So, what don't you like about it?
Yeah I waited for the punchline, don't know what he said really.
So, what don't you like about it?
I find it hilarious that the model ships from 2 transfer, but aren't just immediately in your room. Randomly all over the ship, whose the asshole that did that? haha.
Hi everyone,
I've seen some posts where there is a bit of confusion about the ability to get the "perfect ending" by only playing single-player, because if you don't play multiplayer (or the iOS game, Infiltrator) your Galactic Readiness stays at 50%.
You do NOT have to play multiplayer to get the best single-player endings.
Here's a bit of clarification:
Your ending(s) are determined by your "Effective Military Strength" (let's call it EMS for now) bar. Focus on that bar - that is your indicator of how well you will do in the end-game.
You can maximize your EMS just by collecting War Assets in the single-player game. There is a certain threshhold of these you would need to exceed (I can't get too specific) but I can tell you there are MORE than the required amount that can be gathered in the single-player campaign.
"Galactic Readiness" is a modifier you can improve by playing multiplayer. That is to say, if you play a lot of multiplayer, you will need less War Assets from single-player to fill up your EMS bar (ie it will balance out the requirements to account for you playing in both modes). Single-player game play does not impact that bar.
EMS = success. EMS can be maximized via collecting war assets alone, even if your Galactic Readiness is 50%.
Cant decide which class i want to play
Thought iam going with infiltrator, but engineer is tempting too....
... even if i go with infiltrator i can use every weapon or?
There better be working anti-aliasing compatibility bits by the time I start playing.
0x000000C1 Give it a shot. Cleans up jaggies by 98%. Just annoying that it won't stay at a constant 60 FPS.
I am not seeing that in the pulldown. Do you have to enter it manually?
And if so, in which field:
Antialiasing compatibility (DX1x) or Antialiasing compatibility ?
but I don't need or care about 60 anyway.
Nevermind, I figured it out.
4x MSAA with 4x SGSSAA and there is barely any jaggies left at 2560 x 1600. I disabled FXAA.
Perfectly playable but no longer locked at 60 fps but I don't need or care about 60 anyway.
The difference in IQ is HUGE!
Nevermind, I figured it out.
4x MSAA with 4x SGSSAA and there is barely any jaggies left at 2560 x 1600. I disabled FXAA.
Perfectly playable but no longer locked at 60 fps but I don't need or care about 60 anyway.
The difference in IQ is HUGE!
Anybody know a working VPN so I can unlock the damn thing? I've tried two. FlyVPN has too many users connecting, and VPN Autoconnect works for my browser, but keeps giving a release date check error (not incorrect date, as it does locally, just an error). What do GAF?
Anybody know a working VPN so I can unlock the damn thing? I've tried two. FlyVPN has too many users connecting, and VPN Autoconnect works for my browser, but keeps giving a release date check error (not incorrect date, as it does locally, just an error). What do GAF?
Anybody know a working VPN so I can unlock the damn thing? I've tried two. FlyVPN has too many users connecting, and VPN Autoconnect works for my browser, but keeps giving a release date check error (not incorrect date, as it does locally, just an error). What do GAF?
Someone needs to make a guide for better AA.
BP101's Simplified Guide to Proper Sparse Grid Super Sampling AntiAliasing (SGSSAA) Usage... 101
Note about this guide: I do my absolute best to clear up confusion about certain aspects of using SGSSAA. I hate reading explanations about something and thinking 'hm, but where's the rest of the info? Why does this guy say 'just do this' but never gives an underlying reason or how he came to that conclusion?' Basically, if you hate reading and just want to do things willy-nilly, this guide isn't for you. But if you enjoy reading a clear, detailed guide, I hope this is right up your alley.
What is SGSSAA? See NaturalViolence's awesome, detailed guide to the forms of antialiasing here: http://naturalviolence.webs.com/nvidia.htm. He does a great job demonstrating and explaining the various types of AA available. For the purpose of this guide, I will be demonstrating how to effectively use SGSSAA for your favorite games.
Why SGSSAA? SGSSAA is an Nvidia-only form of transparency antialiasing that when combined with MSAA, gives stellar picture quality and squashes jaggies in trees, fences, edges, shaders, and much more. It is not nearly as performance-draining as Super Sampling AA, but gives very similar image quality/jaggie reduction. The downside is that it causes blur, but thanks to LOD bias, that can effectively be eliminated. Also, SGSSAA works on Direct X 9/10/11 games if you've got a GTX 4xx/5xx series card (GTX 480 or GTX 560 Ti, for example), and DirectX 9 if you've got a 2xx series card (GTX 280, for example).
Let's get down to it:
Open up Nvidia Inspector. Go to your games profile manager. Pull up a game from the list that you want to try SGSSAA on. For simplification purposes, I have made an image of a properly setup NV Inspector profile with SGSSAA applied. I will be using the highlighed areas (marked with red boxes) to explain what each one does/why it's important. The game in question we'll be using is Hot Pursuit 2010, a game that benefits greatly from SGSSAA and also stays locked at 60 FPS during gameplay, even with 4x MSAA + 4x SGSSAA at 1920x1080.
First, let's look at the top highlighted items, called 'antialiasing compatibility.' These are 'special bits' that the drivers use to determine how to apply AA to a game. Why are these important? Well, because every game (and even some on the same rendering engine) uses AA differently, so your drivers need this specified. Another issue: not all compatibility bits work with SGSSAA! While Game A might work with regular MSAA with Compatibility Bit A, but not SGSsAA. However, Game A may work with SGSSAA if Compatibility Bit B is used. This explains why I'm not using the normal Hot Pursuit 2010 antialiasing compatibility bit that Nvidia automatically applies: it works for forcing MSAA in Hot Pursuit 2010, but the custom bit I used (0x004010C5) gives even better image quality when using SGSSAA.
