Hmm...well from what I'm seeing here youre problems are
- again not pushblocking
- You're not finishing your combos
- You need more practice on morrigan
- you still think Dark Phoenix equals a free win
That last one is pretty crucial too. You mainly didn't finish your combos when you had Phoenix out and it's obvious from throwing her on anchor with Morrigan's dark harmonizer that your main goal was to build meter and use her dark phoenix. And though you could start her combos you never really set them up, you just sort of got a hit in and kept them going through some bread n butter basics. There are a lot of Phoenix combo vids out right now and I suggest you watch them and rewatch them to figure out just what moves they are doing and how they are setting them up.
Back on track, though. Dark Phoenix does not = a win and transforming into Dark Phoenix is punishable now with a ton of characters...as you found out. You nearly died and lucked into winning before your health counted down. They full screen hypered you on that transformation and you're still made of glass even with all that power she has. If you can tag in phoenix after getting them to spend there meter thats a good time to play because even if they nail her they likely wont be able to capitolize on a hyper when you transform. Also, I see a lot of Dark Phoenix players not using her so much for comeback factor but as insurance.
In other words they get her out and fight till she transforms before she's the last one left. This way they tag her out, she heals, you build meter for her healing spheres and hypers and she has HUGE assists.
Phoenix is great on her own btw and you showed that you were starting to see that, but sitting in the sky orbing will likely get you killed if you tried that again on any higher level players. Homing orbs are attractive but her pressure offense and traps are far better than her orbs since they combo. The orbs are better used to bounce them up a bit higher during a corner combo than for creating a wall to teleport behind. Also her teleports are quick you should use them a lot more and with traps.
Mainly I see a lot of potential in your phoenix and your Chun li is good for a start, but again your dropping combos. She can go WAY further on those combos. And stop trying to launch after every thousand kick. It only works if you were deep and whiffing that launch is begging to get combo-ed. I suspect a little mash happened when you did some of those but remember those kicks push you out. During them see if you can't summon phoenix assist since it should be safe.
As for Morrigan I'm sad to say that I really don't know how to play her. You should PM sixfortyfive for Morrigan info. He destroyed me pretty good with her and knows a lot about her. All I know for certain is that you didn't know how to setup combos for her or anyone using assists on that team and it's kinda rough to assist heavy when one assist is dark harmonizer and another is extremely vulnerable to getting KOed by hypers.
Phoenix is good and your Chun aint bad but instead of using a character entirely for meter build assists with them you should probably look at cast that build meter really well just by fighting that you're better with. If you develop a Morrigan by all means use her. She can be a game winner, but if you don't have one don't force it for one move.
Chris Redfield is great for being a battery and he can use a lot of projectiles (which I know you like) also his Colt Python is sweet in this game. I'd suggest trying him out for building meter and for also covering your combo setups to buy you range and to give you a nice opportunity to overhead with Chun or teleport in with Phoenix.
Good luck man. Practice that pushblock, and spend some time testing different ways to go into your combos from different areas of the screen. Try assist coverage, teleports, and hiding behind projectiles. Anything you can think of. Also try mixing up high and crouching attacks during combos. Often you can get them to block up high then hit a crouching attack that chains in that combo to finally get them to start taking damage instead of chip. Spencer is good for this, but he's pretty advanced.