After completing the game last night, here are my final impressions of the game:
+ Very smooth controls for the most part.
+ Awesome enemies and boss designs.
+ Cut at will/Zandatsu/Ninja run mechanic.
+ Fantastic visual effects and aural feedback.
+ Sufficiently lengthy campaign in Hard mode.
Some of my complaints are:
- The camera just doesn't get the job done when the fighting is intense and there's several enemies on screen. It shouldn't move that much by itself, particularly during combat/lock on. The view is too close. I don't understand why Platinum didn't follow Bayonetta's camera system.
- The lock on system is slow/broken. How are you supposed to toggle between enemies? Why does it take so much time for the visual cue to appear? Why the lock is sometimes lost (particularly during the final boss fight?)
- The animation is fluid but compared to Bayonetta, some of Raiden's actions/combos have several frames where you can't input anything making the combat less fluid than Bayonetta's. The Ninja run takes just a bit too long to start (Raiden puts his sword back in its sheath before) (Again it's particularly annoying during the final boss fight)
- The urban environments are very bland. Most of the levels are not very inspiring visually. Too many browns/greys, too empty. Sewer levels should be forbidden from existence. There's no particular levels I want to replay. If I come back it'll be only for the combat.
- The combat on the whole feels a lot more button-mashy than Bayonetta's and not as elegant. Most of the special moves are useless and used just for style and variation. Since you need to be ready to parry all the time, using the shortest combo string all the time is the safest.
- The game combat is not very well explained. The dodge move is a must and shouldn't be an unlockable. Without it, all the enemies with an unparryable attack are just not fun to fight and frustrating. Flying enemies and helicopters are also not fun since your tools/lock on are insufficient to deal efficiently with them.
- The Ray/Mistral/Monsoon boss fights are not very strategic. Again I found them very button-mashy and block-block-block. Their pattern are not varied enough. Plus, they appear out of nowhere. They are not developed as characters thus there's zero emotional involvement/impact in defeating them.
- The story is not very interesting or well told and cuts the gameplay too frequently on subsequent walkthrough. It started very well in Africa with the assassination but then it's a nose dive. I still liked the final boss and it's speech. On the other hand, the kid is ridiculous, Sunny is not present enough (She could have replaced the secretary), we don't know what's the deal is with Bladewolf and Sam, where are they coming from? The Jack the ripper part in the middle of the story is interesting but slow moving "controllable" cut-scenes are a pain and not replayable at all.
All in all I'm slightly disappointed by the game, it's still very much worth playing and a solid 7/10 and considering its troubled development cycle it's a miracle, but there's a bit too much stuff dragging it down so I'm not sure I'll be willing to spend 45+ hours on it like I did on Bayonetta.