Marvel's Spider Man Remastered is coming to PC on August 12, 2022 (also Miles Morales Fall 2022)

Hum...why are you comparing single-player only games that release 4 years later on PC with games released on PC day one with multiplayer modes, live service games, games with multiple content updates throughout the years etc?
The games Sony releases are games with a much shorter life-span than those MS games and also much older. They were basically an after-though.

Horizon and God of War released on PC after selling 20M on PS. Days Gone was like 10M as well. How much have those MS games sold throughout the years overall? :)

I'd wait for those live service games and games Sony may release day one on PC for a fair comparison.

Sea of Thieves sold more than 5M million copies on Steam. That was half a year ago. Not a bad number.

 
Sea of Thieves sold more than 5M million copies on Steam. That was half a year ago. Not a bad number.


That's exactly my point...how much would God of War be if it had been released on PC day one? I'm sure that 1 million would be way bigger. Same for Horizon and Days Gone.

Again, it's not fair to compare MS and PlayStation game releases on Steam right now.
 
The takes on twitter are insane, in here too.

People are like "no point owning a PS anymore"...the game is 4 years old.....and miles is a very short, albeit fun, experience that's more like a big DLC.

I'm sure as fuck not waiting 4 years, hell even 1 year, to play Spiderman on PC - screw that.

I get the argument though, if you already have a decent PC it's looking and more and more likely that you'll eventually get access to all Sony games. If you are ok with waiting for them there's fewer reasons than ever to own a Playstation, and it's not like there's a lack of things to play on PC with usually the best version of most third party games, more indies than any console, decades of backwards compatible games, all Microsoft exclusives games on day 1, etc.

Doesn't mean Ps5 is bad. It continues to offer a really good price to performance ratio and day 1 access to all their exclusives. Hell I personally think PC is the best platform but just got a Ps5 because right now I can't even get a decent GPU for $499 where I live.
 
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I get the argument though, if you already have a decent PC it's looking and more and more likely that you'll eventually get access to all Sony games. If you are ok with waiting for them there's fewer reasons than ever to own a Playstation, and it's not like there's a lack of things to play on PC with usually the best version of most third party games, more indies than any console, decades of backwards compatible games, all Microsoft exclusives games on day 1, etc.

Doesn't mean Ps5 is bad. It continues to offer a really good price to performance ratio and day 1 access to all their exclusives. Hell I personally think PC is the best platform but just got a Ps5 because right now I can't even get a decent GPU for $499 where I live.
The reason why you get console warrior with different mindsets compared to a PC gamer is because as Stuart360 said to me yesterday, the console crowd is amped up on day one releases supported by lots of marketing. If you dont get in, you feel left out or the game is outdated if you buy it 3 years later on a closed box.

PC on the other hand has so many games, backlogs, and hot deals on prices, it sure seems the avg PC gamer isnt bent up on day one purchases. They'll buy it when they feel like it later.

The key factors a console gamer will tell a PC gamer to go console are:

1. Price of console
2. Ease of use
3. Big splashy day one first party games

These are all fine factors to consider. But given what PC gamers care about, probably none of these are important. They probably care more about getting a good KB/M or high quality monitor.
 
Sony is ramping up ports. You got at minimum UC4, Spiderman, Spiderman: Miles Morales this year. Maybe more. The time gap getting squeezed. Even a game like Miles Morales is down to 2 years. And if Returnal comes out this year, it'll be even less.

And who knows what games Sony will port to PC in 2023. It's not like everything will come to a dead stop. Lots of more ports possible:

- LOU
- Ghosts of T
- GT7
- R&C
- Demon's Souls
- The Show
- Returnal and Sackboy (recent rumour)
I imagine that's why Naughty Dog are doing TLOU Remake. I expect they're rebuilding the game on x86 to also make it easier port to PC. Since the original game was designed for PS3 using the PS3 engine. Why PS4 remaster was minor.
 
The reason why you get console warrior with different mindsets compared to a PC gamer is because as Stuart360 said to me yesterday, the console crowd is amped up on day one releases supported by lots of marketing. If you dont get in, you feel left out or the game is outdated if you buy it 3 years later on a closed box.

PC on the other hand has so many games, backlogs, and hot deals on prices, it sure seems the avg PC gamer isnt bent up on day one purchases. They'll buy it when they feel like it later.

The key factors a console gamer will tell a PC gamer to go console are:

1. Price of console
2. Ease of use
3. Big splashy day one first party games

These are all fine factors to consider. But given what PC gamers care about, probably none of these are important. They probably care more about getting a good KB/M or high quality monitor.

