Definitely not on a first run.
I remember it took me 17 hours the first time.
This is great to hear! Between Legends 1 and this, going to have a lot of game-time on my Vita for sure XD!
Definitely not on a first run.
I remember it took me 17 hours the first time.
I'm going to be picking up a second-hand PS Vita, so that I can pick up the MML games.
I can't wait!
Better not post that gif in a thread with Tizoc
Don't say I didn't warn you
So weird how this one has completely modern feeling controls after having to jury rig MML1's setup
Is it really that weird? Mega Man Legends 1 predates OoT, and OoT pretty much set the standard for 3D action games, where as MML2 came out after OoT and definitely borrowed some of the nicer elements of OoT without changing it's control too much.
I'm interested but not sure if I should start with the first one.
Might be.By the way, anyone else having an issue when controlling with the sticks, where moving it diagonally causes Mega Man to stop/walk for a moment?
Maybe it's related to the fact I'm using my DS4 on PS3? I don't know.
The S Class License is frustrating as hell, specifically because it shows you the limitations of the lock-on system, and because picking up enemies with the lifter is unreliable. It also goes to show you how annoying status effects are.
By the way, anyone else having an issue when controlling with the sticks, where moving it diagonally causes Mega Man to stop/walk for a moment?
Maybe it's related to the fact I'm using my DS4 on PS3? I don't know.
It just takes some practice. Even after not doing it for years, I managed to get it in about 20 minutes. I did take a couple tries to get 'back in the groove" but the controls are responsive enough.
You do have to rely less on locking on simply because you don't have as great of a field of view, but the game has auto targeting anyways on top of locking on so it's mostly moot.
It just takes some practice. Even after not doing it for years, I managed to get it in about 20 minutes. I did take a couple tries to get 'back in the groove" but the controls are responsive enough.
You do have to rely less on locking on simply because you don't have as great of a field of view, but the game has auto targeting anyways on top of locking on so it's mostly moot.
Kind of surpriuse that demo hasn't been translated and released publically over the years (or maybe it has and I've just always missed it?)
Finally got the S Class License, took about 30 mins but well worth the time since I picked up some small nuances that I never picked up on back in the day (hold triangle to guarantee lifter works, take the safe choice when you have a lot of time, etc).
Kind of surpriuse that demo hasn't been translated and released publically over the years (or maybe it has and I've just always missed it?)
Hmm, I was thinking that was explained somewhere, I always held the lift button as far as I can remember.
Would be difficult with the PS1 demo since none of the voiced scenes have in-game subs in which one can replace lines. PSP version of Rockman DASH 2 includes the episode 1 content and that port does have subtitling for voiced scenes. And widescreen. But... if you're going to do that you might as well go all out and translate the rest and no one's going to bother with a port of an already-in-english PS1 game with PSP controls.
At least it looks pretty.
Would be difficult with the PS1 demo since none of the voiced scenes have in-game subs in which one can replace lines. PSP version of Rockman DASH 2 includes the episode 1 content and that port does have subtitling for voiced scenes. And widescreen. But... if you're going to do that you might as well go all out and translate the rest and no one's going to bother with a port of an already-in-english PS1 game with PSP controls.
At least it looks pretty.
I'm ok with this
Megatron or Rock and Roll?
Can't go wrong with either tbh.
I mean, I love Roll, but it'd basically be another SAO situation so no.
"It's okay, you know, she's not really his sister so it's fine!". Blech.
Wow this water temple is miserable.
Wow this water temple is miserable.
Worst part of the game, easily.
It's imperative you get the Hydro Jets for the underwater ruins. This way you can simply skate around and get gameplay that is practically close to dry-land movement. It makes the Nino Ruins waaay more bearable.
You can create the Hydro Jets by buying the Aqua Chip at the Junk Store after giving Blucher the first Key. Of course you'll need to have created the Jet Skates first with the Roller Board (purchase at the Junk Store) and the Old Hover Jets (found in the abandoned tutorial mine in Yosyonke).
That bad, huh. I remember basically nothing about a "Nino Ruins" (haven't played the game since PS1 was relevant) so I might as well be going in blind. Actually, I haven't made all that much progress since I picked up the game. Now that it's working on VITA I can find a way to devote some time to it... eventually.
It's imperative you get the Hydro Jets for the underwater ruins. This way you can simply skate around and get gameplay that is practically close to dry-land movement. It makes the Nino Ruins waaay more bearable.
You can create the Hydro Jets by buying the Aqua Chip at the Junk Store after giving Blucher the first Key. Of course you'll need to have created the Jet Skates first with the Roller Board (purchase at the Junk Store) and the Old Hover Jets (found in the abandoned tutorial mine in Yosyonke).
how is performance in nino ruins on vita? Has anyone had any performance or audio issues with vita version?
EDIT: After playing through Nino Ruins, it wasn't as bad as I thought, even after finishing the game a year ago. In some ways, the dungeon overstays its welcome with the amount of floors (if you bring the Drill Arm, you're extending that by a few rooms). Surprisingly, it wasn't the movement that pissed me off since I knew what I was going into. It was seeing Volnutt's body movement after getting hit that annoyed me. You're completely helpless for about 4-5 seconds depending on where you get hit.
Having just beat this part this morning, this post echoes my thoughts word by word. At least that's done now.
Also, it's still funny how OP the Drill Arm is. The fact that you can upgrade power and energy to the max the moment you get it makes every boss a cakewalk. Just walk up to them, hold Triangle for half a second, boom.
The Drill Arm is hilarious, Klaymoor goes down in less than two seconds. I always get a kick out of using the Drill Arm and seeing Klaymoor be like "you're real good" in the cutscenes.