Some games come with special bits already built into their profile, thanks to Nvidia, and others need you to apply them. How do you find them? The absolute two best resources for this are at these two links (warning: one is in German, so don't be alarmed. It's pretty easy to understand):
http://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867 (Absolute best resource on the web for AA and SGSSAA compatibility, go here first. They have links to the post where each bit was discovered/proven, and even have pictures!)
http://forums.guru3d.com/showthread.php?t=336854 (You'll have to search the topic for specific bits, the OP isn't updated anymore and therefore is extremely outdated)
Also, I'm sure you've noticed there are both a regular 'aa compatibility' section and a 'DX1x' section. DX1x section is for DirectX 10/11 games. This section isn't as widely used because so many games are still DX9, so don't worry too much about it right now.
Now that we've talked about compatibility bits, let's move on to the next section of the picture: Antialiasing Mode/Setting/AA - Transparency Supersampling. The first section, AA - Mode, determines how to use the AA in combination with the engine. The two modes you need to concern yourself with are "Enhance This Application Setting" and "Override Any Application Setting". Note: To ensure these are used properly, take a quick look above them and make sure 'Antialiasing Behavior Flags' is set to None, this is ideal for most games.
What are the differences/usage scenarios? In general, you want to 'enhance' if the game has built in antialiasing. So for example, if you want to use 4x MSAA + 4x SGSSAA, you'd go into the game's menu first, set the Antialiasing to 4x MSAA, then exit out and set up everything in Nvidia Inspector including Enhance, so that the driver antialiasing works together with the game's built in AA.
However, in some cases, the game's built in AA sucks or you just need to force your own AA (or the game doesn't have built in AA). In this case, use Override Any Application Setting. This forces your driver AA to take over everything. This has its downsides, as it can conflict with built in AA and/or cause performance losses, so I recommend turning built in AA to off if you're going to force driver AA. For Hot Pursuit 2010, I use Override because the game has no built in AA and so I need to ensure the driver applies my settings.
Underneath that, I've got my AA Setting. I chose 4x MSAA because that's what you want to match to 4x SGSSAA, always. There are other settings available, but that's what we want for SGSSAA. You'll also note that I chose 4x SGSSAA beneath that in Antialiasing Transparency Supersampling. The reason you want them to match is because SGSSAA is most effective when it's used with the corresponding multisample amounts. Here's the detailed reason why from Natural Violence's page:
Finally, underneath all of that, we've got Texture Filtering - LOD Bias (DX9) and TF - Negative LOD Bias. These are very important to counter the potential blur that SGSSAA can cause. Note: In some games blur may occur anyways due to post-processing, it's on a case-by-case basis however.
The rule of thumb for LOD bias is thus: For every doubling of MSAA + SGSSAA, subtract another -0.500 from your LOD Bias. Here's what you'd set for each level:
2x MSAA + 2x SGSSAA: -0.500
4x MSAA + 4x SGSSAA: -1.000
8x MSAA + 8x SGSSAA: -1.500
Last, we've got Negative LOD Bias set to 'Allow.' If this is set to Clamp, your LOD Bias won't work and you may get blur, so make sure this is set to allow (if not using SGSSAA or other supersampling methods, set this to Clamp).
And that's it. Those are the basics for setting up SGSSAA properly. You may need to do some googling to get the right compatibility bits/settings for each game, but the linked resources above should be a great start. As always, feel free to ask any questions.
As a bonus, let's see what SGSSAA does for image quality using Hot Pursuit 2010 as an example (pictures taken from the 3D Center forum SGSSAA HP2010 post):
No Antialiasing:
8x MSAA + 8x SGSSAA:
Yeah it made me roll my eyes. Pretty awful attempt to wring some emotion out from the story I think.
You forgot to set Texture LOD Bias to -1.0000 to eliminate blurriness.
what you talk about
Finally, underneath all of that, we've got Texture Filtering - LOD Bias (DX9) and TF - Negative LOD Bias. These are very important to counter the potential blur that SGSSAA can cause. Note: In some games blur may occur anyways due to post-processing, it's on a case-by-case basis however.
The rule of thumb for LOD bias is thus: For every doubling of MSAA + SGSSAA, subtract another -0.500 from your LOD Bias. Here's what you'd set for each level:
2x MSAA + 2x SGSSAA: -0.500
4x MSAA + 4x SGSSAA: -1.000
8x MSAA + 8x SGSSAA: -1.500
Last, we've got Negative LOD Bias set to 'Allow.' If this is set to Clamp, your LOD Bias won't work and you may get blur, so make sure this is set to allow (if not using SGSSAA or other supersampling methods, set this to Clamp).
You'll almost certainly get it tomorrow. The only time I've failed to get a game from them on a Thursday was soon after a postal strike.Shopto just dispatched my copy. UK-GAF, what's the chance of it showing up tomorrow?
SGSSAA doesn't have auto-LOD so the smoothing causes blurriness, sort of like FXAA.
Look:
Without LOD bias set properly:
http://www.abload.de/image.php?img=8xqaa8xsgssaa_default_aiwq.png
With LOD bias set properly:
http://www.abload.de/image.php?img=8xqaa8xsgssaa_0x004010cg5f.png
Defers from game to game, but most games suffer from at least minor blur without setting LOD.
Look at the screenshot I posted of Nvidia Inspector again. I know what negative LOD bias is for.
A similar guide for Radeon Pro would be very appreciated BP101!!
Not that I have the game yet...
There is nothing like that with AMD.A similar guide for Radeon Pro would be very appreciated BP101!!
Not that I have the game yet...