Yeah if they simply cut the most banal sidequests without replacement, the review score would go up.I finished somewhere around 60 hours. Definitely a bigger game than I anticipated. But a lot of those sidequests were junk.
Yeah if they simply cut the most banal sidequests without replacement, the review score would go up.I finished somewhere around 60 hours. Definitely a bigger game than I anticipated. But a lot of those sidequests were junk.
Your choice but if you want spoilers.
Military gives you a Prodomos security squad to help at the end and Jaal and others make comments about how some could view it as hostile but needed in the face of Kett others will say you seem peaceful and wanting to integrate in Heleus but be on guard for Kett. Others will be upset because they wanted more science people out. Science gives you nothing for the end mission. You will still get the same protestors soon on the Nexus! I picked military. The Kett have a massive base, the Exiles and Outcasts are attacking colonists and stealing supplies and the military is always the first line of defense. I hope in Andromeda 2, Prodromos becomes an Annapolis or West Point or Pentagon style outpost. But I can see Science pickers get access to wicked science research etc.
93 hours here and I'm not even touched H-047c and Elaaden yet and not finished Drak, Vetra and PeeBee loyalty missions. There's just way too fuckin' much all sorts of side quest in this game and most of them are junk, boring as hell or simply don't have to be in the game at all cuz their sole purpose is to waste your fucking time while you scanning shit.I finished somewhere around 60 hours. Definitely a bigger game than I anticipated. But a lot of those sidequests were junk.
93 hours here and I'm not even touched H-047c and Elaaden yet and not finished Drak, Vetra and PeeBee loyalty missions. There's just way too fuckin' much all sorts of side quest in this game and most of them are junk, boring as hell or simply don't have to be in the game at all cuz their sole purpose is to waste your fucking time while you scanning shit.
I mean, it's easy to say that just don't touch this shit and move on but... I can't man... to me it's like fuck everything except story and loyalty missions, but the game also has good content when it comes to side quests too it's just... The main problem here is that you don't know which is good and which is not... well, some of them clearly saying - go here, scan that and you know it's shit right away, but some of them don't and... I mean, you already there, scanning things, so fuck it, I might as well just finish this shit and move on.
This is too much BioWare and for the love of god don't even think about doing the same in the next game! You clearly don't know how to make compeling and really interesting side content for such a huge game for the duration of 100-120+ hours and beyond like CDPR did with The Witcher 3 (230-240 hours!)... so don't even bother waste your time, resources and money on this cuz the game sure as hell won't benefit from this just like we are.
WTF? The wedding is one of the best quests in Witcher 3. Also, I'm not talking about question marks (90% of them are waste of time).Entertaining people at a wedding in Witcher 3 was not my idea of compelling side content.
Yeah, I finished somewhere near 80 hours. Took me longer to beat than Zelda BOTW, lol.Gooooodaaaaaaaamn! The game is too fuckin' HUGE!
I could easily complete ME1 and ME2 for the time I've spent with MEA so far.
How is the P.A.W assault rifle? I've been hearing good things about it combined with the augment that automatically reloads in exchange for health. Was just wondering if you guys had any experience with it
I think Bioware would be better served to go back to structuring Mass Effect games in the ME1 model, while obviously improving the quality of various aspects. Instead of a handful of gigantic planets full of superfluous busy work which feel more like themepark mmo zones, how about 4-5 "story" planets with linear areas based around hubs (also similar to KotOR and ME2). For exploration, iterate on what was there in ME1: have 10-20 "open-world" areas that are smaller in both scope and content than the planets in Andromeda. You could see this somewhat with H-047c, which felt structurally similar to the Bring Down the Sky DLC.
The planets in Andromeda, while both larger in size and amount of content compared to previous games, actually make the game feel smaller to me, as there is much less variety in locations. They also (like Inquisition) harm the pacing of the narrative. It makes the game feel like mostly "side content" with a tacked on main plot, rather than a story driven rpg with side quests to break up the story/expand the setting.
Oh and btw, the wedding quest in Hearts of Stone was fantastic.
YesIs it a good game despite the bad animations?
A few yes, but they're also just classified under tasks and are really meaningless. There are a lot of meaningful sidequests, and quest chains that do give some decent payoff.does it have meaningless mmo tier sidequests like DAI?
Once you embrace the verticality and speed of the combat, HELL YES. Some might find the reduced control over your squadmates to be annoying but this style fits multiplayer better, and makes you feel much more of a badass. And your squadmates are generally strong enough to hold their own if nothing else.Is the gameplay fun and an improvement of ME3?
Yes. How bad you find it may vary depending on your sensitivity to such things.Is the writing as bad as some clips I saw on youtube?
In terms of gameplay, this eclipses it. As an overall game though, I'd have to say that ME1 is better.IS ME1 still the best ME?
Entertaining people at a wedding in Witcher 3 was not my idea of compelling side content.
Thanks for the rundown.I'll probably pick this up nowYes
A few yes, but they're also just classified under tasks and are really meaningless. There are a lot of meaningful sidequests, and quest chains that do give some decent payoff.