Yup.
Besides, it's not like Sony releases 10 big AAA games a year. They release maybe 2 or 3 and not all of them will appeal to everyone (for example personally I don't care about GT7). So it's not like you are missing out on tons of Sony games every year. Compared to the abundance of stuff to play on PC, having to wait for 2 releases isn't a big deal.

With that said I'm primarily a console gamer and I don't buy into the whole day 1 marketing BS. Specially with the new pricing as most games just aren't worth $70 to me. I'm fine waiting for sales and also buying physical and reselling it.

For me it's mostly a price thing. I'd love to get into PC gaming but right now I just can't afford the $1500 that would be the absolute minimum I'd need to get like a decent rtx3060 build where I live .
 
eh. Would have preferred The Last of Us 1/2. I don't see this game controlling better with a keyboard/mouse.
 
Sales are so bad that Sony bought a developer known for PC development, and keeps announcing PC ports. They're clearly not happy with sales.


Sales are good as return of investment goes. God of War was made by mainly 4 people over two years. Take a moment to absorb that: 4 people. You pay four guys for 2 years, cca 720K dollars and after 45 days God of War PC made 26.2 million dollars for them. So, thats an epic return of investment.

But then, look how games like GOW or Horizon were made out to be on console. They were these grand, epics, supposedly the best things since sliced bread. Must have masterpieces, that sold 20 million each. In comparison to that, PC players dont really give the slightest flying fuck about them. They make some sales, some people play them and they're forgotten in two weeks.

This is just another point in how different PC audiences are than console ones. For people who still think that sony is doing pc ports in order to get pc gamers to buy playstation's.
 
Sales are good as return of investment goes. God of War was made by mainly 4 people over two years. Take a moment to absorb that: 4 people. You pay four guys for 2 years, cca 720K dollars and after 45 days God of War PC made 26.2 million dollars for them. So, thats an epic return of investment.

But then, look how games like GOW or Horizon were made out to be on console. They were these grand, epics, supposedly the best things since sliced bread. Must have masterpieces, that sold 20 million each. In comparison to that, PC players dont really give the slightest flying fuck about them. They make some sales, some people play them and they're forgotten in two weeks.

This is just another point in how different PC audiences are than console ones. For people who still think that sony is doing pc ports in order to get pc gamers to buy playstation's.
It's not like it will stop selling. It will have sales, people will buy, rinse/repeat.

Either way, Niche-Man is going to be massive.
 
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Hum...why are you comparing single-player only games that release 4 years later on PC with games released on PC day one with multiplayer modes, live service games, games with multiple content updates throughout the years etc?
The games Sony releases are games with a much shorter life-span than those MS games and also much older. They were basically an after-though.

Horizon and God of War released on PC after selling 20M on PS. Days Gone was like 10M as well. How much have those MS games sold throughout the years overall? :)

I'd wait for those live service games and games Sony may release day one on PC for a fair comparison.
Several of these titles were not day one. The more recent ones were, yes, but several are not.

Forza Horizon 4: Xbox release 2 October 2018, Steam release 9 March 2021. 29 months.
Sea of Thieves: Xbox release 20 March 2018, Steam release 3 June 2020. 27 months.
Halo MCC: Xbox release 11 November 2014, Steam release 3 December 2019. 61 months.
State of Decay 2: Xbox release 22 May 2018, Steam release 13 March 2020. 22 months.

I think some of these titles are more than fair comparisons. And in many ways, are unfair comparisons when compared to AAA titles like God of War or Horizon Zero Dawn. To have less players than State of Decay 2.

Definitely agree when the live services games start coming, we'll see a lot more. Time will tell.
 
God of War hasn't broken 1,000,000 sales on Steam in a nearly six month release. And it is very common that the bulk of sales of titles like this occur in the first 90 days of release. Not saying it won't continue to do well. It will, incrementally. And at some point in 3-5 years God of War will definitely be over 2-3m in sales. We know this. It's an amazing game.
If I'm not wrong, the 971K sale report for GOW is about FY21 (March 31th) so that's around 2 and half month worth of sale. It's probably around 1200-1300k now with no discount yet on Steam.
For a 4 years old $50 single-player game that was cheap and/or free on PS consoles, I think it's alright.
 
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Sales are good as return of investment goes. God of War was made by mainly 4 people over two years. Take a moment to absorb that: 4 people. You pay four guys for 2 years, cca 720K dollars and after 45 days God of War PC made 26.2 million dollars for them. So, thats an epic return of investment.

But then, look how games like GOW or Horizon were made out to be on console. They were these grand, epics, supposedly the best things since sliced bread. Must have masterpieces, that sold 20 million each. In comparison to that, PC players dont really give the slightest flying fuck about them. They make some sales, some people play them and they're forgotten in two weeks.

