ThoughtsOfSpeaking
Banned
That and being too offensive. Block was kinda pointless in NG2, something that I felt gave NG/NG:B it's "foundation."
It was an alright game, but it paled (IMO) to NGB. I felt it was too "Devil May Cry," especially on higher-difficulties where you had to roll/roll/roll to attack through projectiles.
that was a change in design philosophy. Everything about NG2 suggests it was meant to teach you to be constantly moving. If you play it like that it becomes sublime, but its still nothing like Devil May Cry because system rewards efficent quick kills and penalises "styling" and messing about with your foes, both with the karma system and with the suicide Ninja mechanics