A Human Becoming
More than a Member
How do you pull off the Mystic Ray for Shuma? Do you hold down, push up and then attack?
That looks surprisingly easy to do. When you get the timing down, of course. Good for Captain America!Threi said:
ICallItFutile said:How do you pull off the Mystic Ray for Shuma? Do you hold down, push up and then attack?
Only parts of Jill were on disk, and this is well-known. The fact is, Marvel apparently would not let Shuma-Gorath be on the initial roster, and he would need a partner anyway. Some models and moves are not all that go into a character.In comparison, Super Street Fighter IV added ten additional characters, new game modes, new costumes, and complete rebalance for a little over $30. Two characters for ten dollars is steep, especially when they were already on the disc and the game has only been out for about a month.
The March 1 patch added the rest of Jill.I'm pretty sure we had a couple of patches before hand that might have finished the characters. I thought that when people hacked Jill/Shuma that voices/movesets were still unfinished, but I'm not sure. Regardless, doesn't change the fact that people would still be upset if the content wasn't on the disc, but was available as day 1 DLC.
This is a good point. A new iteration of a game fractures the community. DLC does not.Except the addition of SSFIV basically rendered Vanilla SF4 useless, meaning that if you wanted to keep reasonably (online or offline competitive) you needed to buy it because there would be no more support for SF4 and balance patches changed how it played. I don't know how strong just the original SF4 community is so that's just what I think. You can't say the same for DLC, you can choose to ignore it, the only problem you might have is you'll be very unpracticed against them, but you'll still be able to play with the online community and stay competitive. Also, it doesn't matter if they were on disc or not. Stop bringing it up. They weren't even completely done on disc, so why does it matter? It just saves you the trouble for downloading everything for the characters.
Was that your only complaint then, that Capcom would not get as much money as it could?I'm not really complaining, man. It's just a missed opportunity. You may not care about achievements or trophies, but it's been proven that they help sales of software and DLC. Wouldn't you want as many people to buy these characters as possible so the game does well? It's something that seems so effortless to include and could increase sales... their omission is mind boggling.
I say marvelous! I avoid the purchase of many games, and even anything by entire companies, just because of their business practices. Capcom is not one of them.Its not a question of getting mad, its a question of acknowledging the repercussions this might have for the future of DLC. I can very well see a bunch of companies like activision and EA starting to hold back on assets so they can just release the game in dlc chunks.
Making the game 90+$ when it originally would of been 60. As an economist, I can bet you a bunch CEO's are thinking about the idea...
Excellent words.Would someone who oppose the "paying for unlock code" method sleep better at night if Capcom purposefully removed the models and date from the disc so they can distribute it again online?
I actually prefer 2D graphics to 3D, but the average consumer does not agree with me.Man, this stupid "development costs" talk better die down when the next generation hits. Stupid developers and publishers chasing high fidelity graphics has pushed the envelope way too far.
They could learn a thing or two from the PC market and the handheld market. I don't need another amazing jump in graphics at this point. They should just aim for a machine with a 720P minimum across the board. Anyone who wants to go higher can shit out all the DLC they want.
dankir said:It's a charge move, like Hulk's gamma wave.
Down for 2 secs then Up + ATK.
CcrooK said:Goddamn. Jill is very weird to use. But Shuma is a damn beast.
secretanchitman said:typed in the code on the back of the art book on mvc3 redeem site. i get the code and when i type it into my 360, it says the code isnt valid. i then try redeeming it on xbox.com, and it says "the code has already been used". how the hell can it be used already?
so pissed off. i already shot an email to capcom support, but they wont get back to me for another 24-48 hours.
Karsticles said:Was that your only complaint then, that Capcom would not get as much money as it could?
SAB CA said:At any rate, Jill and Shuma... I really wanna see a quality Jill player. I love having an OTG "throw" option, and it even seems to be able to combo at the right times with certain things. Her arrow kick assist is also a fantastic combo extender / pushback, and the Tigerkness knee dives / cancelable overhead are all pretty nice. Her Machine Gun Hyper might be weak, but I can see it stopping some spam pretty well, though I haven't experimented with it too much yet. I like her normals, they seem to have very solid range, though I kinda wish she had a jumping H or S that had more of a crossup hitbox.
I wonder if her quick movement will br a problem for Sent or Phoenix? LvL 3 should eat super armor dependent players for breakfast. Feral Stance Flip "Infinite" from the guide is pretty nice though. Seems to be easy to combo into, and reliable if you've got the execution to do it consistently. Mastered, even seems able to leave them open after the feral stance is over...
Oh, and looks like her Multi-kick Hyper probably leads to the DHC glitch...
