"God's Beard!"
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jumpLost Fragment said:Alright, so what's the secret to dealing with Wesker's teleport? I get my ass kicked my motherfuckers that just do gunshot into teleport shit.
jumpLost Fragment said:Alright, so what's the secret to dealing with Wesker's teleport? I get my ass kicked my motherfuckers that just do gunshot into teleport shit.
TheSeks said:Practice, practice, practice. IIRC Storm can OTG with her ice hyper. Knock someone to the ground (set dummy/record dummy to not auto-get up) and do her hyper. Then switch characters and practice. AFAIK OTG isn't too strict. So long as they're on the "ground" you can OTG them.
DarkoMaledictus said:Call the otg assist as soon as you hit the ground, has to be done as fast as possible.
enzo_gt said:The most missions I have done for anyone is Hulk, and that's 8. 200+ missions done, but I don't know how much further I can go till I hit my peak. Spiderman's 4th one is a bitch. Spent another 10 minutes on it today and got nothing.
That one's easy. Just start the combo with a ground dash; Morrigan's ground dash makes her airborne.Incendiary said:I've managed to get to the fifth mission on every character except Morrigan. Her third mission kills me because I cannot reliably dash in mid-combo, or wavedash reliably either.
Sixfortyfive said:Hey shaowebb, you up for riding along to Power-Up in Cincy next month? Not a 100% sure thing for me yet but I thought I'd throw that out there in the likely event that I'm going.
PLASMA BEAMDirtbag said:DISRUPTER!
DISRUPTER!
DISRUPTER!
DISRUPTER!
DISRUPTER!
DISRUPTER!
DISRUPTER!
DISRUPTER!
DISRUPTER!
Hidden Missles
Sblargh said:Going to get the game today, no experience of MvC 2, some experience with SSF4.
All aboard the online frustration train?
Yeah, it's definitely one of the best assists in the game just because it beats most of the best assist in the game. The initial laser hit connects low enough to avoid projectile collisions.Let's not forget how stupidly fast and wide it's hit area covers.
*I personally like it for countering sents assist it eats all 3 drones quick*
also it's good to finally see someone besides one of my friends knowing wtf they are doing with modok, he's honestly one of the better characters in the game.
He's probably the best partner for Dormammu, but I refuse to put him on my team because I hate his personality.What are people's thoughts on Iron Man?
Worst 3, I'd say Ryu for sure, and then everyone else seems strong in some way to me.Who's "bad" in this game? Like everyone is talking about top 3 and stuff, but who's like worst 3 in this?
You have to have some simpler characters and some more complex ones. If everyone were on Iron Man's level of execution, the game would die out really fast. You need a Sentinel in the game because it keeps the noobs playing, which means they don't sell it to Gamestop as fast. On the other hand, if everyone could do awesome stuff with low execution, high-execution players would quickly get bored with the game. You need a healthy mix of beginner and advanced characters; all of them have advanced stuff, though. Some just need it more than others.This is actually what boggles my mind with this game almost more than anything else. You have characters like sentinel, taskmaster, akuma, wolverine etc who do a retarded amount of damage through pretty simple combos, yet characters like iron man have to work their ass off to get anything above 400k w/o a super. Its like, why? Why not give everyone a solid, fairly easy combo. I dunno.. Get what im saying though?
All I read here is: I think Hsien-ko is only good for her assist. Maybe you should stop being so reliant on that assist - she's actually a really nice point character. Zero is pretty beastly with his power-up assist, but you don't see people using him like Hsien-ko. Her gold armored assist is a gimmick, it's not the whole character. If anything, I found I continually did worse when trying to abuse her assist than when I just played it out with her on point, because she's such a terrible anchor, and you are so afraid of bringing her back out on point because of "all the hard work" you had to do to get her out.She's fucking terrible. She does have her gold assist which indeed kicks all ass, and I would say takes her out of being crap... but it takes too much to setup
1. She's semi useless until you get her gold armor off, so she's wasted till that point
2. Getting the armor off you either have to hope your opponent is stupid, or waste a good dhc. You could take advantage of the glitch now I suppose... but that's still 3 bars you'd need to use and have a special team makeup.
