WaltJay said:Also, for any of the "kill x using y" achievements, I would suggest finding a mission where you can get a few kills done, die, and reload the checkpoint. So kill the enemies, die, reload, kill, die, rinse, repeat, etc. until the achievement pops. Even though you die, you still accumlate those achievement-related kills, even though you didn't manually save or reach a checkpoint.
Meier said:Question regarding the suicide mission:
So for whatever reason, Tali died when I was doing the suicide mission on the first part where you have the person hack the locked door. I unlocked each gate in the duct system almost instantly and she was loyal to me... what gives? Should I just start over and have Legion do it since he'd presumably have more health and might be able to take a shot when we're closing the door? I want to get that achievement...
Mindlog said:Who was the leader of the 2nd group?
It should be Miranda or Garrus.
Mindlog said:Who was the leader of the 2nd group?
It should be Miranda or Garrus.
Meier said:I had Samara be the leader since I thought that would work well... Miranda complimented the choice even. Didn't realize it would have an affect on Tali's health. Guess I'll try again.
Meier said:I had Samara be the leader since I thought that would work well... Miranda complimented the choice even. Didn't realize it would have an affect on Tali's health. Guess I'll try again.
GuardianE said:I'm neurotic about it. I had over 100 saves before I beat the game in ME1. But I would also save before conversations to see how they would pan out. Something about these games makes me feel like I need to save constantly.
Patryn said:Miranda is always wrong. Always. No ifs, ands or buts. DO NOT LISTEN TO MIRANDA WHEN IT COMES TO THE SUICIDE MISSION. If you do, people will die.
She is just plain wrong.
Arjen said:Thats not true, shesuggests that you need an tech expert for the vents
I have a save at the start of every mission in ME2. Unfortunately, on the Xbox there is a cap to the number of saves you can have. I think it's 50.Dresden said:Any Bioware fan knows to save constantly. Then you backup some of your saves in case they get corrupted. Then you backup the backups because you get paranoid.
I think I had 150-ish for ME1, though.
Well, he is after all the very model of a scientist salarian. I laughed so hard at that.John Harker said:Mordin is the best character to date in Mass Effect universe. Just sayin'
heh. I kept a save just for that part.Easy_D said:Well, he is after all the very model of a scientist salarian. I laughed so hard at that.
Laughing Banana said:Infinite squad points for Xbox360's players, sorry if old:
http://www.youtube.com/watch?v=AZAq7wcweUQ
Nice if you want to mess around a bit in insanity
Skilotonn said:Any game with saving at any time you want, I totally abuse it because it's there to be used...
I had saved more than 850 times in Mass Effect 1, and I believe I'm over 450 in Mass Effect 2...
I think the cap is on the PC as well. I remember it was around 51.The Lamonster said:I have a save at the start of every mission in ME2. Unfortunately, on the Xbox there is a cap to the number of saves you can have. I think it's 50.
Yep, definitely a cap. 50 saves sounds about right. Kinda annoying considering how big PC hard drives are. It's easy to delete a lot of saves at once on PC though, just go into my documents>bioware>mass effect 2.ChoklitReign said:I think the cap is on the PC as well. I remember it was around 51.
One point of pull/throw/shockwave will kill unprotected husks in any difficulty.GuardianE said:Pull kills Husks in one hit on Insanity? That's good to know. I never used anything on them except Heavy Warp and Charge.
I implied nothing. I spoke very specifically about what I liked of Modern Warfare 2 on higher difficulties. Spawning enemies was something that was in every difficulty in past COD games, and was not dependent on the difficulty setting being set higher.Dresden said:The implication was there, since you lauded Modern Warfare's 'spawn shit till the player trips the invisible flag while chucking fifteen grenades around him to make things challenging' school of game design.
Shotgun infiltrator/engineer/sentinel/adept.Mindlog said:I believe one of my ME characters topped out around 250.
I used to packrat save. I'd keep saves before every major decision. I don't do it anymore. I realized I never actually use those old saves because I never remember what they were for :lol
Now I just have one base save. It will always be #1 (delete all then save again.) When I start a mission I'll start 1 new save and then I just keep saving as needed. When I finish the mission I delete everything and start at 1 again.
What are some good 'non-standard' builds?
Trying to figure out my next playthrough.
There's the weapon hating Reave Soldier.
Sniper hating Infiltrator.
???
Gosh, Tali is cute when you flirt with her. Plus, that pre-romancing scene was just... great. I just hope romancing her doesn't end up disappointing me.
48 hours now. I have two solar systems to check out - and then I'm hitting the Omega-4 relay for the first time. Any non-spoiler advice?
Wait till you see her face--so prettyGosh, Tali is cute when you flirt with her. Plus, that pre-romancing scene was just... great. I just hope romancing her doesn't end up disappointing me.
Arde5643 said:Shotgun infiltrator/engineer/sentinel/adept.
