man I'm so glad I swapped to a lower execution team than Magneto/Doom/Amaterasu. With Dormammu/Iron Man/Phoenix the only things I've been working on until now were setups and resets, which I think makes me a stronger player. I've still got a few more things to work on, but my trademark strategy is something I started working on today ^_^
My main goal is to build 3 charges/ land a hit with Dormammu, extend the combo with assists, then aerial exchange(side/down) to Iron Man, staircase, OTG, relaunch, air exchange(side/down/up) to phoenix, staircase, OTG, reset.
Builds 4 bars and ends with Phoenix on point, instant Dark Phoenix. If they break the air exchange, no big deal since I wasn't going to do much more damage anyway without meter.
Anyway, the idea is to get Dark Phoenix out as fast as possible, and have her backed up by Iron Man's beam assist, making her teleport mixups even worse. Plus, you can't run away from a full team ^_^
Iron Man can pretty much fight on his own, and liberation assist is a retarded good punish vs phoenix teams(lvl3 explosion), and retarded good lockdown/assist punish vs anything else(meteor rain). If Dormammu or Iron Man dies, then I'll use lvl 2 xfactor with normal phoenix for the trap infinite to kill a character. If phoenix dies, then lvl 2 xfactor for an Iron Man combo for a kill or for Dormammu chip vs phoenix teams.
My hope is that this is a viable anti-wolverine team with heavy zoning and long range normals, as well as a hard counter to phoenix teams with dormammu/phoenix. Against other teams, a good mix of zoning and rushdown(thank god for beam assists) should keep me afloat. I've been playing a pretty good amount, but PSN is so meh. Plus, I still need to practice Iron Man resets, which is going to be a major tool since I don't use his super difficult combos.