This is just another point in how different PC audiences are than console ones. For people who still think that sony is doing pc ports in order to get pc gamers to buy playstation's.

Exactly. It's not like they are building these games from the ground up and spending hundreds of millions developing them. They're just porting them. ROI even at a million sales is huge.
 
It's funny how all the games I thought would be the last to recieve a port; Spider-Man, God of War, Uncharted and Horizon are pretty much first out the gate.

One would think Bloodborne would be higher up that list but the more time goes the less I think we'll ever see it.
 
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If I'm not wrong, the 971K sale report for GOW is about FY21 (March 31th) so that's around 2 and half month worth of sale. It's probably around 1200-1300k now with no discount yet on Steam.
For a 4 years old $50 single-player game that was cheap and/or free on PS consoles, I think it's alright.
It's definitely all right. It's the move Sony should've made a few years earlier.
 
Didn't several PS gamers declare that Spiderman MM couldn't be implemented on PC because of the required SSD on PS5 for streaming in data?? What will their excuse be when R&C gets announced for PC? :pie_thinking:
But it's on PS4....🤔
 
eh. Would have preferred The Last of Us 1/2. I don't see this game controlling better with a keyboard/mouse.

near any game and genre controlls better with m/kb. The reason we have assists for every possible action on console games is not because dual stick pads are so awesome. Just imagine controlling the camera with the mouse. Instantly snaping the camera when shooting webs. Instantly turning and reacting to any enemy, 360 degrees in an instant. Its not gonna be a massive advantage like in other games, but it will still be a fresh and better alternative to experience the game. Even for people who played it already on playstation, using m/kb can offer a fresh take on the game. Lets you do things differently.
 
Not interested in console warring because I think it is awesome news for Sony to be taking this step and that more gamers can play these games. But I do think there is room for a friendly discussion on just how impactful the MS move to PC has been for them. I don't know if the average game fan realizes how big the gap is between the MS and Sony in terms of PC forward games and game titles that are appealling to PC users.

God of War hasn't broken 1,000,000 sales on Steam in a nearly six month release. And it is very common that the bulk of sales of titles like this occur in the first 90 days of release. Not saying it won't continue to do well. It will, incrementally. And at some point in 3-5 years God of War will definitely be over 2-3m in sales. We know this. It's an amazing game.

But by comparison, Sea of Thieves (by no means a God of War level game in terms of quality or presentation) is somewhere around 4-6m sold (and we know how SteamDB estimates can be fickle, God of War's low end estimate on SteamDB ended up being close to what the Sony reported sales were. By comparison, Sea of Thieves low end estimate in sales is 4.4-5.4m. Low end). Sea of Thieves is also vastly more popular with daily peak in-game players counts 5-6 times that of God of War even now, two years after it released on Steam. I mean, again, I'm not trying to console war but even Grounded a game that is in Alpha release on Steam from Obsidian has a more consistent daily peak in-game users than God of War by almost 30% for the last few months. Forza Horizon 5 launched a month before God of War on Steam and currently has almost 7 times the active in-game users. Forza Horizon 4 has more active users than Forza Horizon 5 currently and again almost 7-8 times the active users of God of War.

I don't know if Sony has the games that can achieve that consistent level of users right now. You need games that are more than single-player playthroughs and I think that is a massive reason Sony is moving towards GAAS and PC. Their titles, even the VERY BEST of them, are 40-80 hour playthroughs and then drop and forget. Players remember the game when putting together your favorite games of the generation but beyond that the game goes to the shelf for most players. And there's nothing wrong with that in general but I think the industry is moving towards having a few tentpole franchises that are regular plays for a portion of users. And it's not just 4-5 MS games. It's basically a large amount of the MS catalog of games are being played more than God of War and other high quality, highly decorated singleplayer Sony first party titles.

And to wrap this up, yes, Spider-man is going to be MASSIVE on Steam. Insane quality game, openworld. I think it is THE Sony first party title to truly make a mark on PC and have some staying power. But it might be the only one. And that's where Sony's GAAS and focus on replayability in future titles will start being seen I believe.

Sources:
God of War: https://steamdb.info/app/1593500/graphs/
Days Gone: https://steamdb.info/app/1259420/graphs/
Horizon Zero Dawn: https://steamdb.info/app/1151640/graphs/
State of Decay 2: https://steamdb.info/app/495420/graphs/
Forza Horizon 4: https://steamdb.info/app/1293830/graphs/
Forza Horizon 5: https://steamdb.info/app/1551360/graphs/
Grounded: https://steamdb.info/app/962130/graphs/
Sea of Thieves: https://steamdb.info/app/1172620/graphs/
Halo Infinite: https://steamdb.info/app/1240440/graphs/
Halo MCC: https://steamdb.info/app/976730/graphs/

A chart to better see what I'm talking about, sorted by 24 Hour Peak in-game Steam users:

URL]img]
DdQzbhv.png
Over 3 x players on SoD2 over GoW. PC gamers recognize quality.
 