Sniper vanguard/engineer. (no adepts or sentinels here - snipers really suck for them)
AR infiltrator (AR engineer/sentinels/adepts are the optimal boring builds).
Shotgun engineer is the toughest build actually of all the builds here.
Really? I find it faster/more efficient/effective/fun to use drone to distract, AI hack on unprotected mechs/geths, dominate on unprotected organics, and then cyro blast to freeze enemies and shoot them to pieces with my trusty vindicator AR.Dresden said:To be fair, an engineer with drone/dominate probably doesn't have to fire a shot to finish battles. Just rely on incinerate to finish things off. I have a new game+ save with an engineer at 30 that I'm going to play once the DLC hits, and up to Horizon, I almost never fired my gun.
Arde5643 said:Shotgun infiltrator/engineer/sentinel/adept.
Sniper vanguard/engineer. (no adepts or sentinels here - snipers really suck for them)
AR infiltrator (AR engineer/sentinels/adepts are the optimal boring builds).
Shotgun engineer is the toughest build actually of all the builds here.
It doesn't, it just classifies the new playthrough as a new career. There is an option when loading to select which career you want to load.chewydogg said:Speaking of saves, I was pissed to find out that starting a second playthrough with my existing Shepard erases all my previous saves. I went to load a save from playthrough #1 and they were all gone. WTF! I don't remember ME1 doing this...
I've never used cryo blast, actually. Hmm, I'll have to give that a try. I just max out Overload, Incinerate, Mechanic, Attack Drone, and Dominate.Arde5643 said:Really? I find it faster/more efficient/effective/fun to use drone to distract, AI hack on unprotected mechs/geths, dominate on unprotected organics, and then cyro blast to freeze enemies and shoot them to pieces with my trusty vindicator AR.
While you also use drones and AI hack/dominate, do you also use cyro blast? I find cyro blast to be indispensable for my love of shooting things till they die as an engineer.
This is totally different from my adept run, where shooting things till they die is stupid and pointless as an adept.
It's much better to use weapons only for stripping down shields/barriers while they're stunned in singularity and then either fling them to the open sky with throw or do biotic grenade on them with warp.
Yeah, the adept run was much more boring than the engineer run.
I missed that somehow.It doesn't, it just classifies the new playthrough as a new career. There is an option when loading to select which career you want to load.
Compared to pull/singularity/throw, the cyro blast isn't actually the best CC ability in the game, but it corresponds very well with the engineer's abilities to CC very effectively.Dresden said:I've never used cryo blast, actually. Hmm, I'll have to give that a try. I just max out Overload, Incinerate, Mechanic, Attack Drone, and Dominate.
Arde5643 said:Compared to pull/singularity/throw, the cyro blast isn't actually the best CC ability in the game, but it corresponds very well with the engineer's abilities to CC very effectively.
The engineer's problem isn't in CCing enemies, it's in killing them (adepts have more problem ccing enemies if one or more enemies is invulnerable to singularity).
Cyro blast stuns enemies and you get a big bonus damage when shooting at frozen enemies.
Incinerate and overload takes 6 seconds while cyro takes about 4.5 seconds.Patryn said:I personally found Cryo Blast to take way too long to take effect. Maybe it's better if you could max it out, but that's a lot of points.
Frankly, it's points that I'd rather dump into Incinerate, Overload, the class skill or Drone, all of which are far more helpful, especially considering that you don't get enough points to max all your skills.
In terms of CC, I always found the Drone to be more useful. Does a little damage and can really distract enemies. The cooldown is really short, as well.
Pretty sure the shadows are of the soft-edged & transparent variety and regarding aliasing? I'm a gamer with a PC background but I never gave two shits about jaggies or AALetters said:Sorry if this has maybe been mentioned to death, but I'm still playing and afraid of reading much of this thread right now in fear of spoiling stuff.
Is everyone else getting very aliased visuals on the 360, the game looks stunningly beautiful, but the jaggies are ruining it a bit? Shadow detail also appears to be non-existent in this game,shadows are just pitch black with no varying levels of darkness, even if I tweak my tv (I get great shadow detail in movies and other games). Are these normal for everyone else? I just got done with a ME1 replay in order to get ready for 2, and I didn't notice these 2 problems on that. If they're normal problems its not a big deal, I just need to know. Sorry again if this has already been talked about lots.
GuardianE said:I'm going to cheat the shit out of this after ME2 took my Insanity Achievement from me. I can't view the video from here. Is there a particular point in the game you have to reach before this works?
Arde5643 said:Incinerate and overload takes 6 seconds while cyro takes about 4.5 seconds.
When enemies are unprotected, with cyro I can freeze them, shoot them till they die (which is very fast due to the damage bonus especially with ammo powers), and then throw another cyro or incinerate on the other enemies.
Otherwise I keep having to stay in cover and waiting for incinerate to recharge without being able to advance.