Drack is definitely at the top of my list. I was never a huge Wrex fan, and Grunt was nothing to me. I assumed Drack would be the same old Korgan, but I ended up really loving him.Finished.
The game is pretty solid. I'd put it ahead of base ME3 (I haven't played the DLC) and a bit behind ME2. The game reminds me a lot of what I liked about ME1, my favorite ME game. The focus on exploring and tasks other than just fighting the big bad was pretty welcome, even if we ended up fighting a big bad.
Biggest thing with the game for me is that I feel like it's a lot of wasted potential. Considering they had a colonization setup with the story, just going with the standard open-world gameplay felt uninspired. Taking advantage of the setting would have been way more interesting. Doing something like Dark Cloud and allowing you to shape outposts directly by laying it out as you like while you meeting requirements they have would have been amazing. It'd go a long way in breaking up all the running around you do and it'd get closer to making you feel like you're actually colonizing a place.
Story was OK but felt like they were really were trying to setup another ME trilogy with how obvious some of the elements match-up. The Angarans were OK too but I was a little disappointed it's basically another Turian and Quarian style humanoid and invoked the aliens from Avatar. I'm interested enough in seeing where the story goes though so I guess it did its job, heh.
Characters seemed kind of bland at the start but the more I got into the game, the more I felt they were pretty good. They're a lot more low-key than the cast of the previous ME games for sure though. Drack is most definitely the best of the bunch. I thought he was just gonna be another Krogan when he first shows up but he definitely isn't at all. I might actually like him more than I do Wrex.
I'd say Peebee and Liam are the worst, even factoring in the NPCs. I don't know what they really aiming for with Peebee and Liam is just a straight up hot mess. They both had really awesome Loyalty missions though.
Anybody crafted decent Heleus Sniper rifle? I have around 2000 points but not sure which one to pick.
I want an immersive Sci-Fi story with great characters that takes itself seriously.
Mass Effect was based on 70s/80s Sci-Fi. You thought it took itself seriously? The game had a film grain option. The boss of ME2 was a giant metal baby. Hell, the very fact that you could have sex with aliens was meant for laughs instead of the fanwank pandering that it is now.
To be fair, the tone in ME1 is actually pretty serious without much humor. It might not take itself too seriously, but it does approach its themes and premises in a very honest and upright manner. Not a lot of jokes either (except for Joker's quipping).
Mass Effect was based on 70s/80s Sci-Fi. You thought it took itself seriously? The game had a film grain option. The boss of ME2 was a giant metal baby. You had a party member that was versed in alt-universe Gilbert and Sullivan. Hell, the very fact that you could have sex with aliens was meant for laughs instead of the fanwank pandering that it is now. Did you even play the Citadel DLC?
Is your bar for "taking itself seriously" set at "no jokes" or something? Are you upset that Ryder was funny?
Thing is a beast, too bad for the low clip capacity. Wonder if I will be able to find some mod/aug.Isharay is godlike
Isharay is godlike
Thing is a beast, too bad for the low clip capacity. Wonder if I will be able to find some mod/aug.
You won't be able to increase the clip size of that gun because even 50%+ clip means it's still not enough for it to double. You basically need 100% clip bonus or close to it to even get 2 shots. I used that sniper for the first half of the game but the DPS is too damn low with the reloading, the Black Widow is a MUCH superior option as it gets you almost 70-80% of the damage but with 3-4 bullets in the clip...it also sounds better.
Mix it up with the Maverick armour set+some damage mods+Explorer profile+Cloak and you get a really really ridiculous amount of headshot damage. Explorer profile because it increases the base damage of the gun on which the headshot bonus works upon, Infiltrator only increases headshot bonus but since the base damage is lower the bonus you get is smaller as well. Solider profile will give you the most damage but it means your biotics (if you use them) will suffer, Explorer on the other hand is a mix of both.
Wait, isn't Black Widow only has 1 clip? Viper has 4, iirc.
Without hyperbole the worst quest journal and waypoint system I have ever seen.OK.... Is it just me or is the waypoint / quest-marker system THE WORST?
Without hyperbole the worst quest journal and waypoint system I have ever seen.
I have a question for someone who has finished Liam's mission:
What's supposed to happen after you have killed Calot (the boss on the ship) and his goons? I appear to be stuck in the room. No exits, no dialogue, no objective markers. I thought it was a bug and loaded a savegame and did the fight again, with the same result, so maybe I'm just missing something.
You have to go one floor above from a door that opens to access a console.
I can't find any doors aside from the one I came in through. It's the arena room with the big blue planet holographic map, where the big fight takes place.
How do you mine while driving the Nomad?
I get the icon showing me the area has resources (flashing node top left), but when I hit R1 to launch the probe it tells me there's nothing to mine.
I have to drive around spamming R1 until I hit the exact location... is this how it's supposed to work or am I missing something?
OK.... Is it just me or is the waypoint / quest-marker system THE WORST?
Here it is. Attempting to spoiler tag an image that's also quoted...Picture of the room?
If it's the very last room then there should be a door to the side where you can jump over boxes to go high up.
Here it is. Attempting to spoiler tag an image that's also quoted...
No, the icon on the right will show you the likelihood of finding minerals in the area you are in i.e. Rich, Good, Poor. When it does you press left on the DPAD and it'll show a graph that tells you what you can find in how much quantity. When the graph lines turn white that means that's the max you can get in that area and thi sis when you press R1.
