Bayonetta:
+lots of weapons, accessories, and moves to mess around with
+good scoring system
+wide variety of enemies and alfheim conditions
+good camera and responsive controls
-kilgore glitch was never patched
-pulley's butterfly makes no damage runs too easy
-too much button mashing/QTE
-vehicle sections seem out of place
MGR:
+great enemy and boss design
+back to basics test of timing, coordination, and reflexes
+several ways to approach a mission and get an S rank
+cutting things feels original and fresh
-game becomes too easy with full upgrades, fox blade, and wigs equipped
-limited amount of weapons and attacks
-no scoring system beyond S ranks, BP is not useful as a score metric
-camera is very zoomed in and tends to fight against the player in tight areas
Both good action combat games imo.