3. You're restricted on your DHCs during combat due to not wanting to bring her out
4. To get the most outta it she'll be you anchor, which she isn't bad but not the best
5. All it takes is one snapback and you gotta do it all over again.
It just requires too much sacrifice to get her into a state where she's good, and someone can instantly nullify it if they get a hit in. She may not be in the worst 3, but she's damn close. The assist gimmick is the only thing she has going for her, and it's just not worth it.
He only does 3K difference in chip per Hadoken vs. Akuma (90K on hit vs. 100K), and Akuma's beam comes out significantly faster.I thought so too but then I saw the damage Ryu does on chip and the versatility of his beams.
Akuma's Tatsu assist is noticably superior. It eats projectiles and juggles slower, allowing you to relaunch with a lot of the cast; Ryu's does not.I thought Ryu's tatsu would choke in comparison to Akuma's but it's just as versatile for assist setups.
Felicia and Chun-li; they're just not for me.Who is everyone's blacksheep right now?
Incendiary said:Thanks for the advice. I went into training and for about an hour just played around with Wesker's Samurai Edge, Storm's Ice Storm hyper, and Dormaamu's Level 3. I've finally gotten to the point where I can reliably do it in training with those characters, but I'm still only being able to do OTG finishers and not string them into longer combos. But at least now I've got the timing down. Baby steps.
Now If only I could end up with a WB game studio so I could make an alpha demo for a DC 3 on 3 fighter to pitch them...
I think most Taskmaster players use the H. Arrow. I use the V. Arrow, because the first arrow lands just outside of Flame Carpet's range, so it's really nice for Dormammu. Subject to change in the future, though.What assist do people who use Taskmaster recommend? I'd assume the shot or tilt up, not straight up?
Are you hoping someone here will enable you? I got him via the CE, but I would have bought him otherwise. Even if he isn't on my permanent team, he's a lot of fun, and I don't regret the purchase.To buy Shuma or not to buy, thats the question.
Yes, not buying DLC characters clearly demonstrates that you want Spectator Mode. I am sure Capcom somehow understands this.Don't buy. Send Capcom the message they can't give us rushed products that lack modes (say... Spectator and Replays) that it's predecessor/grandfather fucking has in it's fourth entry. >:|
I love this imagery. If I had a dollar for every opponent I fought with all rushdown characters, and I just chilled behind a Flame Carpet the entire match...Dormammu can easily move around the stage, he has teleports. That's why he is so good, you think he is just going to sit there at the end of the screen and just chill with his Flame Carpet and full screen moves. Then he calls an assist and teleports behind you for the combo.
Patches Tuesday and Friday of this week. New mode entirely plus more Shadow Mode AI.Wait what? Elaborate please. There's another patch? What is this new challenge mode? Or is this another Shadow Battle.
Especially with Shuma....I absolutely hate when I think I'm doing a qcf hyper and a srk hyper comes out...
Take every loss as an opportunity to learn.Going to get the game today, no experience of MvC 2, some experience with SSF4.
All aboard the online frustration train?
I don't know of any Gamecube to USB converters that offer full compatibility. An alternative would be to replace the PCB with something PS3-compatible like cthulhu, but that might be a hassle due to the limited space inside the case and the buttons of that stick are soldered directly to the GCN PCB.elitehebrew said:Question guys.....
I have a Gamecube Soul Calibur 2 hori arcade stick.....i was wondering if i get a converter to USB would it work for my PS3?
And why exactly doesn't the game tell you this input is part of the combo? FFS.Sixfortyfive said:That one's easy. Just start the combo with a ground dash; Morrigan's ground dash makes her airborne.
Sixfortyfive said:That one's easy. Just start the combo with a ground dash; Morrigan's ground dash makes her airborne.
Chavelo said:Okay, just got done with both Dormammu's and Taskmaster's missions this Saturday. Now, all I'm doing is styling on fools like a boss with both of them... but I have no assists at the moment.
All I use at the moment is Dorm's Purification for OTG and Taskie's horizontal arrows for keeping away. Who's a good assist than can help these guys out? I was rocking Wesker for a while, but he is more of a point guy to me. Doctor Doom's missiles are annoying as hell, but he's so awkward to use in one-on-one situations.
