Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.
I can't see it well at the part of the last boss and I panic, and by then it's too late.
Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.
Hey JP, if I may share a wish, it would be cool to have an update or DLC for a Boss Mode where we can jump directly to our boss of choice. Also, a model viewer to better appreciate all the cyborg goodness!
Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.
Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.
Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.
Hey JP, if I may share a wish, it would be cool to have an update or DLC for a Boss Mode where we can jump directly to our boss of choice. Also, a model viewer to better appreciate all the cyborg goodness!
Would have been less jarring for a lot of people if there were other obligatory instant precision moments in the game that were a bit less punishing. Like for instance perhaps whenMonsoon is throwing shit at you/doing the Lorenz force ball attack.
The model viewer in Anarchy Reigns was perfect, even offering a toggle for each character's different modes. It'd work great with this game, too. Example: Looking at Sundowner's 3D model, you could hit Triangle to toggle between his shield and pincer blade modes.
As for a boss rush mode, it could have a timer so people can compete for the fastest completion times, with individual boss select (pick one and fight) and a gauntlet mode where you attempt to go through all of them on a single lifebar or some such.
I really just want to be able to jump straight to Mistral when showing this game to people, lol.
Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.
Hmm, but wouldn't I have to remember to quickly exit out right before I complete the battle, so that the next checkpoint doesn't autosave over it? Or maybe I'd have to always use my remaining two file slots for Mistral backups, and when I use one, I make sure to re-copy the other? At any rate, it's still not the same as being able to jump straight to any of the bosses at my leisure. Certain bosses, like Sundowner, take an especially long time to get back to, since in his case,You could always save right before Mistral and copy the save data to another slot. Temporary solution.
Hmm, but wouldn't I have to remember to quickly exit out right before I complete the battle, so that the next checkpoint doesn't autosave over it? Or maybe I'd have to always use my remaining two file slots for Mistral backups, and when I use one, I make sure to re-copy the other? At any rate, it's still not the same as being able to jump straight to any of the bosses at my leisure. Certain bosses, like Sundowner, take an especially long time to get back to, since in his case,.you have to do the Mistral and Monsoon rematches first
For me, it really was as simple an oversight as not realizing that I could use the left stick to orient the camera at that point. I'm not sure why, but I just figured the game would want to line up the camera for me so I could focus on getting the slash right. Of course, the camera never helps you the rest of the game, so it's my fault for assuming it would there for some reason.
I thought that's what Mistral's staff, Sundowner's shield and Sam's sword was for?
Also I hate how some trophies are locked behind others. Since I'm pretty certain I'll never get Virtually A God, that also means I'll never get Ich Bin Kapitalismus :/
Those were easily bruteforced with rapid XY blade mode slashes. Part of the confusion also stems from the visuals of 4 hitboxes versus one specific point. Apart from a random ass gate with two, there's no similar moment up until that point.
How did you fight Sundowner?
Finally got all the data storage things. I've also found all of the Double Tripods and killed them (I'm sure) but no achievement. Maybe it's because there are one or two who can disappear if you alert them, even if you kill one of the Doubles, the other one will disappear nearly instantly. Time to go through them again tomorrow I guess. :\
I think you have to get all of them in one playthrough as well.
In two playthroughs I had found and killed all the pairs except the ones in chp.5, when I killed those two in my 3rd run, I didn't get the trophy. It wasn't until my 4th run, when I killed all of them, that I got the trophy.
Not only do you need to get them in one play-through, but you apparently need to do it without using Chapter Select.
Also, the Achievement/Trophy won't activate until you finish the Chapter you're on.
Persevere, and after you successfully cut through the debris he throws at you, and drops 4 nano pastes...So i managed to get to the very last section of the last boss on very hard and i have zero nano paste and getting donged on before i get him past 180% health.
Fuck
OH MY GOD
DAT FEEL WHEN YOU DESTROY THAT FINAL BOSS
http://i.imgur.com/Zak2aM5.jpg?1[IMG]
;_;
edit: yeah I had NEVER used manual aim even once in the entire game until the final boss. But once it clicked, that was it lol.[/QUOTE]
You don't see how that image is a spoiler?
Hey JP, if I may share a wish, it would be cool to have an update or DLC for a Boss Mode where we can jump directly to our boss of choice. Also, a model viewer to better appreciate all the cyborg goodness!
Edited it anyways.You don't see how that image is a spoiler?
Just got this last night. Enjoying it so far. The combat is slightly confusing to me. Can someone explain the parry system? With normal enemies I have no problem, it's stuff like gekkos that are giving me trouble. Are you supposed to parry when you see a red flash or is that just an enemy telegraphing a move? Do you parry just before a hit? I seem to be doing fine just kind of button mashing and stumbling through the encounters, but I'm playing on normal.
My only complaints are that the camera flakes out from time to time and the codec. Good god, the codec. It's completely optional, but, as a Metal Gear fan, I feel inclined to listen to all the conversations. Those saying the game is short probably haven't sat through some of these codecs. There's an achievement for listening to most of them, but I found myself eventually just spamming Y to get through them. I'm assuming this is Kojima's/Kojima Productions' part of the game? I know the joke is they need an editor. But they really, really need an editor. Codec stuff used to be fun to listen to, but the codec in this feels like the equivalent of MGS4's overly long cutscenes and mission briefings. I much prefer the tape system from Peacewalker. If you listen to all the codecs, they are longer than the levels themselves and they constantly update with each new checkpoint. When I told myself last night I was going to force myself to listen to them, I literally said Jesus Christ a few times they were so long. I spent more time looking at the codec screen than actually playing the game. I can't wait until my second playthrough when I can ignore it completely.
There's a CHAPTER select, not a character select. If you want to fight any given boss (other than Sam, who has his own chapter), you'll have to complete the rest of the chapter first.There's character select? Disregard part of an earlier post I made then.
lol I double perfect parried Sam to finish that fight in a matter of seconds. Though it only earned me an A. Guess I gotta go legit with this.
Just got this last night. Enjoying it so far. The combat is slightly confusing to me. Can someone explain the parry system? With normal enemies I have no problem, it's stuff like gekkos that are giving me trouble. Are you supposed to parry when you see a red flash or is that just an enemy telegraphing a move? Do you parry just before a hit? I seem to be doing fine just kind of button mashing and stumbling through the encounters, but I'm playing on normal.
Good tip for getting BP. There are two crates on that level that have Nanopaste. If you have 5 nanopaste, you'll get 100BP instead. That 200+ whatever you get in the battle should net you S-rank, dat BP bonus
There's a CHAPTER select, not a character select. If you want to fight any given boss (other than Sam, who has his own chapter), you'll have to complete the rest of the chapter first.
Is a perfect parry damage specifically really toned up for Revengence? I honestly don't like that at all.
Fucking fuck you! I finally beat him. OMG. Never again.
"Honestly I think that personally if we are going to make a sequel to Rising it should feature Frank Yaeger as a main character versus zombies... nano machine-powered zombies. That's what I'm proposing to Platinum and the producer of the project, but they seem to be ignoring me.
"I said I'll even write the story for it, but our story writer said, 'no that's ok, that's ok. Don't worry about it'."
Taken from this post I saw earlier in the thread.Anyone have a photo of the long sword?
It's supposedly slower, but with better reach than the standard HF blade.
My issue for a while was not having much fuel. Once I stopped using blade to slice the guy when be was vulnerable and saved fuel, I had more time to line up the shot.Are people really this bad at Free Blade Mode? I've messed up on the boulder part of the final boss maybe twice in the five times I've fought him.