited budgets for my fighting games to go, especially in the MvC series.SlamLOL said:A lot of people can't seem to see past their own wants for a fighting game.
They can't see the difference between a "fighting gamer" and "gamer" in respect to expectations.
They look at their FGs as "Fighting Games" and forget them as "Video Games".
In the interest of staying popular outside of only SRK members, it would be in Capcom's interest to throw in some game features that are not directly pertaining to human vs human.
Especially in a second version, where they had the first one to make a good fighting system.
All things considered, having them put some work into single player would be a better way of staying popular the average gamer, as opposed to changes which negatively affect the VS gameplay for the hardcore (reversal times, input windows, shortcuts, comeback mechanics, etc.).
vocab said:No, but it's 2011, we have come to expect it. Blazblue and SSFIV had capabilities that shown we were moving forward (not SSFIV's netcode), and now here we are 10 steps back.
I hope to god MK9 really does online right. If it's a good game on top of a good online infrastructure, then Capcom should be embarrassed. They have way more resources than MK devs.
enzo_gt said:If your implying that MvC3 needs a 15 hour story mode like MK9, fuck that, that's not where I want limited budgets for my fighting games to go, especially in the MvC series.
If your implying MvC3 needs a proper tutorial and modes that help you adhere to game concepts such as DHCs, triangle jumps and snapbacks that go unexplained in-game (in our who-the-fuck-reads-the-game's-handbook world) then I agree. .
God's Beard said:DOA online sucked ass, though.
If you meant launch window, you should have said so.BigBlackGamer said:DOA4 came out in december. pretty damn close to the 360 launch.
Yeah, DOA4's online features still blow every Capcom title's options out of the waterBigBlackGamer said:having no spectator is ridiculous. DOA4 had a advanced spectator lobby and that was a freakin launch game for the 360.
God's Beard said:DOA online sucked ass, though. Incredibly laggy compared to any other fighter I've played online.
BB:CT's online was amazing, but I heard they changed it for the worse in Continuum Shift. It's baffling.LordK said:Agreed here too! I think, at least for me, DOA4 online has at least performed equally to MVC3 online. I think the only fighter's online I've been happy with as far as gameplay goes is Blaz Blue.
Nope. 1v1, lagged to shit. VF5 was perfect, SSF4 competent, no problems with MVC3.Spirit of Jazz said:DoA is as smooth as VF5 online in 1 on 1 lobbys and much better than Tekken. I could play players in the US without stuttering and matches with anybody in the UK were as smooth as silk which is better than I could say of any other fighter. If you had issues with DoA I think it must have been down to you being in 16 player lobbies (which I'd still rather have with lag as a choice as opposed to not at all) or down to your own connection. Unless my router was miraculous with that game or something.
Bob White said:jesus....ferrio without bluemary is confusing as fuck. it's like seeing someone blink one eye at a time
Spirit of Jazz said:DoA is as smooth as VF5 online in 1 on 1 lobbys and much better than Tekken. I could play players in the US without stuttering and matches with anybody in the UK were as smooth as silk which is better than I could say of any other fighter. If you had issues with DoA I think it must have been down to you being in 16 player lobbies (which I'd still rather have with lag as a choice as opposed to not at all) or down to your own connection. Unless my router was miraculous with that game or something.
zlatko said:I'm not a technical game design wizard, but in this day and age saying, "we tried, but it's too hard" isn't going to fly with the consumer. Your job is to find a damn way to make it work.
I'm referring to lack of spectators and that article over on SRK about it. There has to be certain options they could take like dedicated servers, or making the spectators 10+ seconds behind the actual match, or something.
I strongly think as time goes on lack of spectators will be the reason this game will die out other than those who can play it locally competitively. To make it worse since the online net code already isn't stellar it'll probably be even worse when it has far less people to pick from.
Capcom NEEDS to fix this.
Lost Fragment said:They need to fix matchmaking first.
It's kind of ridiculous that one of the big reasons fighting games came back from the grave is because of online play, yet the matchmaking in MvC3 barely works.
This is exactly what has been pissing so many people off. It's not as bad as subpar netcode or no spectator, but it still eats at community hype all the same and it hurts the perception of fighting games as an accessible genre to boot.zlatko said:I'm sort of lucky that my time spent online and finding games is pretty clean and consistent. Today though I did have a few times where I had to sit in training for 5-10 minutes until someone was found. I do think the online sucks balls at WHO it matches you up with.