Any suggestions, Marvel-GAF?
Hsien-Ko with hyper armor looks fun, will need to learn her, tho...
ALSO, NO SENTINEL ALLOWED. D:
Yeah I play Iron Man and wouldn't even recommend him for anything :lolIncendiary said:The first team I ran with was Task on point, Dormaamu with Purification and Iron Man with Unibeam. Iron Man's regular combos are kinda hard to pull off, especially with his c.H, but the Unibeam is a good assist cover for getting in close with Taskmaster. But I'm not an expert, so take my recommendation with a grain of salt.
Any beam assist; Dormammu loves them, and Taskmaster benefits from them.Okay, just got done with both Dormammu's and Taskmaster's missions this Saturday. Now, all I'm doing is styling on fools like a boss with both of them... but I have no assists at the moment.
All I use at the moment is Dorm's Purification for OTG and Taskie's horizontal arrows for keeping away. Who's a good assist than can help these guys out? I was rocking Wesker for a while, but he is more of a point guy to me. Doctor Doom's missiles are annoying as hell, but he's so awkward to use in one-on-one situations.
Any suggestions, Marvel-GAF?
The only option left is REPULSAR!Karsticles said:Any beam assist; Dormammu loves them, and Taskmaster benefits from them.
Ugh I'm about to throw up.enzo_gt said:The only option left is REPULSAR!
REPULSAR!
REPULSAR!
Karsticles said:All I read here is: I think Hsien-ko is only good for her assist. Maybe you should stop being so reliant on that assist - she's actually a really nice point character. Zero is pretty beastly with his power-up assist, but you don't see people using him like Hsien-ko. Her gold armored assist is a gimmick, it's not the whole character. If anything, I found I continually did worse when trying to abuse her assist than when I just played it out with her on point, because she's such a terrible anchor, and you are so afraid of bringing her back out on point because of "all the hard work" you had to do to get her out.
jdub03 said:Drestinson SRK or whatever has found the ultimate cheese team. Hsien-Ko/Arthur/sentinel. He super armors Hsien-Ko then keeps you out with Arthur and sentinel drones. That is the most frustrating tactic I've seen online. I'll need to do mote snap backs to kill off Hsien-Ko.
LeMaximilian said:Haha, that's exactly what I do in the first match of this video too.
http://www.youtube.com/watch?v=2E4j_gBRDjs
I respectfully disagree, I think she's a great point character. Her damage output is respectable for all the tools she has. Trish has low damage output if you just look at her combos, but that's not really looking at Trish. Hsien-ko has the game's only projectile reflector that can actually hurt your opponent if it touches them, and she can move independently of it - wow! She's one of the few characters who can set up her own unblockables, she's the only character who can give herself hyper armor, she has range on her normals that rivals Sentinel, BUT she can cancel them all into gong on whiff, which is a hell of a lot better than Sentinel's options on a bad attack.Probably because that's what I was saying. I can play her on point easily enough, it's just she doesn't really have much going for her on point. Her damage output is beyond shitty, her health is pretty damn low, her zoning is adequate, and her mobility is quite terrible.
She's not a total loss, I mean she has some OTG supers that can link into each other, her assist, and some decent normals... but other than that she's pretty lackluster.
Nice matches.Haha, that's exactly what I do in the first match of this video too.
http://www.youtube.com/watch?v=2E4j_gBRDjs
If you just want Hsien-ko to be your assist, don't start with her on point. Pick someone you can play on point without needing her assist at the start, and either TAC her in or DHC into her hyper armor. Otherwise you risk taking huge damage, because half of this game is figuring out your opponent's strategy. As soon as they see Hsien-ko on point with two keepaway characters, they know what you're going to do; you still don't know what their first move is, though.Ugh I got hit by that tactic before. One of the reasons I picked up Dorm. He doesn't take that shit lightly.
Chavelo said:Okay, just got done with both Dormammu's and Taskmaster's missions this Saturday. Now, all I'm doing is styling on fools like a boss with both of them... but I have no assists at the moment.
