I can't really understand the hatred for the mako segments. Yeah it can be annoying sometimes, but it really didn't bother me that much, at least not nearly enough to affect my enjoyment of the game. The first few times I was too busy admiring the landscapes and atmosphere to notice. With the subtle film grain and the amazing backdrops, falling meteors, sun flare, etc - it was the first time it really struck me how great the game looked. Just like an old classic sci-fi film.
On my second playthough as a male renegade now. If I have one complaint its how boring the male Shepard VA is. Jennifer Hale is so much more interesting its not even funny.
I just started playing the PC version the other day and, good lord, it's so much more enjoyable for me. The combination of interface design fixes (things that aren't input method-specific), and the general greater amount of control you have with a mouse and keyboard (pointer, hotkeys, etc.) really makes this feel like the way the game was meant to be played. The new spacebar pause screen alone is awesome.
firehawk12 said:
The driving is barely manageable with a controller... I can't imagine the hell that WASD and mouse look would cause.
I just started playing the PC version the other day and, good lord, it's so much more enjoyable for me. The combination of interface design fixes (things that aren't input method-specific), and the general greater amount of control you have with a mouse and keyboard (pointer, hotkeys, etc.) really makes this feel like the way the game was meant to be played.
Oh and it just occurred to me, those in this thread may enjoy the interview we did on the Played podcast with Albert Reed of Demiurge Studios. Demiurge was responsible for the PC port of Mass Effect and, as I indicated in my previous post, the team did a great job. I hadn't yet played the PC version at the time of the interview, but my cohost had.
I think the episode turned out quite well, if I do say so myself, mainly due to Al, who was refreshingly candid and down to earth.
I didn't, but I very much doubt it's happening at this point. The audience isn't going to be large enough to make it worthwhile probably, now that the game has been out on another system for months. Hopefully the next game has a simultaneous release.
I just started playing this yesterday and I keep getting the feeling that I'm a little overwhelmed. Does anyone have any pointers for just starting the game?
I just started playing this yesterday and I keep getting the feeling that I'm a little overwhelmed. Does anyone have any pointers for just starting the game?
On Eden Prime I tried hacking a door and immediately blew the hack. Do I press the buttons when lit or just after?
Is there any penalty for adjusting your crew? Do I need to adjust simply on what they're good at or align them with my character class?
Are upgrades shared or available to each weapon and each character?
I'm about 3 hours into the game and I just
became a Spectre.
Is this considered part of the main quest? Side mission? Am I on the right track? Is this game meant to be played more then once with different attributes?I would guess main but after Eden it felt like I was just roaming around the building talking to people.
I just started playing this yesterday and I keep getting the feeling that I'm a little overwhelmed. Does anyone have any pointers for just starting the game?
Pick either charm or intimidate, and put a few points into one quick, you'll get some easy rewards.
Depending on your spec, put a few level points into your class, and the weapon of choice. Don't spread things too far out, choose a few powers/tech abilities to go with, and concentrate on those.
Oh, and convert all the shitty upgrades/weapons you'll be finding to omni-gel. About every one in 6 will be worth keeping, judging from my most recent playthrough.....except, keep every anti-personnel/anti-geth round.
Point the Mako down the long hallway and press forward. Choose the bottom right dialog option.
Shared, if I understand you right. Any weapon mod can go into any character's gun.
I'm about 3 hours into the game and I just became a
Spectre
. Is this considered part of the main quest? Side mission? Am I on the right track? Is this game meant to be played more then once with different attributes?I would guess main but after Eden it felt like I was just roaming around the building talking to people
Thanks. At least I know I'm on the right track for now. I hate playing RPG type games and getting the feeling I'm missing stuff. It's probably not practical but I like to get everything right on the first pass.
I didn't, but I very much doubt it's happening at this point. The audience isn't going to be large enough to make it worthwhile probably, now that the game has been out on another system for months. Hopefully the next game has a simultaneous release.
That's too bad. I honestly want to submit a sample to BioWare, but I just can't be assed to install NWN1 again. That, and I just prefer the SF setting over the Fantasy setting.
Thanks. At least I know I'm on the right track for now. I hate playing RPG type games and getting the feeling I'm missing stuff. It's probably not practical but I like to get everything right on the first pass.
you unlock bonus talents as you use skills (eg kill 150 enemies using a particular weapon type) that can then be used when you create a new character. the new character can pick one of the bonus skills which will be unlocked from the start.
so for example you can make an adept and give the bonus skill of assault rifles to make that character type much better in a firefight. another example is giving a soldier 'lift' to handle charging/melee enemies
this stuff becomes more important as you unlock and play through harder levels. I am trying to complete insanity with a fresh character, without dieing.
