XANDER CAGE
Member
The third game shows us what a regular dream is like, not what a hallucination is like. We also know that indoctrination warps people's thoughts, turns them against their wills.
But why? As a story, what does Mass Effect gain from this?
Again, there is no necessary reason to believe you are actually shooting the Illusive Man, just like there's no reason to believe Anderson made it to the beam in one piece. Of course TIM says things that sound like him - Shepard knows enough about him to imagine his reaction, and the Reapers know enough about him to fake his reactions in Shepard's head. There is no contradiction here - only a lacking sense of intent on the part of the writers.
There's really no reason to not believe you are shooting the Illusive Man, either. What would be proof enough? An email in NG+ that says "ow shepard getting shot really hurts"? Again, all I can really ask is: why? What does ME3 have to gain, as a story, from the ending being a hallucination?
I'm not arguing that it's handled perfectly, because it's not - if it is true, then it is far too nebulous (clearly, or people would be more willing to entertain the idea). But nothing about it runs counter to the themes of the game, or the logic of the universe, or even the idea of "fighting a Reaper" at the end. In this interpretation, you are fighting a Reaper, but in the most personal way - in your mind, against indoctrination. Isn't that less cliche than the military bravado option?
I'd say that it's equally cliche, honestly. I think most forms of media recently have tried too hard to provide "deep" endings than actual endings for a while now, because for whatever reason everyone is far too clever for classic story structure these days.