SerTapTap
Member
Apparently there is an easy mode unlocked after beating the game and it lets you into ruins without licenses. I think I'll just play like this since the zenny multiplier in Easy mode seems to be the only sane way to get the money for a lot of this shit anyway.
General thoughts:
Controls are far better, other than lock on sometimes infuriatingly grabbing a nonsensical target you can't even shoot from your location.
Holy FUCK they DESTROYED the money curve. Like seriously, I enjoyed the heck out of this game but how the hell do you even let this happen. Ignoring the always-overpriced weapon upgrades you need like 3x as much money as you actually earn in a full playthrough to buy all the best stuff, and to upgrade even ONE of "the best" weapons (which still seem worse than homing missile) you need a whole playthrough's worth of money each. The only way to get even close to everything is fight that golden bird for what must be like an hour.
Money was almost never a problem in Legends 1, it's a complete trainwreck here. It has to be deliberate but why? There's not even that much you can do to get money after beating all the story dungeons, it should have been easy to infer sane prices from an approximate of that value.
S License is just offensively bad. It's Lifter wank and the Lifter is barely even useful in normal combat. It seems like they were way too proud of the lifter. A second Special Weapon slot would have made the game far more interesting than the Lifter did (and they could have just...given us two plus the lifter)
As I mentioned before, the special weapons balance is horrible. There's almost no reason to use anything but the Homing Missile, from the first bosses to normal gameplay to the final boss. And it's extra necessary because of all the flying assholes the early game throws at you that are infuriating to take down with the buster.
The "key" dungeons are great designs have have an awesome feel to them, but I can't help but miss the connectivity of the dungeons in Legends 1. There's also less of a foreboding feel. I started up Legends 1 hard mode last night and the ambience in just the FIRST tiny dungeon is so good with the creepy machine noises. Even minor details like the Reaverbot radar feel less impactful. The little green/red thing isn't half as cool as the Reaverbot eye and more alarming sound in MML1.
I enjoyed the greater variety of outdoor environments but they're seriously harshed by those stupid flying bird-ship enemies that made me wish I was playing underground.
The side dungeons were pretty good, though there were less than expected and a couple are so small they barely count. Side quests were poor. I'd even take the silly fetch quest for the three punks in MML1 over most of them in this game.
As stupid as it is one of my favorite things is being able to tap up to spam buster shots faster. Probably a bug and it's not in MML1, but it's got that right feel of "technique" to make it feel fun not just cheap.
I guess that sounds a lot more negative than my overall thoughts were, but IMO the game introduces a pretty heavy dose of not-as-goodness along with it's improvements. I have to say I enjoyed 1 more, even with it's controls. It's a shame we didn't get a 3, because this game really proves that with better controls and more enviornments the series could be really great.
Doesn't matter for the second pair. They're impossible to handle without throwing that I can tell.
General thoughts:
Controls are far better, other than lock on sometimes infuriatingly grabbing a nonsensical target you can't even shoot from your location.
Holy FUCK they DESTROYED the money curve. Like seriously, I enjoyed the heck out of this game but how the hell do you even let this happen. Ignoring the always-overpriced weapon upgrades you need like 3x as much money as you actually earn in a full playthrough to buy all the best stuff, and to upgrade even ONE of "the best" weapons (which still seem worse than homing missile) you need a whole playthrough's worth of money each. The only way to get even close to everything is fight that golden bird for what must be like an hour.
Money was almost never a problem in Legends 1, it's a complete trainwreck here. It has to be deliberate but why? There's not even that much you can do to get money after beating all the story dungeons, it should have been easy to infer sane prices from an approximate of that value.
S License is just offensively bad. It's Lifter wank and the Lifter is barely even useful in normal combat. It seems like they were way too proud of the lifter. A second Special Weapon slot would have made the game far more interesting than the Lifter did (and they could have just...given us two plus the lifter)
As I mentioned before, the special weapons balance is horrible. There's almost no reason to use anything but the Homing Missile, from the first bosses to normal gameplay to the final boss. And it's extra necessary because of all the flying assholes the early game throws at you that are infuriating to take down with the buster.
The "key" dungeons are great designs have have an awesome feel to them, but I can't help but miss the connectivity of the dungeons in Legends 1. There's also less of a foreboding feel. I started up Legends 1 hard mode last night and the ambience in just the FIRST tiny dungeon is so good with the creepy machine noises. Even minor details like the Reaverbot radar feel less impactful. The little green/red thing isn't half as cool as the Reaverbot eye and more alarming sound in MML1.
I enjoyed the greater variety of outdoor environments but they're seriously harshed by those stupid flying bird-ship enemies that made me wish I was playing underground.
The side dungeons were pretty good, though there were less than expected and a couple are so small they barely count. Side quests were poor. I'd even take the silly fetch quest for the three punks in MML1 over most of them in this game.
As stupid as it is one of my favorite things is being able to tap up to spam buster shots faster. Probably a bug and it's not in MML1, but it's got that right feel of "technique" to make it feel fun not just cheap.
I guess that sounds a lot more negative than my overall thoughts were, but IMO the game introduces a pretty heavy dose of not-as-goodness along with it's improvements. I have to say I enjoyed 1 more, even with it's controls. It's a shame we didn't get a 3, because this game really proves that with better controls and more enviornments the series could be really great.
You don't have to grab the shield guys. In fact, I don't recommend it because they don't stay down long enough and the grab mechanic can be finicky and get you hit. Instead, grab the golden crabs and toss those at the shield guys. The crabs stay on their backs forever, so you'll have plenty of time to deal with the floating mine reaverbots.
The trick to shooting them is just before they attack. Once you hit them, you can hold the shoot button and they'll be stun-locked to death (most of the time).
Other than that, of course, do the rapid fire exploit on any other enemies: hold fire button and mash up on the d-pad or analog stick.
Doesn't matter for the second pair. They're impossible to handle without throwing that I can tell.