Short story: Friend wanted to buy me the online copy of Gears of War 2, and my HDD is small. So I went to clear out space, and took off my MvC3 data thinking oh at least my online data will still be there, and I'm fine with unlocking the characters again if need be. I found out I wouldn't have enough space for Gears 2 anyway, but when I went to play today I came to basically like if I had just put the game into my disc trey for the first time. It had no online records, and of course all offline data was scrapped.
So today as I was trying to re rank up again and almost every match that I picked as Same rank, same region, English, was coughing up freaking 4th lords and other ridiculous ranks. Luckily, I can hold my own and my win ratio is around 70% as I hit 8th lord again earlier tonight, but if I was a newbie to the game going online I'd probably be pissed/stear clear of ranked having to go up against people this far out of their league.
It also dawned on me since none of the online records are stored online people can just delete their data if they get crappy win/loss to start fresh, or if they have a modded 360 can probably give themselves whatever win/loss they want. Not like Ranked means much anyway, but this makes it mean even less.
I find that hard to believe. The last two games were consistent in their high quality netcode.Zabka said:BB:CT's online was amazing, but I heard they changed it for the worse in Continuum Shift. It's baffling.
Zabka said:BB:CT's online was amazing, but I heard they changed it for the worse in Continuum Shift. It's baffling.
Korigama said:This is the first I've heard this. From what I've played of BBCS, it's exactly the same as before.
Xevren said:Once hitting Fighter I never saw anything lower than a 4th lord in ranked. I don't think I'm bad or anything but it was kind of annoying being matched up against people that had hundreds of matches under their belt to my 15 games or whatever.
In my experience, CS felt slightly laggier.Korigama said:This is the first I've heard this. From what I've played of BBCS, it's exactly the same as before.
Papercuts said:Ranked just finds an opponent and doesn't let you back out, compared to CT where you got a list of everyone and their levels, then got another screen of their win/loss and character that let you back out. In ways that's worse, in ways it's better. I main Tager and had a lot of people deny matches with me in CT because that + the win rate made people not want to fight me, so CS doesn't let you get selective with your fights. But if you have a shitty connection you're forced to fight them.
Player matches are still amazing though. CS lobbies are the benchmark every fighter should match.
VF5 wasn't perfect.God's Beard said:Nope. 1v1, lagged to shit. VF5 was perfect, SSF4 competent, no problems with MVC3.
I'm talking about my own experience here bro.Freshmaker said:VF5 wasn't perfect.
Just from a technical standpoint I'm saying it wasn't perfect. Offline you can do stuff like punish a blocked 2P with an elbow. Online, people get to spam 2P relatively safely. VF5 was good, but not perfect.God's Beard said:I'm talking about my own experience here bro.
akuma's assist is pretty amazing.Gr1mLock said:i seriously dont understand why i get so much hate mail, win or lose. mags wolvie akuma?..is it THAT bad...
Gr1mLock said:i seriously dont understand why i get so much hate mail, win or lose. mags wolvie akuma?..is it THAT bad...
Your inbox will overflow with the hate.Gr1mLock said:i seriously dont understand why i get so much hate mail, win or lose. mags wolvie akuma?..is it THAT bad...
enzo_gt said:If your implying that MvC3 needs a 15 hour story mode like MK9, fuck that, that's not where I want limited budgets for my fighting games to go, especially in the MvC series.
If your implying MvC3 needs a proper tutorial and modes that help you adhere to game concepts such as DHCs, triangle jumps and snapbacks that go unexplained in-game (in our who-the-fuck-reads-the-game's-handbook world) then I agree. MvC3 is already quite a fair bit of game to it's target audience outside of spectator/replay. I've invited people who don't usually play fighting games over to play it and had them go out and buy it after the local multiplayer experience alone.
Jintor said:DISRUPTOR!
DISRUPTOR!
DiSruPTOrRrRrRRR!!!
(Not saying anything about you man, but that's my experience with Maggy so far)
Kintaro said:You know what's awesome? Arc System Works managed to do ALL of this with an even more limited budget than Capcom.
No. Fucking. Excuses.
Gr1mLock said:hell yea i spam that shit..if youre spamming goddamn spit and rocket punches fuck you..eat distruptor all day every day. But i got mags on point and akuma on anchor. im pretty average im just taken aback by all the hate. I got beaten decisively and still got hate mail
vocab said:I hope to god MK9 really does online right. If it's a good game on top of a good online infrastructure, then Capcom should be embarrassed. They have way more resources than MK devs.
Gr1mLock said:i seriously dont understand why i get so much hate mail, win or lose. mags wolvie akuma?..is it THAT bad...
Papercuts said:If you get hate mail, you're doing it right. Though I've been using arthur on point and he seems to piss people off in scary ways, lol.