That is what I have heard. Mega Man 9 is full of homages and references to other parts of the series. I believe that some of Megaman's alternate boss weapon colors also are references, such as one of them being the exact same colors as Bad Box-Art Mega Man.
So I'm guessing Splash Woman and Tornado Man are homages to Mega Man Zero?
The Four Guardians were so cool, I was upset when none of them save Harpuia (and Phantom in extra materials) got any sort of development.
I'm more upset that they died to a boss explosion without any indication that said boss explosion was any different than all other boss explosions.
I'm more upset that they died to a boss explosion without any indication that said boss explosion was any different than all other boss explosions.
Inafune sure got obsessed with Bad Boxart Mega Man, didn't he?
He was more obsessed with Zero, actually.
And MMZ4 was terrible.
All the cool kids prefer the Napalm Bomb colors - Orange and Purple!
On Zero 4, I don't like it all that much, but it's still a good conclusion to the Zero series. Love the final boss fight and theme. While the final fight in Zero 3 is so much more dramatic, the music from Zero 4 crushes Cannonball into a fine powder. The final Weil dialogues were a great conclusion to the X and Zero series' sense of lawful robot citizenship.
Now that I think about it, the development of Refractors was never mentioned in Zero 4. ZX may have already been planned at the Zero series' conclusion.
This piece of artwork started making the rounds in social media the other day, and I felt it was worth a showcase. This awesome picture, representing 25 years of Mega Man heroes and heroines, was done by Japanese artist Kinniku as a promotional image for February’s Rock Party convention. Some of you are probably familiar with Kinniku, who we’ve featured on the site previously. This picture is definitely poster worthy! Might need to get in touch with Mr. Kinniku… Hit the break for a rendition of just the characters.
ZERO!
ZERO BEHIND YOU!
ZERO!!!!
ZERO!!!!!!
ZERO THAT LOOKS LIKE A HOMING SHOT!!!
UGhh UHGGHGH GHHGUHGH
ZERO, YOU'RE SAFE!
The game is a lot more fun to play when its not all laggy lol.
I have the PS2 copy. I heard the GC version runs a lot better. I think I got the PS2 version mainly for the X8 demo...
secretly and honestly, when I transformed into super X and Black Zero I yelped with glee.
I like that Black Zero is the iconic alt color for Zero. It's a nice MMX2 shoutout. Was X's hyper based on any of his past armors??
If you revive Zero then before the final boss fight you face a black Zero that is quickly destroyed by the real Zero.There's Black Zero in MMX2? what?
It looks new to me, but I like new!
-edit-
There's Black Zero in MMX2? what?
I like Command Mission, despite its flaws. It is a Breath of Fire game disguised under a different IP. I really wish some of the stuff in the art gallery made it into the final game, though. Not that I know what it would do.
EDIT: Re: Kokonoe
How did you miss Black Zero in MM X2? It is it's original appearance.Black Zero will appear in either the "saved Zero" or "fight Zero" routes. In the "fight Zero" route, Black Zero appears in the ending to summon up the final Capcom logo. In the "saved Zero" route, Black Zero is a fake Zero created by Sigma that the real Zero destroys in an instant.
If you revive Zero then before the final boss fight you face a black Zero that is quickly destroyed by the real Zero.
If you get all of Zero's parts, the fake Zero (who has the black armor) would show up in the final levelbefore immediately getting blown up by the real Zero
edit: im 2 slowwww
I beat Mega Man 2 a week or so ago, was pretty fun. Only real complaints I have with it is just Air Man's head things in his stage.
Thanks anyways!
Don't forget the crash bomb wall boss. I don't think I've ever actually defeated them on my first life. D:
I still say that's the worst thought out boss in the Classic series and I won't hear otherwise :|
That's my problem with them. I can't believe they thought it was a good idea considering how well the game is designed otherwise.It's not even because it is hard, because it really isn't, it's because of the whole "either you have full Crash Bombs and never miss, or you're screwed and now you have to farm an entire bar's worth of weapon energy on Sniper Joes riding big mechas" :|
I always struggle fighting Quick and Crash Man with buster only. Then again I've been attempting it in Difficult Mode.Yeah to be honest, I would have probably done it on my first try if I realized what I was suppose to do exactly.
Least I can slay Quick Man and Crash Man with the normal buster! ...or most of the game actually.
I honestly like using the buster more for bosses for some reason, feels easier for me.
Except Metal Man with his weapon of course.
MM2 was surprisingly easier to Buster only than I expected really.
Btw, when is 4 out on the 3DS eshop? I need it, like, now D:
That's my problem with them. I can't believe they thought it was a good idea considering how well the game is designed otherwise.
I always struggle fighting Quick and Crash Man with buster only. Then again I've been attempting it in Difficult Mode.
He was more obsessed with Zero, actually.
And MMZ4 was terrible.
Don't forget the crash bomb wall boss. I don't think I've ever actually defeated them on my first life. D:
I still say that's the worst thought out boss in the Classic series and I won't hear otherwise :|
It is. I mean Mega Man 2 is one of my fav games of all time but that boss... my god...
I want MMPU2 to happen and I want them to fix that awful boss.
It's not even because it is hard, because it really isn't, it's because of the whole "either you have full Crash Bombs and never miss, or you're screwed and now you have to farm an entire bar's worth of weapon energy on Sniper Joes riding big mechas" :|
Maverick Hunter X is fun, but I still say that Vile Mode is where it's at.