Ok you activated the console behind the big globe?
If it isn't working then it's glitched I guess for you, try loading a slightly earlier save
I have over 2000 Kett(?) research points. Not sure what to do with it since nothing seems interesting so far armorwise for a vanguard. Is there any guns worth it?
I'm done with this game, and I'm probably done with Bioware.
I have no idea how some of you can actually praise naythign abotu this game. It boggles the mind.
From the bugs, being stuck under things, over things, around things, quests being bugged, the UI being bugged, the animations being bugged, it's to the point where i'm waiting fo rthe next place the game is going to blow up on me.
Performance is very uneven, in the first jungle planet I can be hitting 60 one second and then go down to 35 looking at a wall and a fern. And it's not like it's warranted. The jungle planet looks like a level out of ME2. Here too it is utterly inconsistent, with some levels and characters looking pretty good and some looking amateurish, really. Nothign is using modern techniques for developing convincing and interesting looking open areas. The effects works is sloppy, with a terrible blur effect over eveything and post processing that drifts as the camera moves. The lighting can be horribly flat, lacking in volumetric effects and no sense of global illumination subtle of otherwise. It's often badly placed and overblown, so as to make mediocre or even horrible looking models even worse! That first jungle world made me feel like I was playing a mod for ME3.
I could possibly overlook the above if the game feature some decent player driven narrative agency, but that's mostly gone, excep for maybe 2 token choices in the entire story. The lack of narrative agency is a huge blow to me, especially coming from not just Bioware game sof old, but games like, Pillars of Eternity. It's what made these types of game stand out form the mediocre AAA action/adventure tropes that we get from big publishers ALL THE TIME.
But, ok, surely the writing and story were elevated to new levels, SURELY. I mean the budget sure as hell didn't go into the graphics engine, this game often looks and runs worse than the Battlefield games and even Dragon Age Inquisition. SURELY the story is some epic and the dialogue is inspired and draws you into the characters! 'cause the budget wasn't spent in level design, or character design, or animations. It also wasn't spent in making the story reactive to player choice or in recognizable (or even very good - with maybe 1 or two exceptions) voice acting talent.
HAHAHAHAHAHA! I realy can't keep a straight face through that paragraph, I don't think anyone could.
No, the dialogue is sophomoric. From the awkwardness, the weird non-sequitors and sometimes just incomprehensible phrasing, to the often stilted delivery by the voice actors (and sometimes it's clearly not due to lakc fo effort on their part), no the dialogue, the writing overall is some fo the worst I've had the mispleasure of sitting through in any game with anything approximating this level of budget.
I can't stomach another ridiculous, cringe inducing phrase. Another line that treats me like a 10 year old in it's ham-fistedness, or that describes the obvious, or describes nothign of what's actually happening. That tortures me with characters that act like hormone crazed, super awkward 13 year olds. That fails to engage me or in any intellectual or emotional level. I spent more time laughing AT the game and it's characters than giving a dmanabotu any of them.
I don't care about the Kett, I sure hell don't care about the Angara. I don't care about this crew or this world.
This game is anutter failure from the stand point of being a Mass Effect sequel. I guess from the stand point of being a dude-bro, low brow, third person shooter, cliched as hell, action adventure game and scannign simulator, it's.... serviceable, I guess?
I can't fathom why anyone would suffer through all the rest just to get at the sometimes ok, sometimes dull, very occasionally cool combat.
I'm done with Bioware. good luck in the future with whatever you call this type of game.
Why is there so little diversity in NPCs? Turians are one solid color, Asari all have Lexi faces, the Salarians are identical. I honestly do not understand. Don't they have character modellers and texture artists who worked the last 5 years? Where did all the work and effort go into when they ship one single Asari face, one Salarian face, etc.?
I'm honestly flabbergasted. It's like an Early Access product with placeholder models.
Thing is a beast, too bad for the low clip capacity. Wonder if I will be able to find some mod/aug.
OK.... Is it just me or is the waypoint / quest-marker system THE WORST?
They should've just copied these stuff from earlier games. DA:I got the quest journal way better than this.Without hyperbole the worst quest journal and waypoint system I have ever seen.
Thanks for the tips.You won't be able to increase the clip size of that gun because even 50%+ clip means it's still not enough for it to double. You basically need 100% clip bonus or close to it to even get 2 shots. I used that sniper for the first half of the game but the DPS is too damn low with the reloading, the Black Widow is a MUCH superior option as it gets you almost 70-80% of the damage but with 3-4 bullets in the clip...it also sounds better.
Mix it up with the Maverick armour set+some damage mods+Explorer profile+Cloak and you get a really really ridiculous amount of headshot damage. Explorer profile because it increases the base damage of the gun on which the headshot bonus works upon, Infiltrator only increases headshot bonus but since the base damage is lower the bonus you get is smaller as well. Solider profile will give you the most damage but it means your biotics (if you use them) will suffer, Explorer on the other hand is a mix of both.
They should've just copied these stuff from earlier games. DA:I got the quest journal way better than this.
OK.... Is it just me or is the waypoint / quest-marker system THE WORST?
Why is there so little diversity in NPCs? Turians are one solid color, Asari all have Lexi faces, the Salarians are identical. I honestly do not understand. Don't they have character modellers and texture artists who worked the last 5 years? Where did all the work and effort go into when they ship one single Asari face, one Salarian face, etc.?
I'm honestly flabbergasted. It's like an Early Access product with placeholder models.