They also need to patch in a taunt button for this game
They also need to patch in a taunt button for this game
You want to touch me?
Eh, Raiden's kinda lame at everything that isn't slicing dudes apart and running really fast
Taunting probably wouldn't go well
Now I have a mental image of Raiden posing at the end of his polearm breakdance move and a camera click. And then another of him swiveling his hips and posing.
You want to touch me?
Sneaking Ops are his specialty
Now I have a mental image of Raiden posing at the end of his polearm breakdance move and a camera click. And then another of him swiveling his hips and posing.
while saying it in his jack ripper gravely voice
For some odd reason I thought the final bosswould be Snake. Or at least a clone or new Metal Gear something using his brain a-la the Boss in PW. I dunno why, but I would have loved if they went in that direction. Senator was great, but the thought of fighting a crazed berserker Snake would have been so crazy and awesome.
- Custom arena/practice mode
- Trenchcoat Raiden
Get real close and line up the blade. It will ding or turn to an x when it's accurate.
PS.I ran to the corner and hid under the rubble he throws when Senator is dropped below 160%. I could not for the life of me line up the 4 areas that were necessary to be cut in blade mode otherwise.
Shame there's no way to fight whole game bare handed.
MGR Director: Kenji Saito said:VR Mission #19: Raiden takes on cyborgs with nothing but his fists in this street-styled VR mission. To change things up, this mission actually features a fixed camera that follows you along as you progress through the stage, like an old school platformer. Watch for your chance to parry counter and slam your enemies with an iron fist!
I desperately want a boss rush mode. How can we make Platinum Games do it?!
I hate the 1st metal gear boss fight in rev mode. I'm gonna tear my face off.
I hate the 1st metal gear boss fight in rev mode. I'm gonna tear my face off.
Your deaths solely depend on how long you take to figure out his moves. It's a noticeable spike in difficulty if you're coming from Normal or Hard, but there's nothing cheap about the boss.
The final boss is garbage.
That is just factually wrong. The fact that if you miss the blade mode QTE, you lose, is bad design by nature.
The final boss is garbage.
That is just factually wrong. The fact that if you miss the blade mode QTE, you lose, is bad design by nature.
The final boss is garbage.
That is just factually wrong. The fact that if you miss the blade mode QTE, you lose, is bad design by nature.
The final boss is garbage.
Sam is making me want to tear my hair out. Fuck him. I can't parry anything of his and when I want to open the boxes I can't because he slams me from the air and I get hit. :/ Any specific secondary weapons I should be using? None out of the 3 seem to be helping. Should I go back and grind for the Fox Blade?
That is just factually wrong. The fact that if you miss the blade mode QTE, you lose, is bad design by nature.
The final boss is garbage.
Why did the achievements for the DLC VR missions show up in my achievement list when I literally can't get them because I live in America...
Oh no, a final boss that makes you try.
Unless something is wrong with your controller you shouldn't miss, they give you A LOT of time to line up your strike.
I agree. That's not how it should work. What it should be is if you hit the Blade Mode boxes, then the game should reward you for your success, and if you miss the blade mode boxes, it should reward you for your failture. That's reasonable.
Hold up, distinction time.
Blade Modeing parts of the bosses =/= QTE
QTE = Button prompts appear on-screen for the player to press either rapidly or in succession to complete a scripted sequence quickly.
Blade Modeing objects requires a lot more movement and thought than mere button presses do. I don't think we should be calling those moments QTEs, even if they're a little similar, the game is built around killing foes with blade mode to begin with. If Blade Mode wasn't so integral to the game I'd be okay with calling the boss moments with it QTEs but...... it's integral to the game. :x
If you miss on box, its done. Doesn't matter what you progress is up until that point, you're done. That is bad design.
How about you take a little bit of damage and not 100%+ for a rock hitting you?
You won't change my mind on this. I love the game, but the final boss is badly designed.
If you miss on box, its done. Doesn't matter what you progress is up until that point, you're done. That is bad design.
So now your complaining about taking damage from regular attacks too, I see.
Perhaps bosses should just start kill themselves.
Blade mode is just an abstract form of a QTE. I am specifically talking about when the boss throws big rocks/rumble at you and magically Raiden can only cut diagonally through them in a certain direction.
Dude only cuts through EVERYTHING ELSE with ease up until that point.
You lost because you failed to properly execute one of the core functions of the game.
I know, right? It even takes MULTIPLE STRIKES to down bosses, but his sword can cut through giant robots sometimes in a single blow. Doesn't make any sense! Ludonarrative dissonance!
Blade mode is just an abstract form of a QTE.
It's the final boss, of course it's supposed to be challenging. It's also making you use techniques that you should have mastered throughout the game's progression.I lost because the game decided that a QTE should kill you in one hit when you fail it instead of being practical.
I know, right? It even takes MULTIPLE STRIKES to down bosses, but his sword can cut through giant robots sometimes in a single blow. Doesn't make any sense! Ludonarrative dissonance!
I lost because the game decided that a QTE should kill you in one hit when you fail it instead of being practical.
Its great that you like the game, but it has flaws and the final boss is a big one.
Yeah, thats totally what I said.
Some of you love this game too much and really can't take constructive criticism of it well huh?
What nonsense. You could say almost anything in a game is an "abstract form" of a QTE.
They explained in a codec call, some materials are too thick to be cut through in one go, so constant attacks are needed for the HF Blade to destabalize the molecules in the target before they can be cut like butter.
At least that's the theory (lol) behind it.