Anyone experience the bug in C&D where if you switch to your e locators your stealth turns off for no reason?
Also, was just spectating on a teammate who knocked a defender out while carrying the disk, he kept trying to slit his throat but kept dropping the disk instead. Dude woke up 10s later and shot his ass point blank with the shotgun while still on the ground. GG Konami.
Which begs the question, why the fuck can the defenders wake up so fast in C&D? And why is just one kick from their teammates enough to wake them up as well?
Like there's literally no point in fucking tranquing the defenders since there's no way you'll get to them before they wake up. It's like these dummies never played MGO2.
The interesting thing is that defenders in the TSNE mode on MGO2 would get knocked out for longer compared to all the other modes if they were put to sleep/K.O.-ed. The only way for team mates to wake them up was by tapping their bodies for a few seconds which would put the players trying to wake people up in a vulnerable position. It was really well balanced.
Somehow they thought that the opposite would be a good idea in MGO3. I'm so confused, did the staff ever play this game and the ones before it? because there's a lot of things here that make no sense at all.