Karsticles
Member
Hyper Charging Star beats all projectiles. Hyper Stars and Stripes has invulnerability frames, and Final Justice has invulnerability frames. None of these help the fact that Phoenix players generally take to the skies; he just doesn't have any way to get at her without helplessly superjumping toward her until she decides she wants to come down. It's different if Phoenix is fighting, say, Dormammu, who can at least throw out Purification or Stalking Flare to pressure her from anywhere on the screen - Phoenix has to do something against him. All of Captain's hypers are unsafe on block, too.I was with you until here. Don't all of Captain America's Hypers have some projectile invincibility?
Agreed. I don't like the Haggar assist though - it makes me lazy. Sort of like how, on release day, I would often just sit behind Sentinel's assist and throw out Dark Holes and Purifications as my opponents would get quickly chipped to death. It wasn't an ineffective strategy, but my other skills with Dormammu atrophied because Sentinel took care of a part of the game for me.I agree, I like him in my second slot with Haggar on #3 so that he can lariat any pressure away from Dorm. In second slot, he also has a good amount of meter which is really where all his damage comes from.
Dormammu can have some fun if he's being rushed and you still have X-Factor - Dimensional Bubble is invulnerable on startup, so you could always X-Factor to cancel block stun and catch them during a rush string.Dorm can handle the zoning, he can be rushed but I think overall he could handle it better (well once I get good with him on point) than my tron.
None of the item tosses reach full screen at jumping height, which is where Storm goes during startup. Plus, most Storm users cover the Ice Storm with a Whirlwind, and all of her items save the bomb only have one point of durability. You can superjump, but it still doesn't save you from the entire thing. Especially if she uses the Whirlwind to put you in blockstun first. It's just not a friendly situation for her to be in.Item Toss knocks Storm out of it. If nothing else, super jump. She might catch you wtih chip damage once, but there's no excuse for getting hit, meaning blocking, with 4 or 5 of those things in a row.
Good post.Oh yes, Sanford played the "I have a life" card when talking about the game. The only reason people are listening to what he says is the exact opposite (meaning playing SF games is his life), I'd beg to reconsider anything he speaks for future conversation.
Also regarding the 'women' remark, people don't seem to realize the level of respect you should be giving to the overall 'pro gamer'. These aren't people who had to go through anything specifically challenging, difficult or oppressive to get where they are now. Which is exactly why professional fighting game players will never get the same success/respect as professional athletes.
Sure, they all train hard, but one usually requires a healthy education and much more dedication(physical). It just bugs me whenever I hear stories of people just dropping whatever they should be doing for a life of Street Fighter fame, where they might be admired by an audience of sub 20,000 people. Shit's not worth it yo.
/endrant
http://www.youtube.com/watch?v=xj5USQfwNps