The first thing I checked after Sentinel was Hsien-Ko. It seems like buffs will probably be one of the last things they'll apply. I don't blame them honestly. It'll be easier for everyone if cuts come first.
Unless it's legitimately unbeatable, I'll always take buffs over nerfs. Buffs make people happy, and the worst feeling anyone gets is either "ugh, I don't want to deal with that" or "what about my character?!" Nerfs stir two modes of though "**** yeah, I hate that character!" and "Why did they do that to my character?" The former is just generally better for the community.
I don't think was based on our play time with the game.
If it wasn't, then why is Sentinel's health the only notable balance change? If Capcom felt the need to balance the game that late into development, don't you think some other major changes might have been made other than a 30% health drop on Sentinel?
Even if this unlikely situation were the case, it's just not respectable to patch a game this early for balance issues. MvC2 went 10 years without changes and flourished. MvC3 was only given 5 weeks in its initial state.
As Seth has said many times, the testers over at Capcom Japan are some of the best in the business --in Seth I trust.
You mean those same testers that Desk has shown up with a dozen infinite and bug videos within a month of the game coming out? I guess looping Tatsus and Shield Tosses are really hard to figure out. You can't even make it a day without him finding something new. The man is actively holding back on information just to keep it interesting because he has found so much already.
These are the same testers that we got a patch that ruined online rank win/loss record displays. I'm sure that was a real toughy to look for.
It's either knee jerk or just utter stupidity; I'd rather think of Capcom as caving in to bad players than just being utterly incompetent.
This is probably something they wanted to fix but the game went gold. Why hold on to it.
Maybe because it's not a fix, it's a change. Bugs are one thing, balance is another. The game is out, and it should be given time to mature before Capcom tinkers with things.
I wrote something about this, but decided to delete it. But after reading your post, I really do wonder how good these guys are. Granted, I don't know what's be been changed or updated with this patch (WHERE'S MAH CHANGE LOG??), but it seems some of the glitches and infinites are still in this game, right? I'm not trying to instigate or be an ass, but why leave all that crap in at this point? Maybe they'll patch them out in another installment, but it just seems inefficient to do it that way. When Capcom said they made this game broken on purpose, they weren't kidding.
In all fairness:
1) Sometimes bugs/glitches take a while to fix properly.
2) Patches take a while to make, and some of these things are just a week old.
This does nothing to stop the "abuse" of sentinel. I can still use him as my last character, pop level 3, and the people that lost to him before will still lose. This just really hurts him with the people that actually knew how to fight him and tear him up beforehand, he has a ton of exploitable weaknesses and at the rate the game was progressing already wasn't looking like a very great character.
Well, as an assist he's plenty weak now. Have you ever eaten an Ice Storm on a bad call of an assist with only 900K health? You lose almost the entire character, and Sentinel isn't exactly a safe character to call.
Seth revealed a name of one of the testers that use to work there, and he was a top 3s player, and from that interview Seth mentioned that the other tests destroyed him in terms of skill. I also recall a long time ago that Boss use to help test games? Not sure how accurate that is, but regardless, Capcom gets the best players from Japan.
Apparently it took the testers until very late in development to figure out that Sentinel requires a 30% health nerf. He's such a subtle character, you know? The nuances of such a design clearly necessitated a delay in their findings.