ICallItFutile said:You could try going to the download page for the characters and download them again, if the option is there.
Desk is a goddamn beastThrei said:
_dementia said:Desk is a goddamn beast
hitsugi said:i think this is more or less what bothers people the most about them, and a majority of "dlc" in general
BBCS had sales on character DLC, and Capcom has sold the complete costume packs at temporary discounted prices so it's not unheard of.Zaro said:I guess I'm gonna pass on the character DLC for now. Do they ever have price cuts? (not that familiar with console dlc, also PSN)
You have to select "Redeem Code" on the PSN store and enter the 12 digit code on the back of the manual.Vercimber said:Are the DLC characters available on US PSN for owners of the SE? I can't seem to find them, even through search.
_dementia said:Desk is a goddamn beast
BiggNife said:Maybe I'm screwing this up, but I don't think you can combo into Shuma's supers after ending an air combo with S. His air S attack takes too long to recover. Kind of a shame he has two OTG supers that you can't use to end air combos. Guess I'll have to use those for DHCs.
If you can, then what am I doing wrong?
dankir said:Yeah 5 bucks a character, really going to break the bank there.
COME ON SON, 5 dollars?!@! AND it's optional stop complaining.
I must inform you that you can do math, but you can't apply it very well. The 38 characters from MvC3 are way more fleshed out and focused than the 56 in MvC2, the roster in MvC3 shits on that in 2 outright, even if your favourite character didn't make it in. You don't have to pay 90$ to get the full package, since you have it already. If your willing to commit to being competitive, and find value in 5$ that will bring your hours upon hours of gameplay like a map pack, then you have nothing to complain about.JudgeN said:MvC2 had 56 character, MvC3 has 38 so if Capcom adds as many character as they did in MvC2. That will cost us an extra $90, yea fuck $5 a character.
JudgeN said:MvC2 had 56 character, MvC3 has 38 so if Capcom adds as many character as they did in MvC2. That will cost us an extra $90, yea fuck $5 a character.
JudgeN said:MvC2 had 56 character, MvC3 has 38 so if Capcom adds as many character as they did in MvC2. That will cost us an extra $90, yea fuck $5 a character.
ThatCrazyGuy said:The eye super (I don't know the names) OTG's after air S. It is one of his missions.
JudgeN said:MvC2 had 56 character, MvC3 has 38 so if Capcom adds as many character as they did in MvC2. That will cost us an extra $90, yea fuck $5 a character.
BiggNife said:Huh. I guess I'll have to go into practice some more then. I don't know why I'm having so much trouble with it, considering I end my combos with OTG supers all the time (Hulk and Hsien-Ko are on my main team). Maybe I'm messing up the timing of the air S or something.
dankir said:This is true, a good portion of those were color swaps with very a slight change in movesets like two wolverines for example, ken, ryu, akuma.
Here you're getting pretty good variation in characters , so yeah bring on fucking 5$ dollars per character, fine with me. If you don't like then don't buy it. How about that?
BiggNife said:Except you're missing the fact that no one ever used about half of the cast because they were terrible and/or clones.
JudgeN said:Come on man, you must be trolling. I will give you the color swap wolverine, Roll,and Dan as character that really didn't count.
Just because you didn't use them in a tournament doesn't mean they where bad terrible characters. Playing MvC2 I played all kinds of team and I'm sure other people did too.
Lothars said:But it doesn't mean your correct in saying that they are short changing everyone when they are releasing characters as DLC, the difference is in MVC3 all the characters are viable and the DLC characters just add on to that, but there's tons of characters from MVC2 that are not viable or not even very good characters.
Edit: But the drop in characters are not a big deal when each character has things going for it over the characters in MVC2, and I love MVC2 but there's alot of characters that are not fun to use, It's not a ripoff by any means because you don't have to buy the characters but they are there if you want to.
haunts said:magneto is the best character in the game. i would pay $5 so i could have two magnetos on my team.
HiResDes said:In comparison, Super Street Fighter IV added ten additional characters, new game modes, new costumes, and complete rebalance for a little over $30. Two characters for ten dollars is steep, especially when they were already on the disc and the game has only been out for about a month.
Use jump LFerrio said:Think my dorm got a little better. Trying to get used to the SJ->Triangle Jump->j.H timing. Didn't work so good on Q since he's always moving.
QisTopTier said:Use jump L
dankir said:This is true, a good portion of those were color swaps with very a slight change in movesets like two wolverines for example, ken, ryu, akuma.
Here you're getting pretty good variation in characters , so yeah bring on fucking 5$ dollars per character, fine with me. If you don't like then don't buy it. How about that?