It is a dangerous war of the storefront.
If they are serious in competing with rental/cloud service, they will need one. They don't need to deal with distribution or a launcher if they don't want to - Steam actually allowing key-distribution to go through any channels. But without a central point of access that's device agnostic they'll continue to be stuck to a box.
Also the precedent for this predates Steam anyway - from Blizzard to Tencent - many giants have had their own portals that included stores and various degrees of distribution channels for nearly 2 decades now.

See Microsoft as well - they objectively do far more business through Steam than their store (though I'd argue that's more their fault than Steam's) so they publish on both - but they still need their store for GamePass to not just be an XBox thing.
 
If they are serious in competing with rental/cloud service, they will need one. They don't need to deal with distribution or a launcher if they don't want to - Steam actually allowing key-distribution to go through any channels. But without a central point of access that's device agnostic they'll continue to be stuck to a box.
Also the precedent for this predates Steam anyway - from Blizzard to Tencent - many giants have had their own portals that included stores and various degrees of distribution channels for nearly 2 decades now.

See Microsoft as well - they objectively do far more business through Steam than their store (though I'd argue that's more their fault than Steam's) so they publish on both - but they still need their store for GamePass to not just be an XBox thing.

Agreed, they should have their own PC storefront, but I am not sure it means day and date PC releases considering how much they stand to loose if they effectively went third party and day and date PC releases are a bit too much of a step in that direction for my liking :/…
 
Agreed, they should have their own PC storefront, but I am not sure it means day and date PC releases considering how much they stand to loose
Yea I'm not saying it's a guarantee it will happen anyway - I was saying it's pretty certain it won't before they have a storefront. They have nothing to gain by just doing it willy nilly without a broader strategy.
 
near any game and genre controlls better with m/kb. The reason we have assists for every possible action on console games is not because dual stick pads are so awesome. Just imagine controlling the camera with the mouse. Instantly snaping the camera when shooting webs. Instantly turning and reacting to any enemy, 360 degrees in an instant. Its not gonna be a massive advantage like in other games, but it will still be a fresh and better alternative to experience the game. Even for people who played it already on playstation, using m/kb can offer a fresh take on the game. Lets you do things differently.
its all because of that gosh darned right analog stick slowing camera control down!!!!!!
 
Honestly as a pc gamer, I don't see the excitement of a 4 year old port.
you're mad and making believe you're a pc gamer based on your post history. now no one has to waste their money on weak hardware and play the superior pc versions. nobody cares how old it is, they care that they dont need to get anything else just to play the game and it will be superior in every way on pc.
 
near any game and genre controlls better with m/kb.
Disagree - gyro aiming beats m/kb for comfort and playability in a lot of genres, including snap turns and all that.
It may not be 'e-sports grade better' - but that's a 0.01% population problem.

Now what *is* important is that near every game supporting m/kb can be played with gyro-aiming on PC, I wish console makers woke-up and did something about this, but yet we keep getting shafted on it.
 
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People saying GOW only sold a million on Steam but thats what, 20-30mil? revenue taking into account sales and key sites, on probably a 1-2mil budget at most.
These games dont need to sell millions to be worth it on PC, and its a little unfair to expect them to when the games are coming 2+ years later. Sure if it was day and date but they arent....yet.
 
My guess is Sony follows in Rockstars footsteps instead of MS

-release game on console
-release game on your own barebones PC launcher 6 months later and take 100% profit plus double dippers
-release game on Steam/ EGS a few months after that

Seems the most profitable route to me. But they could also go all in and try to sell PC gamers on their sub service and do day 1 on their own launcher.
 
No please, no Sony launcher on PC...

That would be a way to ask for a fee in order to play online on PC, and I really really don't want to see that can of worms being opened.
 
okay, i hope this does not offend you and i never mean any offence

try right clicking the game, options. make srue that enable steam input is chosen for the game (override, if necessary). i mean this has to work, i cannot imagine why it would not work, im quite shocked rn.

,


8JpIKZq.png



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gta 4, as of 3 jun 2022, works perfectly with dualsense with SteamInput. just an example. if darksiders 3 indeed borked, well then i'm quite shocked

and yeah i can play it @4k 120 fps on my rig with vulkan, stutters gone vastly as well. :messenger_beaming:
How to play non-steam (e.g. EGS games) using DS4/DualSense via steam input?
 