Once you embrace the verticality and speed of the combat, HELL YES. Some might find the reduced control over your squadmates to be annoying but this style fits multiplayer better, and makes you feel much more of a badass. And your squadmates are generally strong enough to hold their own if nothing else.
Yes. How bad you find it may vary depending on your sensitivity to such things.
In terms of gameplay, this eclipses it. As an overall game though, I'd have to say that ME1 is better.
There is a solid foundation for a game here, and they clearly had a LOT of good ideas in this game. But the execution is lacking and my guess would have to be time constraints. Half a year more would have given us a much more cohesive and well made game IMO.
This sentence gives me flashbacks of pineapple on pizza threadsIt's okay, not everyone can appreciate good things.
Mass Effect, for me, needs to go back to a more ME2/ME3 model for structure. The open worlds in this one are meaningless filler. So many devs just make a game "open world" to check that box, but they don't stop to think about what makes an open world interesting. It's discovering new locations, finding things off the beaten path, getting to know a location and its people, having the world feel alive around you. BioWare tried here, but they failed - in a rather grand way. For me, this game is everything wrong with open-world design, and I hope the devs stay far away from the formula next time. They can have some smaller planets, less cluttered with meaningless markers. Not like Havarl, where they tried pushing the same amount of meaningless content into a smaller space.
You guys are making me want to replay Witcher 3 now.
I'm ticking slowly up to seventy hours, but I haven't really moved away from my Charge, Nova, repeat Biotic God build. Every time I try something different, it feels much less effective to me. I'd like to switch up my combat play style: does anybody have any suggestions of what works for them?
Breaking a crippled man's leg, how could you.
You totally should play Witcher 3, i'm gonna do it.
Nova is crap, use Charge with Annihilation and Shockwave instead, you can charge towards enemies and then instantly detonate them with Shockwave because of Annihilation's AoE auto primer. And then you can use melee and the shotgun to clean up.
Breaking a crippled man's leg, how could you.
I still kill him in the end, though.
Nova is crap, use Charge with Annihilation and Shockwave instead, you can charge towards enemies and then instantly detonate them with Shockwave because of Annihilation's AoE auto primer. And then you can use melee and the shotgun to clean up.
Nova also primes when upgraded, so I usually use a detonator on any survivors after slapping that down.
Was kind of hoping for an alternative that lets me change my play style (maybe a little more range; something tech or combat-focused?).
I am having a really hard time continuing/finishing up this game. It's Mankind Divided all over again for me. When I'm feeling the groove and the overall presentation is hitting the right narrative and design beats, I'm in all the way. But it's so frequently exactly not this that I find myself apathetic and bored with so much of everything that I'm consciously forcing myself forward just to see what's next and finish whatever dull mission I'm on.
I think at this point it's a game that I like, but cannot love, and routinely feel disappointed with. It absolutely does have moments where it hits similar resonant highs as the trilogy's strength, but they're wrapped in too much misdirection and failure to leverage its own premise and concept to give these highs the impact and worth they deserve.
Mankind Divided was similarly resonant with me; a great playing game beating in there, but a dull narrative and pacing that consistently failed to engage me. That's Andromeda.
Haha, I don't think you can. I used to have an armor, I think it was called Helius Champion or something like that. I put a black tint on it but it had neon purple lines running along the body. Looked corny as shit tbh.How do I turn this light off on my N7 armor lol
Corny? Pffttt that sounds dopeHaha, I don't think you can. I used to have an armor, I think it was called Helius Champion or something like that. I put a black tint on it but it had neon purple lines running along the body. Looked corny as shit tbh.
I'm ticking slowly up to seventy hours, but I haven't really moved away from my Charge, Nova, repeat Biotic God build. Every time I try something different, it feels much less effective to me. I'd like to switch up my combat play style: does anybody have any suggestions of what works for them?
Unfortunatelt Biotic Adepts suck because they lack good detonators. Their profile is great though, and can work for vanguards in a way.
Bums me out to see so many of my fellow Mass Effect fans not enjoying Andromeda. I'm loving it.
I started (the first few hours) really unsure about everything, basically, but the more time I spend with the game, the more I enjoy myself.
The various little glitches that I periodically run into (like how the triangle "talk" icon is sometimes iffy when I approach a character) are really the only negative I can think of that bring the experience down for me. Game needs a couple more stability patches for sure (though I've still never encountered anything even remotely approaching a game-breaking bug).
I dunno man, I just dig it. Characters are great and get better as you spend time with them, planets are fun to explore (vaults and architect fights are brilliant) with some beautiful scenery and cool little hidden surprises and stuff, plenty of dialogue choices for role-playing your Pathfinder all through the game in big and small conversations (I appreciate this a lot), combat is hands-down the best it's ever been, crafting weapons is fun and rewarding (SMG that fires force lightning anyone? No? How about a machine gun that fires sticky grenades?...), loads of cool-looking customisable armour with various bonuses to suit particular play-styles... I could go on but you get the point.
