Wiggum2007
Junior Member
EatChildren said:That's not how they do it though. The most efficient direction for production is to have the 'default' playthrough a renegade playthrough were everyone dies and everything goes to shit. ME2 was like that. It makes it easier to structure a 'complete' game without worrying that important content wont be seen by someone importing a file.
The main concern about returning squadmates is that its inefficient development to dedicate a significant amount of time to content only a certain percentage of players will see. In the case of squadmates, a lot of work goes into them. All that dialogue, recording, missions, modelling, balance, etc. Nobody is going to put in that kind of work for something that may never be experienced.
A lot of us dont expect any of the squaddies from ME2 to be squadmates in ME3 for this reason. Just look at ME2. The three squadmates that could die in ME1 had far less screen time in ME2 than the three who were guarentied to survive.
I've said it before and I'll say it again; BioWare dug themselves a hole by making the entire roster killable in the ME2 finale.
Whatever they do I hope they stick to a smaller squad a la ME1. I was excited by how many squad members we were getting when ME2 previews were coming out, but there ended up being just too many members for a game of that length. I think there were a few squad members especially towards the end that I didn't use a single time outside their recruitment/loyalty missions.