People need to stop also evaluating Sent on his own. This is a team game, you can't take a character out of the box and say he's balanced. If this was a 1v1 game, yes I'd say Sent was fine. But it's not, with assists, regerating health, and dhcs you have to evaluate characters on a bigger picture. You could take any team and throw Sent in it, and he'd synergize excellently with no real drawbacks. You can't say that with many other characters.
Yes you can. About half of the cast can be thrown onto any team for great benefit because they are so versatile.
K.
Also, does anyone else feel like health was kinda nerfed for other people as well? Something feels different, and I don't know what it is.
Phoenix also got -400K health, so she now dies to a single Hadoken's chip. Obviously I kid. Some people are claiming slight health adjustments to a lot of characters, but I haven't seen anything concrete yet.
Tron flame w flame assist or Task with arrows assist would do nicely I think.
It's a good thing you chose his arrow assist. ;-)
This is why I roll my eyes when I hear something like, "Half the cast beats Sentinel." When you face Sent, you don't just go up against him. You go up against his DHC and assist properties, both of which inherently make ANY point character dangerous. When he's on point, he works extremely well with other assists creating opening for him. When in X-Factor, he's a fucking monster.
So, yeah... if Sentinel is by himself, with no X-Factor... he's not that scary. But that's not how people should be comparing characters in this game at all.
90% of Sentinel's worth is his assist. 10% is his comeback ability during level 3 X-Factor. Meaning, when people talk about Sentinel, it's not entirely inappropriate to consider him in his lonesome, because he really is best used as an anchor.
oh shit, you actually need to protect him with assists now? fucking crazy
he's still going to be one of the best characters in the game. a health nerf won't change that.
No character should
need protection via assists. Even Dormammu, one of the slowest characters in the game, can survive on his own. Sentinel is the only character who literally cannot defend himself without some form of assistance.
He's not snapping him in cause he's weak, he's snapping him so he doesn't become STRONGER with xfactor 3. Same thing you do with pheonix. Not to mention dealing with that assist blows.
Phoenix is weak though... Yes, he becomes stronger with X-Factor level 3, but the point is that without it, Sentinel is not scary at all. It's not just the amplified damage, it's that you know you can kill a Sentinel on point, even with all of his massive health, reliably; otherwise it's not worth spending the meter.
To anyone that enjoys this nerf: Please get one of your characters nerfed, and see if it's still so funny.
The thing about animals is they forget their past pains quickly.
Rocket punch may very well replace the drones entirely on teams that have sentinel since it will get him out quick. And due to this that means he will not be used to keep people out so often or juggle them with his assist, but he will be used more for getting a good ground bounce or overhead with his assist...didn't Rocket Punch cancel projectiles too?
Eh, I don't know about that. I think Air Raid would be more likely than Rocket Punch, because that still has a lot of utility. Rocket Punch kills projectiles, but it also comes out too slow to really kill them. Tron's Gustaf Flame fires a medium priority projectile, so it kills most projectiles as well, and is just a better assist in general than Rocket Punch. I think people will just be more careful about their Sentinel Force calls. Good players don't rely on Sentinel's high health to let them make a bad call, they just make good calls. In theory, at least - haha.
How's the bombing run assist? No one uses it, but it fills the screen and the drones don't seem to disappear if Sentinel is hit.
They're alright, and you are correct that they don't disappear if Sentinel gets hit. The downside of the assist is it takes a long time to have an impact on the fight, the area it covers often causes it to whiff due to how mobile fights frequently are, and you don't really get much out of them in terms of hitstun produced. So, they might see more use on keepaway-based teams, we'll see.
Gah haha, my wife is dying here.
I agree with the picture association.
why does eventhubs exist? all they do is keep on posting wrong information. they can't figure out if sent has 850k or 905k hp even
I like Eventhubs because it posts videos SRK sometimes does not bother with. I always skim it once a day to see what's up.
5. Dormammu's Jumping Medium Attack does 70,000 damage, up from 50,000.
I just checked and Dormammu's Air M indeed does 70,000 damage.
Was it 70K before, though? I don't have my strategy guide on hand, and my SRK guide can't be accessed since the site imploded again.
Maybe a buff to her to her Chireitou as well. I'm having a hard time finding a decent use for that hyper.
It's pretty awesome in corner combos, because you can land after the j.S, dash, Tenrai Ha (you are now in the corner), and then Chireitou, and it gets all its hits in. It's also a pretty good DHC in some situations; if you Chireitou into Chaotic Flame, both hypers get all their hits in.
Tasteless.