Mutanthands
Member
Foliorum Viridum said:Although, I have to be honest, I think I prefered the end of the game due to that.Obviously since I hadn't upgraded my ship or gained any loyalty I lost all but three of my squad, which really made the mission seem much more meaningful and costly. The first time I did it I didn't lose anyone so I was kinda underwhelmed after the mission had been built up as a "suicide" one the entire game.
I just finished my FemShep renegade playthrough last night, and have similar feelings about the ending.
I really think Bioware made a mistake with the "everyone could die!" plot point. It's a rare case where the gameplay really should have been sacrificed for the story. Death was no longer about tough choices
(Wrex, Ashley vs. Kaiden)
Tali
There really should have been some characters per-determined to die, and other should have been safe. That way, you could really give the deaths the scenes they need to make it stick in your gut, like
Wrex or Ashley
Garrus, Tali, and Legion
Think about The Seven Samuri/The Magnificent Seven/Battle Beyond the Stars. No fun if everyone survives, and certain characters just had to die to make their character arcs complete.