YeulEmeralda
Linux User
Graphics settings is one of the reasons why I switched to PC. Now I can disable depth of field!

Lots of cowards on PC then!I personally think it's just a cowards way out. If you can't make a game run well then you are over reaching.
Drop the settings and make everything look clean and run at 60 fps.
I'm just stating facts.Sorry for joining the conversation but you're the one doing revisionism here, until the PS4 gen there were virtually no settings selection options for the user.
In my opinion, you make a mistake when considering progressive scan activation as a ''rich settings'' This makes our dialogue unfeasible because this is like comparing ''sound test'' to ''settings''I'm just stating facts.
PS2 era was actually 'setting rich' compared to previous gen - well above 50% of PS2/GC library (100% XBox) had P-Scan options, 60%+ had 16:9, 50/60 fps was there in majority of 'PAL' region releases (it would have been common in NTSC too but Sony actively blocked it), and FOV, HDTV and AA options were in single digit %s.
And there were a handful of games that had detail settings too.
Every PC game I've played boots up and plays with default settings and I never have to mess with them
Both Last of Us games, Ratchet, and a whole host of other PC games disagree entirely.i like options, but the more graphical modes, the less polished each mode will be
i like options, but the more graphical modes, the less polished each mode will be
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Please read the first line of my post again.
Because different people like and dislike different things. Just because From enables poor Ray Traced shadows by default in one of their games doesn't mean thats best for me.Why do you feel the need to tinker with something the author has already set to be just like he thinks it should be? In a fixed system?
I understand quality / percormance preference, but other than that, what's the point?