Man if this had been built on the PC, it would've been brilliant. All of that boisterous GAFspeak, way back when, about how Mass Effect is proof that DVD9 doesn't hinder big games is straight bullshit. Fuck me, I can literally feel Bioware's pain, as they crammed the game into that anorexic disc.
Too bad Mass Effect 2 is doomed to the same fate. Fucking DVDs. It's sad to see such potential go to waste.
I really like the game, but Mass Effect is the type of game that should be ported to consoles, not from them. Playing it on the comp, it feels like an incomplete game.
I'll be buying the sequel on the 360. Stripped down console games don't sit well with my old school computer gaming side. Copypasta to save space is not cool.
/emo_drama_troll
P.S. I'm still going to play the Bringing Down The Sky DLC. Free downloads, so good. Shit, maybe that is a reason to buy the PC ports.
Man if this had been built on the PC, it would've been brilliant. All of that boisterous GAFspeak, way back when, about how Mass Effect is proof that DVD9 doesn't hinder big games is straight bullshit. Fuck me, I can literally feel Bioware's pain, as they crammed the game into that anorexic disc.
Too bad Mass Effect 2 is doomed to the same fate. Fucking DVDs. It's sad to see such potential go to waste.
I really like the game, but Mass Effect is the type of game that should be ported to consoles, not from them. Playing it on the comp, it feels like an incomplete game.
I'll be buying the sequel on the 360. Stripped down console games don't sit well with my old school computer gaming side. Copypasta to save space is not cool.
/emo_drama_troll
P.S. I'm still going to play the Bringing Down The Sky DLC. Free downloads, so good. Shit, maybe that is a reason to buy the PC ports.
Man if this had been built on the PC, it would've been brilliant. All of that boisterous GAFspeak, way back when, about how Mass Effect is proof that DVD9 doesn't hinder big games is straight bullshit. Fuck me, I can literally feel Bioware's pain, as they crammed the game into that anorexic disc.
Too bad Mass Effect 2 is doomed to the same fate. Fucking DVDs. It's sad to see such potential go to waste.
I really like the game, but Mass Effect is the type of game that should be ported to consoles, not from them. Playing it on the comp, it feels like an incomplete game.
I'll be buying the sequel on the 360. Stripped down console games don't sit well with my old school computer gaming side. Copypasta to save space is not cool.
/emo_drama_troll
P.S. I'm still going to play the Bringing Down The Sky DLC. Free downloads, so good. Shit, maybe that is a reason to buy the PC ports.
Wow. That's exactly the same as the character I created and went Renegade with.
Playing through again for the achievements, I think I'll leave the ally stuff and just get cracking on with the Hardcore/Insanity achievements. It's surprising how short Mass Effect feels when you ignore the clutter and zip straight through. I'll be surprised if the run I'm on takes longer than six hours.
you unlock bonus talents as you use skills (eg kill 150 enemies using a particular weapon type) that can then be used when you create a new character. the new character can pick one of the bonus skills which will be unlocked from the start.
so for example you can make an adept and give the bonus skill of assault rifles to make that character type much better in a firefight. another example is giving a soldier 'lift' to handle charging/melee enemies
this stuff becomes more important as you unlock and play through harder levels. I am trying to complete insanity with a fresh character, without dieing.
I'm only about 4 hours in now and I think I can already see myself playing through this again. Now I'm not as worried about catching everything the first time. Is there a limit to the number of manual saves you can make?
I'm only about 4 hours in now and I think I can already see myself playing through this again. Now I'm not as worried about catching everything the first time. Is there a limit to the number of manual saves you can make?
I'm only about 4 hours in now and I think I can already see myself playing through this again. Now I'm not as worried about catching everything the first time. Is there a limit to the number of manual saves you can make?
yeah when u hit the limit (which I think is 10) you have to overwrite existing saves. so it may be worthwhile keeping 2 on rotation, as it is possible to get into situations you cant back out of. for instance, during the last half of the game
if you land on virmire without the required level of charm/intimidate or having completed the wrex armor crest its impossible to save his life
the game is quick to rush through if you know what to do/where to go, and skip a lot of the side missions. I think under 10 hours rushing (maybe as low as 5 or 6 for a speed run) also playing with different characters unlocks different achievements and provides altered cutscenes. so its a very replayable game. each of these new careers has its own allotment of save slots, independant of the other career.
yeah when u hit the limit (which I think is 10) you have to overwrite existing saves. so it may be worthwhile keeping 2 on rotation, as it is possible to get into situations you cant back out of. for instance, during the last half of the game
if you land on virmire without the required level of charm/intimidate or having completed the wrex armor crest its impossible to save his life
the game is quick to rush through if you know what to do/where to go, and skip a lot of the side missions. I think under 10 hours rushing (maybe as low as 5 or 6 for a speed run) also playing with different characters unlocks different achievements and provides altered cutscenes. so its a very replayable game. each of these new careers has its own allotment of save slots, independant of the other career.
