Lol please explain how sony could easily add BC for ps4 with ps3 using cell last gen? I'd like to hear it. Ridiculous.
Games would have to be rewritten
Not saying it's gonna be easy to achieve such a feat. Nope, I'm proposing that Sony commit some time and cash into researching their own code for the PS3 and Cell. Although the Cell was designed to be complex, I do believe that Sony knows more about Cell than any of us. I have every reason to believe that the folks who made the PS3 would be able to make a much better attempt at software emulation than the folks outside of Sony who have tried - and are still failing to crack it.
Also, the rhetoric in the OP's article seems to indicate that Sony is well-aware of how to implement BC onto the PS4 - be it software, hardware, or a combination of both. It's just that they have chosen to direct their resources and engineers towards PS Now.
Just to make it slightly easier though, I do hope that Sony would allow the production of a PS4 SKU with an added Cell Processor with modern lithography. I think the OG PS3 used 90nm lithography while the OG PS4 uses 28nm lithography. A modern PowerPC CPU uses 22nm lithography to reduce the cost of silicon while also reducing the thermal footprint. I would hope that both hardware and software-based efforts by Sony would be able to overcome the challenge of Backwards Compatibility.
BC resulted in a $600 price tag in 2006 and resulted in massive losses to them. The reason they dropped is is the 360 led by example with really bad BC and it wasn't hurt by it. Giving empirical proof that most people don't care. BC isn't simple by any stretch. Ask a EMU coder.
It's meant for the 360 gamer who switch this gen. A way to rent the back catalog as well as double backing on tech they acquired for stuff like remote play on vita or share play.
Indeed, BC seems very hard to produce and hardware-based BC would make the PS4 even more expensive. Perhaps at this stage, if enough folks show demand for it, Sony could be willing to release a PS4 with a Cell inside of it.
If as you say - PS Now is meant for the 360 gamer who wishes to switch over to the PS4, then perhaps Sony should show the same support for the folks who've been playing on the Playstation since the original. I see that
Sony spent 380 Million USD to acquire Gaikai, so perhaps Sony should spend that same amount (or perhaps a fraction of that) to restructure code for the Cell and perhaps work on implanting a modern cheaper Cell onto PS4 hardware itself for a new Premium SKU or some sort.
Just for curiosity's sake - I'm pretty curious about the numbers of subscribers/renters that PS Now is pulling in compared to the number of folks who would enjoy having BC added onto the PS4. I'm sure with the kind of rhetoric that Sony execs are speaking that they would have the kinds of numbers to support claims that BC would be an underutilized feature.
Actually, the real answer here is that the infrastructure is still new, and can really only handle a certain amount of bandwidth at the moment. On top of which, if people want to play them, Sony will net 100% of the profit for the rentals.
This is almost the opposite of what ms is proposing, which is take a loss on a console, and take an opportunity cost on the used game sales.
Hmm, what I take from your first sentence is that the infrastructure can only handle so much. If the service is unable accommodate the amount of bandwidth required to serve as many people it is currently providing service for - then shouldn't perhaps the service be scaled back until it is of reasonable quality? I do realize that scaling back would mean less subscribers/renters so that is why I phrased that question to demonstrate that efficacy of such a solution that is PS Now.
I do realize that MS is taking on the finances as a one-time expenditure to bolster support for its brand. However, PS Now is hardly a proven service that helps to promote the Playstation brand. The way it works right now just doesn't seem feasible for any long-time gamer, or heck - even a fickle person to enjoy. If Sony wants PS Now to be a viable Playstation-oriented brand then the service needs to be much better.
I do hope that PS Now gets good enough to use though. I'd hate to for Sony (or any company for that matter) to be wasting resources on a sub-par service.
Adding BC with cell/PS3 through emulation is next to impossible/extremely hard, the only other way would be to include cell which would have raised the PS4 price to about 600.
I hope they can get most digital purchases to move over and PS1 & PS2 emulation soon.
If adding a hardware-based solution would only tack on 200 bucks to charge the consumer, then I'd be willing to pay that much. Sony wouldn't even have to change their current prices - the current SKU can continue to be built and become cheaper to produce while still charging the same price. Sony can continue to make money off of the PS4.
If another premium SKU with BC was offered, then it shouldn't hurt the bottom line. Only folks who want the BC feature would purchase that SKU while the folks who just want to play PS4 games can buy the current model.
Not only that, I like your idea of adding PS1 and PS2 emulation. I think both PS1 and PS2 emulation would be a whole lot easier to implement than PS3 emulation. Sony could probably implement emulation for these 2 generations without even changing the hardware.