http://www.mascotcoalition.org/education/movies/training_day_images/denzel_intro.jpg
MY MAN!
I know that feel, instant gratification, and it feels good.
Slash the spine box, pop-out electrolytes. Then move blade toward left arm joint, slash vertical. Grab spine and end it.
If you're breaking armor in Zendatsu, just go wild on the buttons, doesn't matter then.
Evilore said:
I used the polearm as my secondary choice for the whole game. It permastaggers groups, and the jumping downward pierce attack does massive safe damage and knockdown, great for annoying enemies like the mastiffs.
Eh, I can see the benefits with that but I just rather not equip that for the dive-kick move if I'm going to use a downward attack on enemies. Besides, with Ripper mode unlocked at R-03, you should be able to blow through enemies armors easy if you manage it like Devil Trigger, right? The polearm just never really "clicked" with me though.
The whole novelty with the game for me since seeing the Kojipro version were the precision strikes, I liked being able to uniquely show damage on enemies based on my inputs. So every time I used BM I would go for analog precision strikes, so I used D controls since it was more acclimated to making that comfortable to do. Using the automated horizontal and vertical strikes just doesn't feel as good, mang. I love knowing that I made the swipe in that particular way.
Blade mode drains too fast (IMO) to make that a nice thing to have. You might as well pop the spine, get your left arm and whatever you get quickly and then grab the spine just before blade mode's/fuel cells run out to recharge. Maybe with the wig that gives you "infinite Devil Trigger"/Ripper mode, it's fun to go that way but for me I'd rather grab the spines and end it quickly than try to line up and then pop the spine.