Wow, I just got the PC version since I don't trust my 360 to survive in the long term and because the interface improvements seemed like they'd make the game more enjoyable...
I assumed that the PC version would have native support for the 360 controller. Didn't bother to research it because it seemed like a given...
Apparently not. No plans for official support either. I've got to edit INI files and use keyboard/mouse emulation software to make the controller work.
That really fucking annoys me. My hand gets damn tired using a mouse and keyboard for long periods of time, but I can hold a 360 controller all day. So now I'm stuck with an opened PC game that I can't return and that doesn't support the method of control I was planning on using with it. I mean, I understand that not every game needs 360 controller support on the PC....but this game was originally a 360 game! Why would they leave that out??? Plenty of games change the interface depending on whether you have the controller plugged in or not...I guess it was too complicated for the people who did the port.
Way to drop the ball guys. Fucking stupid. Even Crysis has 360 controller support, and no one in their right mind would ever want to use that. But a game that started out on the 360, that was originally designed with console play in mind...bah, who would want to play the game the way it was intended?
Way to drop the ball guys. Fucking stupid. Even Crysis has 360 controller support, and no one in their right mind would ever want to use that. But a game that started out on the 360, that was originally designed with console play in mind...bah, who would want to play the game the way it was intended?
This does really suck; I usually just assume a game won't have gamepad support unless it's under the Games for Windows marque. I can't imagine why EA didn't use it for the Mass Effect release, since they had no problems publishing Crysis under it, and it's basically tailor-made for Xbox 360 ports. Apparently there's some good kb emulation software that works with the 360 pad, though... good luck.
My big problem with the Mako was the aiming and the way you had to inch up mountains.
The bigger game problem is that the Mako's armor and shields do not, at least on the 360 version, scale with the difficulty. If you play on insane and face up against some of the bigger enemies, two or three hits is enough to kill you.
It would probably help me to RTFM. I just found out it has a canon in addition to the machine gun. I'm thinking it might make it a little easier to make it to and from
I just wish I had used a female for paragon. Renegade is fun for a while, then it starts to get really, really weak compared to paragon. Said it some pages back, but it's really suprising, given the strength of the Drak Side story compared to the Light Side in the KoTOR games.
It would probably help me to RTFM. I just found out it has a canon in addition to the machine gun. I'm thinking it might make it a little easier to make it to and from
I just wish I had used a female for paragon. Renegade is fun for a while, then it starts to get really, really weak compared to paragon. Said it some pages back, but it's really suprising, given the strength of the Drak Side story compared to the Light Side in the KoTOR games.
My big problem with the Mako was the aiming and the way you had to inch up mountains.
The bigger game problem is that the Mako's armor and shields do not, at least on the 360 version, scale with the difficulty. If you play on insane and face up against some of the bigger enemies, two or three hits is enough to kill you.
I don't think the gun gets any better either. I'd say that my soldier with maxed out sniper rifle (and all the skills that give combat bonuses) does more damage with my pimped out sniper cannon (without assassination or whatever the special skill with sniper rifles was) than the Mako with it's main cannon.
I don't think the gun gets any better either. I'd say that my soldier with maxed out sniper rifle (and all the skills that give combat bonuses) does more damage with my pimped out sniper cannon (without assassination or whatever the special skill with sniper rifles was) than the Mako with it's main cannon.
The more points you use on it, the more steadier it becomes. I think there are some upgrades that help in the beginning, I just can't remember the names (it should read in the description, though). And of course crouching helps, and using the assasination (or whatever) will stop the swaying completely for one shot.
Definately worth playing both ways. It just gets pretty thin towards the end if you try to stay hardline renegade. It's just my humble opinion, but it seems like BioWare has a much easier time writing straight-up bad guy (Sith Lord) than they do writing at-all-costs good guy (Renegade).
There are some moments where you'll chuckle, particularly times when renegade Shepherd will just start shooting where paragon Shepherd would have gone five dialogue choices deep into the good-guy stuff.
I played Mass effect on the PC, and my main problem was that the Mako movement was independent of the direction you were aiming. So if you were zoomed in trying to pick off enemies, and there'd be fire coming your way, it wasn't just a matter of pressing A to dodge left, you'd have to remember the way you parked the Mako, and then pressing a combination of A, S and D to actually get out of the way. The other thing that got on my nerves was the Mako placement on planets. It always seemed to be on the very opposite end of where I wanted to be, which I know increases length, but when I find something tedious, it isn't very fun to be doing it for an even longer distance than what seems neccessary.
My annoyance for this was compounded by Joker, who managed to land the Mako 10m away from the closing door on Ilos, but when I'm looking for Liara, I have to go all the way around to get to the place where she actually is.