How to play non-steam (e.g. EGS games) using DS4/DualSense via steam input?
"Epic Games Store: How to Use a Controller with Your Games" https://www.cbr.com/epic-games-store-controller-support/



To do this, open Steam and select "Add a Non-Steam Game to My Library" from the "Games" tab at the top. Next, locate "Epic Games Launcher" and select "Add Selected Programs." Now "Epic Games Launcher" will show up as a title in your Steam library, and launching it allows Steam's controller support and recognition to be overlain in EGS games. There are other workarounds players have found as well, but those require downloading additional software.
 
Several of these titles were not day one. The more recent ones were, yes, but several are not.

Forza Horizon 4: Xbox release 2 October 2018, Steam release 9 March 2021. 29 months.
Sea of Thieves: Xbox release 20 March 2018, Steam release 3 June 2020. 27 months.
Halo MCC: Xbox release 11 November 2014, Steam release 3 December 2019. 61 months.
State of Decay 2: Xbox release 22 May 2018, Steam release 13 March 2020. 22 months.

You realize these all launched day and date on the Windows Store right?
 
it is. there's an highly aggresive LOD culling and LOD detail downgrade in reflections (very natural) to stop GPU/CPU performance from crumbling. this is the case with most Ray Tracing games out there, whether they're running on PC or PS5 or Series X. Spiderman's PS5 version of ray tracing equivalent setting on PC will most likely be called RT Low. RT med/high will have better LODs but most PC hardware will crumble under those settings regardless. Most people wil refuse to play with a thing labeled RT Low, so I expect another meltdown like it happened with Hitman 3 (people refusing to use RT low reflections and call all RT hardware obsolete based on its RT high option, despite the option being targeted for future hardware)

https://imgsli.com/MTA5NjAx/1/0
Listen an Epic engineer via Twitter defined the raytracing used in Spiderman at the time by Insomniacs really excellent and impressive, not easily achievable via virtual high level access coding; his words, not mine.
 
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The takes on twitter are insane, in here too.

People are like "no point owning a PS anymore"...the game is 4 years old.....and miles is a very short, albeit fun, experience that's more like a big DLC.

I'm sure as fuck not waiting 4 years, hell even 1 year, to play Spiderman on PC - screw that.
These takes are made mostly from haters and crazy fanboys that have an unhealthy relationship to the brand. This doesn't translate to the vast majority of the userbase.
Didn't several PS gamers declare that Spiderman MM couldn't be implemented on PC because of the required SSD on PS5 for streaming in data?? What will their excuse be when R&C gets announced for PC? :pie_thinking:
how could this even be real if the game runs on base ps4? Why would you need to make this up?
 
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Didn't several PS gamers declare that Spiderman MM couldn't be implemented on PC because of the required SSD on PS5 for streaming in data?? What will their excuse be when R&C gets announced for PC? :pie_thinking:
What's your excuse to engage a steady war against people who say absurdity?
 
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I know it is technically a different version of the game from the one the insomniac twitter said was an exclusive - because of the actor change - but I just hope DF still have access to the recommended £300 PC spec they suggested was slightly better than a PS4 at the start of the previous generation to see how it compares to Spidey on PS4 1080p30 - IIRC it was a 2013 high clocked Dual Core Pentium Gold and a nvidia GTX 760, 8GB RAM.
 
it is. there's an highly aggresive LOD culling and LOD detail downgrade in reflections (very natural) to stop GPU/CPU performance from crumbling. this is the case with most Ray Tracing games out there, whether they're running on PC or PS5 or Series X. Spiderman's PS5 version of ray tracing equivalent setting on PC will most likely be called RT Low. RT med/high will have better LODs but most PC hardware will crumble under those settings regardless. Most people wil refuse to play with a thing labeled RT Low, so I expect another meltdown like it happened with Hitman 3 (people refusing to use RT low reflections and call all RT hardware obsolete based on its RT high option, despite the option being targeted for future hardware)

https://imgsli.com/MTA5NjAx/1/0
Why would anyone have a meltdown over this since it's honestly negligible and barely noticeable during gameplay? If the "low" name offends these people, I suggest they seek help because it's beyond petty.
 
I wonder if Microsoft are going to do free copies of a special windows 11 on XsX/XsS to let xbox players run Spider-man on their console too. They already allow all the old consoles except for the PS3 to be emulated on Series with an unofficial app, so it seems like a natural progression to let PlayStation exclusives on PC run on Series consoles too IMO.
 
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