All I use at the moment is Dorm's Purification for OTG and Taskie's horizontal arrows for keeping away. Who's a good assist than can help these guys out? I was rocking Wesker for a while, but he is more of a point guy to me. Doctor Doom's missiles are annoying as hell, but he's so awkward to use in one-on-one situations.
Any suggestions, Marvel-GAF?
Hsien-Ko with hyper armor looks fun, will need to learn her, tho...
ALSO, NO SENTINEL ALLOWED. D:
ReiGun said:Playlist of my scrubby ass playing with a friend. I gotta hit training mode. Dropped the soap way too many times.
LeMaximilian said:Haha, that's exactly what I do in the first match of this video too.
http://www.youtube.com/watch?v=2E4j_gBRDjs
Karsticles said:If you just want Hsien-ko to be your assist, don't start with her on point. Pick someone you can play on point without needing her assist at the start, and either TAC her in or DHC into her hyper armor. Otherwise you risk taking huge damage, because half of this game is figuring out your opponent's strategy. As soon as they see Hsien-ko on point with two keepaway characters, they know what you're going to do; you still don't know what their first move is, though.
CartridgeBlower said:Why when I start a fight online their record never matches up to what it is when the fight is over? It's always wrong.
Before fight -- "17 wins, 43 losses." After fight "145 wins, 43 losses."
WTF?
I was just using it as an example; I read you fine.Uhh, think first of all you read me wrong. I was saying someone hit me with a sentinal/hsein keep away, not the other way around. This was before I was running with Dorm on my team.
Maybe it'll be fixed this week with the patches...or maybe it'll be even more broken!Why when I start a fight online their record never matches up to what it is when the fight is over? It's always wrong.
Before fight -- "17 wins, 43 losses." After fight "145 wins, 43 losses."
WTF?
CartridgeBlower said:Why when I start a fight online their record never matches up to what it is when the fight is over? It's always wrong.
Before fight -- "17 wins, 43 losses." After fight "145 wins, 43 losses."
WTF?
CartridgeBlower said:Why when I start a fight online their record never matches up to what it is when the fight is over? It's always wrong.
Before fight -- "17 wins, 43 losses." After fight "145 wins, 43 losses."
WTF?
LeMaximilian said:Haha, that's exactly what I do in the first match of this video too.
http://www.youtube.com/watch?v=2E4j_gBRDjs
haunts said:damn you have a lot of subscribers. lmao
online play is bad for your health, man.LeMaximilian said:FITE MEEEEEE
Ferrio said:Getting hit by random Akuma hurricane kicks -> hyper is the most annoying shit online. I feel like such a dumbass everytime it happens.
hitsugi said:online play is bad for your health, man.
Indeed, nothing embarrasses me more. Coming in second is calling an assist while Sentinel or a beam character are X-Factored. I just want to hit myself every time I do it, especially if it results in a lost match.Getting hit by random Akuma hurricane kicks -> hyper is the most annoying shit online. I feel like such a dumbass everytime it happens.
I don't think the online is good, but what exactly do you mean by "basic stuff"? I can combo fine and all unless I'm facing a lagger.I agree with this as well. I have literally gotten hit by doing block, letting go of stick (no buttons pressed, btw), and I see that they're doing a projectile, block again and I get hit. Someone really messed up the online at Capcom.
edit: I can deal with lag tactics. Hell, I can even admit that I'll lose to a player who's better than me. But in this game, I can't even do the basic stuff because of the bad online. It's really frustrating.
Karsticles said:I don't think the online is good, but what exactly do you mean by "basic stuff"? I can combo fine and all unless I'm facing a lagger.
Karsticles said:I don't think the online is good, but what exactly do you mean by "basic stuff"? I can combo fine and all unless I'm facing a lagger.
HiResDes said:I absolutely hate when I think I'm doing a qcf hyper and a srk hyper comes out...
dankir said:It's cuz you are holding forward when you start the SRK motion. Put your joystick, thumbpad, etc back to neutral.
Prototype-03 said:What do you do when you jump forward and want to do qcf (and not TK it)? I get DP's so many times because of this.