I think underneath it's issues, this could have been a great game and it's just a damn shame that it released in a sub-par condition because the work that went into it's realisation (and the creators' love of the series and setting) is obvious to me. Not interested in who's to blame, but more dev time to polish up facial animations, bugs and stuff was needed and hopefully hard lessons have been learned.
WTF? The wedding is one of the best quests in Witcher 3.
Well said.Bums me out to see so many of my fellow Mass Effect fans not enjoying Andromeda. I'm loving it.
I started (the first few hours) really unsure about everything, basically, but the more time I spend with the game, the more I enjoy myself.
The various little glitches that I periodically run into (like how the triangle "talk" icon is sometimes iffy when I approach a character) are really the only negative I can think of that bring the experience down for me. Game needs a couple more stability patches for sure (though I've still never encountered anything even remotely approaching a game-breaking bug).
I dunno man, I just dig it. Characters are great and get better as you spend time with them, planets are fun to explore (vaults and architect fights are brilliant) with some beautiful scenery and cool little hidden surprises and stuff, plenty of dialogue choices for role-playing your Pathfinder all through the game in big and small conversations (I appreciate this a lot), combat is hands-down the best it's ever been, crafting weapons is fun and rewarding (SMG that fires force lightning anyone? No? How about a machine gun that fires sticky grenades?...), loads of cool-looking customisable armour with various bonuses to suit particular play-styles... I could go on but you get the point.
I think underneath it's issues, this could have been a great game and it's just a damn shame that it released in a sub-par condition because the work that went into it's realisation (and the creators' love of the series and setting) is obvious to me. Not interested in who's to blame, but more dev time to polish up facial animations, bugs and stuff was needed and hopefully hard lessons have been learned.
Is there any explanation as to why female Turians were completely absent in ME1-3 but in Andromeda there's suddenly a ton of them?
Bums me out to see so many of my fellow Mass Effect fans not enjoying Andromeda. I'm loving it.
I started (the first few hours) really unsure about everything, basically, but the more time I spend with the game, the more I enjoy myself.
The various little glitches that I periodically run into (like how the triangle "talk" icon is sometimes iffy when I approach a character) are really the only negative I can think of that bring the experience down for me. Game needs a couple more stability patches for sure (though I've still never encountered anything even remotely approaching a game-breaking bug).
I dunno man, I just dig it. Characters are great and get better as you spend time with them, planets are fun to explore (vaults and architect fights are brilliant) with some beautiful scenery and cool little hidden surprises and stuff, plenty of dialogue choices for role-playing your Pathfinder all through the game in big and small conversations (I appreciate this a lot), combat is hands-down the best it's ever been, crafting weapons is fun and rewarding (SMG that fires force lightning anyone? No? How about a machine gun that fires sticky grenades?...), loads of cool-looking customisable armour with various bonuses to suit particular play-styles... I could go on but you get the point.
I think underneath it's issues, this could have been a great game and it's just a damn shame that it released in a sub-par condition because the work that went into it's realisation (and the creators' love of the series and setting) is obvious to me. Not interested in who's to blame, but more dev time to polish up facial animations, bugs and stuff was needed and hopefully hard lessons have been learned.
Uhhhh, what?
Singularly + Throw = boom!! Throw also detonates all the ammo primers as well, and combined with pull you can launch the various canisters as well.
You can evolve them to do serious damage against shields,and with the adept biotic explosions, anointed get taken out real quick.
I am having a really hard time continuing/finishing up this game. It's Mankind Divided all over again for me. When I'm feeling the groove and the overall presentation is hitting the right narrative and design beats, I'm in all the way. But it's so frequently exactly not this that I find myself apathetic and bored with so much of everything that I'm consciously forcing myself forward just to see what's next and finish whatever dull mission I'm on.
I think at this point it's a game that I like, but cannot love, and routinely feel disappointed with. It absolutely does have moments where it hits similar resonant highs as the trilogy's strength, but they're wrapped in too much misdirection and failure to leverage its own premise and concept to give these highs the impact and worth they deserve.
Mankind Divided was similarly resonant with me; a great playing game beating in there, but a dull narrative and pacing that consistently failed to engage me. That's Andromeda.
Throw is boring and not as efficient as a Vanguard with Adept profile, charge itself is a good detonator, and you also have shockwave which works best against clustered primed enemies in close range, and Lance works great for close range headshots.
Meanwhile, Adept as they're inteded to be don't work as well.
Someone give me the quick rundown on this game.
Is it a good game despite the bad animations?
does it have meaningless mmo tier sidequests like DAI?
Is the gameplay fun and an improvement of ME3?
Is the writing as bad as some clips I saw on youtube?
IS ME1 still the best ME?
So, I'm curious; who is everyone's favorite character in the squad?
So, I'm curious; who is everyone's favorite character in the squad?
Drack obviously!
.Drack obviously!
So, I'm curious; who is everyone's favorite character in the squad?