X-Frame said:
Gonna need the face code for Hot Shep, please.
Is anything on her face nodded? I'm on the 360. Please say no .. Lol.
It looks a little similar to
Liv Sheppard in game.
I finished one last game of ME1. Got a Jane Sheppard to level 60. I can't believe I enjoyed the inventory system at one point :lol Using streamlining as a derogatory term when comparing ME2 to ME1 becomes more amusing with the passage of time.
Still...
Lots of Sirta Foundation stuff in Cerberus bunkers. Clearly Cerberus is funded by Medi-Gel.
In to hell with ME 2 news: I've finally run into a frustrating ME2 bug. I upgraded the Scanner early but didn't use it. Now that I need some minerals it appears the upgrade didn't take. I have no save that can address this :\ I hope it just fixes itself somehow when I get to disc 2.
p.s. In ME3 let advanced ammo powers evolve to apply modifiers to the missile launcher.
X-Frame said:
Need a pic now.
Also ..
I'm considering using Stasis on my Widow Soldier playthrough (Insanity) because I hear Stasis is so dirty
but curious about one thing ..
Can you Stasis 1 enemy .. wait for the cooldown .. and when that enemy is still in stasis -- stasis another enemy (so you have 2 people in stasis)?
Also .. what exactly did it mean when it says that the enemies build up resistances? I'm trying to figure out the differences between the 2 version of max Stasis .. which is better?
I forget if stasis expires after you cast it on another enemy. That would actually be a good thing because it would bring the 1st enemy into
ragdoll quicker.
Enemies begin building up a resistance to stasis every time you cast it on them. Stasis will expire more quickly every time you cast it on the same enemy. Eventually the enemy may become immune (takes a while?)
Enhanced Stasis is better because of the resistance bonus. You don't really need enemies to stay in stasis longer (Deep Stasis.)
However, stasis is easily the most powerful 1 point power. I think I'm going to keep it on 1 point with my current insanity adept.