Marvel's Spider-Man: Miles Morales - Digital Foundry Tech Review - Welcome To The Next Generation

Props to Insomniac for delivering something that made it to PS4, but also provides a wonderful opening next-gen experience on PS5.

That can't have been easy, but the console benefits. That makes two fantastic showcases that I'm aware of at launch.

Game looks great. In this setting, raytraced reflections really shine. It looks so off without them.

Yep. Sometimes I roll my eyes at how minor RT reflections can be, but a Spider-Man game is the perfect application for them. I didn't really realize until this video, how transformative it would be.
 
I think the RT mode is a no-brainer, the game plays fine in 30fps and you get this massive visual boost that makes the game look way better every step of the way.

I just wish there was a PC version so you could do both.
If it's only a matter of better reflections, the 30 fps mode can fuck right off, the combat and traversal in this game screams for 60frame...
 
Holy crap at the RT

1920x-1

Okay, that screenshot was one of the first I can recall that made me think RT might be worth it. That looks like an actual street.
 
If it's only a matter of better reflections, the 30 fps mode can fuck right off, the combat and traversal in this game screams for 60frame...

I got a platinum in this game on PS4, it plays well, and the mechanics are not so complex that they cry out for more responsiveness. It is not Sekiro. On the other hand, I think it would really benefit from the better reflections, materials, puddles, etc., in large part because of its setting. Similar to Watch Dogs 3. That's just my opinion of course.

They really should have made a dynamic resolution 60fps mode with ray tracing.

My guess is they tried, but it doesn't work unless "dynamic resolution" means getting way down to One S levels.
 
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I got a platinum in this game on PS4, it plays well, and the mechanics are not so complex that they cry out for more responsiveness. It is not Sekiro. On the other hand, I think it would really benefit from the better reflections, materials, puddles, etc., in large part because of its setting. Similar to Watch Dogs 3. opinion of course.
You don't need complex machanics to enjoy 60 fps in a fast paced combat system (or in any combat system really)

And let's be honest, sekiro is kinda of a one trick pony with his gameplay, it's basically parry 95% of the time.

Spiderman has far more moves and stuff that you can chain together and it is vastly more dynamic than sekiro, you literally fly from an enemy to another if you are skilled enough.

I don't need better reflections that i'm gonna notice every once in a while compared to something that you feel every time you move the camera or your character.

Different tastes i guess.
 
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welcome to the next generation of raytraced remasters of flat old games

wait for GTA V
I get your lack of enthusiasm, I share it to a small degree, but I won't pretend that ray/path-tracing can't substantially impove the look of many games.

Quake 2 looks pretty goddamn stunning considering it came out over 23 years ago, which I wager is older than most people on this forum considering how some act.





Hell, without even official support, GTAV's fake ass raytracing mods look incredible on PC.
 
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Alex is part of a hardcore xbox centric discord group where a lot PS5 FUD originated from.
Thats all Im gonna write here and Im not going to discuss this any further.

Yeah, because then you'd have to have proof. Alex is clearly a PC-centric focused guy. How you try and label him otherwise makes no damn difference unless you have a SHRED OF EVIDENCE to the contrary. As it stands, I imagine you'll just say your bullshit and then go hide somewhere.


Just seeing this is giving me a bit of vertigo.

giphy.gif
 
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This shit is looking so good with the reflections.

The 60fps mode seems really nice too, but the RT really makes it a tough choice. I'm usually all about framerate, but that's usually if it's just about resolution decreasing. Decreasing what makes this stand out (raytraced relfections) is a different story.
 
It really didn't look much improved until they show the side by side footage and you can see there really is a huge step up. My memory was definitely being overly generous to the PS4 game.

Raytracing seems to be a sensible compromise here - while on paper a PS5 can never match a powerful PC for raytracing performance the clever use of it here really brings the city to life.
 
Shit! So hyped guys. Skill Up says play 60fps mode because ray traced mode isn't anything to write home about. DF says Ray-traced 30 fps is the shitzzzz! is there a detailed side by side?
 
Ridiculous, isn't it?

For the last time, it' s not "DF is shills"

- John (DarkX) is mostly a PS fan
- Alex (dictator) is mostly a Xbox and PC fan
- Richard Leadbetter is mostly a Xbox fan too iirc.

There's no "DF", people just have different tastes and it's fine unless you're a hardcore fanboy trying to pass biased videos as truths.
 
I don't have a 4K TV, just 1080p. So I can either choose 60 fps, or RT, but not both at 1080p? Slight bummer but oh well.

Also, if I never played Spider-Man on PS4 but pre-ordered the deluxe ed on PS5, do I start with the remaster or MM?
 
Yup impressive showcase for AMD raytracing capabilities on the first try on upper mid range hardware. Yes it fidelity mode for me.
 
I don't have a 4K TV, just 1080p. So I can either choose 60 fps, or RT, but not both at 1080p? Slight bummer but oh well.

Also, if I never played Spider-Man on PS4 but pre-ordered the deluxe ed on PS5, do I start with the remaster or MM?
Pretty sure the image quality will downsample to your 1080p set. So the image will be internally rendering at native 4K (in the case of 30fps mode) and the resulting image quality, even on a 1080p display, will look very sharp and pristine. Sharper than native 1080p render.
 
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I don't have a 4K TV, just 1080p. So I can either choose 60 fps, or RT, but not both at 1080p? Slight bummer but oh well.

Also, if I never played Spider-Man on PS4 but pre-ordered the deluxe ed on PS5, do I start with the remaster or MM?

I feel like we underestimate how much work these alternate performance modes are, specifically to quality test, but this would be an awesome option for a lot of games.
 
Pretty sure the image quality will downsample to your 1080p set. So the image will be internally rendering at native 4K (in the case of 30fps mode) and the resulting image quality, even on a 1080p display, will look very sharp and pristine. Sharper than native 1080p render.
I think that poster is implying that he'd prefer to play with all the sweet RT stuff at 1080p/60fps than 4k/30fps. Which, tbh, seems like a fair perspective.
 
RT mode for strolls, slow camera pans, close inspections, and screenshots. 60fps mode when actually playing. Anyway, it looks good AF.
 
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I feel like we underestimate how much work these alternate performance modes are, specifically to quality test, but this would be an awesome option for a lot of games.

I have no doubt you're absolutely right. Really not a big deal, but if it were somehow available, I would love the option.
 
Oh man, choosing between fidelity and performance is gonna be hard with this one. The ray tracing looks pretty amazing in this game, but the 60fps fluidity is also sooo nice.
 
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